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Dennis, J. Richard; And Others – 1979
This discussion of games--particularly computerized games--and their potential in schools addresses several topics: what games are, types of games (free-form, rigid-form, or open-form) and their educational applications, the role of games in learning, student participation in adapting existing games for computer presentation, and special classroom…
Descriptors: Class Activities, Computer Assisted Instruction, Educational Games, Game Theory
BIBER, BARBARA; LEWIS, CLAUDIA
CHILDREN'S ATTITUDES TOWARD ADULTS WERE STUDIED IN A HARLEM PUBLIC SCHOOL. UNDER THE CONDITIONS OF A GAME, 51 NEGRO CHILDREN WERE TESTED. THE FIRST PART WAS "LET'S SEE IF ANY OF THESE TEACHERS REMIND YOU OF YOUR OWN TEACHER," AS THE CHILD GLANCED THROUGH PICTURES. BOTH PLEASANT AND UNPLEASANT, OF NEGRO AND WHITE TEACHERS. THE SECOND PART…
Descriptors: Attitude Measures, Black Attitudes, Black Students, Black Teachers
PDF pending restorationDugdale, Sharon – 1979
The network characteristics of the PLATO computer-based education system permit students to communicate not only with the computer, but with each other. This capability can be exploited in educationally significant ways. In addition to the social interaction which occurs when students help each other at the terminal and when they work together at…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Education, Elementary School Students
United Nations Educational, Scientific, and Cultural Organization, Bangkok (Thailand). Regional Office for Education in Asia and Oceania. – 1979
The materials collected here were generated at a workshop in which 16 participants from Afghanistan, India, Japan, Malaysia, Pakistan, the Philippines, and Nepal met to examine the subject of developing low cost educational materials. The objectives of this workshop were (1) to exchange experiences in the development of such materials through…
Descriptors: Developing Nations, Educational Games, Educational Technology, Foreign Countries
LaFrance, Jacques E. – 1979
To study the effectiveness and feasibility of using structured programming games at the elementary school level, this study presented one and one-half hours of programming instruction to a group of gifted children between the ages of nine and twelve. Using a game called Antfarm and the programming language Pascal, the instruction introduced…
Descriptors: Computer Programs, Educational Games, Elementary Education, Feasibility Studies
Scott, L. Carol; Goetz, Elizabeth M. – 1978
The purpose of the present study was to examine the effects of game-like learning activities, as compared to rote memorization procedures, on preschool subjects (n=8) recitation of their home telephone numbers. A rhyming mnemonic memory device was incorporated into the game procedures. A group design was used with a pretest-training-posttest…
Descriptors: Early Childhood Education, Educational Games, Learning Motivation, Memorization
SMALLEY, JEANNETTE – 1956
PHYSICAL EDUCATION ACTIVITIES FOR USE IN GRADES ONE THROUGH SIX ARE ENUMERATED AND DESCRIBED IN THIS MANUAL. UNITS OF THE MANUAL WHICH ARE CONCERNED WITH SIDEWALK GAMES, SCHOOLROOM GAMES, BALL GAMES FOR GRADES ONE AND TWO, STUNTS AND STUNT GAMES, AND GAMES OF LOW ORGANIZATION ARE PRESENTED IN A FORMAT WHICH CONSISTS OF (1) A LISTING OF CRITERIA BY…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
Alberts, Cecil – 1972
The games presented in this manual are based on the Spin-A-Test game making technique, are applicable to the complex area of phonics, and are intended to provide teachers of reading with an almost unlimited source of circular games which meet prescriptive objectives. Contents of the manual consist of (1) a description of the scope of the game…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
DeVries, David L.; And Others – 1975
The present study is a replication of the initial use of the Teams-Games-Tournament (TGT) technique in the primary grades. TGT is a classroom management technique in which (1) students are placed on four member teams; (2) the student teams compete in regularly scheduled tournaments; and (3) the tournaments are structured around instructional…
Descriptors: Class Activities, Classroom Techniques, Educational Games, Elementary Education
Randall, Barbara – 1974
The Idea Tree suggests a variety of ideas for using community resources in classroom activities. Several suggestions are made under each of the following headings: student assignments (individual activities, for later sharing, dealing with enrichment of the resource topic or to supplement background information); small group assignments; whole…
Descriptors: Career Education, Class Activities, Community Resources, Educational Games
Kennedy, Beth T.; Newman, Murray A. – 1976
The effect of games on the development of analytic thinking and problem-solving skills in young children was studied. Eight tasks were constructed, based on Guilford's Structure of Intellect Model, and a variety of commercial games were evaluated for their ability to promote analytic thinking, problem solving, and affective skills. Using students…
Descriptors: Affective Objectives, Children, Cognitive Processes, Educational Games
Koeninger, Jimmy G.
The decision-making game is built on a model which adheres to the economic principles of supply and demand. Game participants are faced with the task of generating profit in a simulated competitive situation. The game provides the opportunity for participants to gain a greater understanding of: (1) the relationship between income and costs and…
Descriptors: Decision Making, Economics, Economics Education, Educational Games
Twelker, Paul A. – 1970
A short, preliminary discussion of simulation and gaming outlines the various instructional and research techniques which come under the more general heading and lists the properties of each. Six sections of annotated, bibliographic entries serve as a guide to the literature on simulation and gaming. Documents are grouped under the following…
Descriptors: Annotated Bibliographies, Directories, Educational Games, Games
Adair, Charles H.; Allen, Rodney F. – 1970
This is an individually administered rating scale designed to evaluate teacher trainee attitudes toward a social simulation game of didactic teaching entitled "Explanation." A major goal of the scale is to seek responses that measure students' reactions to the cognitive interest and motivational nature of the learning game through the use of…
Descriptors: Attitude Measures, College Students, Education Majors, Educational Games
Cohen, Karen C. – 1969
Simulation games were used as part of a summer program with 76 students who were either not interested or not benefiting from traditional classroom approaches. The Democracy Game and the Consumer Game were played for five days in place of regular English classes. Questionnaires were administered to the students before and after game participation.…
Descriptors: Attitudes, Educational Equipment, Educational Games, Games


