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Peer reviewedAnderson, Stuart – Exercise Exchange, 1987
Describes a vocabulary/spelling development guessing game in which students must deduce a secret letter by process of elimination, with as few guesses as possible. (HTH)
Descriptors: Abstract Reasoning, Educational Games, English Instruction, Junior High Schools
Warren, Barbara L. – Gifted Child Today (GCT), 1988
A teacher describes his experiences with gifted-accelerated ninth grade English students who designed games instead of writing term papers, thereby enhancing analysis, synthesis, and evaluation skills. A list of questions and suggestions to guide young game designers is included and covers overall design procedures, mechanics, and self-evaluation…
Descriptors: Cognitive Ability, Creative Activities, Educational Games, English Curriculum
Peer reviewedMarlowe, Mike – Teaching Exceptional Children, 1988
Kinesthetic learning experiences for reinforcing mildly handicapped preschool and elementary students' spelling vocabulary are described. Students make letters of the alphabet with their bodies and then spell words from vocabulary lists. Follow-up spelling activities include scrambled letters; spelling baseball; word families; rhyming; consonant…
Descriptors: Educational Games, Elementary Education, Kinesthetic Methods, Learning Activities
Harrison, J. Derek – Science, Technology and Society, 1985
Describes a simulation game strategy that is used in an interdisciplinary course that focuses on the relationships between values and technology. Outlines the game's objectives, content focus, and procedural elements. Discusses the merits of this type of approach in assisting in the development of a personal philosophy toward technology. (ML)
Descriptors: Ecology, Educational Games, Higher Education, Interdisciplinary Approach
Peer reviewedJean, Roger V. – Mathematics and Computer Education, 1985
Argues that Euclidean geometry should assume the central role it once had in mathematics education, describing a teaching method that uses slides made with superimposed overhead projector transparencies. The method (constituting a game of clues and hints) assumes students understand deduction and the roles of postulates, theorems, and proofs. (JN)
Descriptors: Educational Games, Geometry, Learning Activities, Mathematics Education
Peer reviewedWilliams, Margaret – Mathematics in School, 1986
Games can provide a vehicle for helping primary grade children develop mathematical ideas in a practical, concrete form in which they talk about mathematics and enjoy it. (MNS)
Descriptors: Educational Games, Educational Philosophy, Elementary Education, Elementary School Mathematics
Peer reviewedHaigh, Gordon; Bailey, Andy – Mathematics in School, 1986
Three games in which the calculator plays an important facilitating role are presented. It promotes a "guess then adjust your guess" strategy. The games are described within the context of elementary, junior high, and secondary classrooms. (MNS)
Descriptors: Calculators, Educational Games, Elementary Secondary Education, Learning Activities
Peer reviewedSmith, David; Keep, Rosslyn – Educational Research, 1986
Children aged 6 to 14 years in 10 schools in southern England were interviewed to determine the criteria that children use to evaluate educational and other software. Data suggest that the children were mature and sophisticated in their judgments. Their evaluative criteria derived from the standards of mass consumer electronics (home computer…
Descriptors: Children, Computer Software, Educational Games, Elementary Education
Parker, Vicki – Children and Animals, 1985
Presents a simulation game that can be incorporated into physical education classes for intermediate and junior high school students. The lesson, titled "The Capture Game," focuses on the problems of capture, transportation, and captivity of wild animals. Background information, teacher preparation suggestions, student activity and…
Descriptors: Animals, Educational Games, Experiential Learning, Intermediate Grades
Peer reviewedFleer, Daryl – Science Teacher, 1984
A game is used to study population control factors on a wolf pack and to explore human competition with these animals. A game board and chance cards to be photocopied for use in the classroom are provided. (DH)
Descriptors: Animals, Ecology, Educational Games, Science Activities
Peer reviewedSanders, Ruth H. – Unterrichtspraxis, 1984
Describes a computer game designed for students of German, which uses techniques of artificial intelligence to create a model of language understanding by computer in an adventure game set in Berlin. In addition to providing a concrete means for testing students' language understanding, the game is a useful, highly motivating, learning mode. (SL)
Descriptors: Computer Assisted Instruction, Educational Games, German, Higher Education
Peer reviewedButzow, John W. – Arithmetic Teacher, 1986
Describes an activity approach for teaching upper elementary school students the concept of angles. In the interdisciplinary activity, students practice reading and drawing angles from 0 to 360 degrees as they simulate the behaviors used to navigate a sailboat. Includes list of equipment needed and procedures used. (JN)
Descriptors: Educational Games, Elementary School Mathematics, Geometry, Interdisciplinary Approach
Peer reviewedMunzer, Martha E. – Nature Study, 1985
Describes a simulation game which introduces concepts and problems associated with community planning. Initial activities include a role-playing exercise focusing on decisions related to a vacant lot; implications for various decisions are noted. Also gives suggested questions to address when planning a town. (DH)
Descriptors: Community Development, Community Planning, Educational Games, Elementary Secondary Education
Peer reviewedBaba, Norio; And Others – Simulation and Games, 1984
Describes an educational microcomputer gaming system for dealing with the acid rain problem in Western Europe and discusses its objectives, rules, problems, and future perspectives. Usefulness of gaming as an operational aid in formulating appropriate energy policies worldwide is emphasized. (MBR)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Higher Education
Kuechle, Nancy – Classroom Computer Learning, 1984
Presents four teaching activities including: creating sculptures from computer-related items; debugging approach for TRS-80; LOGO parallelograms; and flowcharting techniques. Includes an article ("BASIC Adventures") by Nancy Kuechle focusing on essential commands in creating interactive adventure programs. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Secondary Education


