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Browne, M. E.; Ingerson, T. E. – Amer J Phys, 1970
Discusses the use of games for teaching introductory physics. The elements of game design are reviewed, and sevel examples are described that illustrate different varieties of teaching games suitable for use by beginning physics students. Bibliography. (LC)
Descriptors: College Science, Educational Games, Electric Circuits, Game Theory
Peer reviewedMathematics Teacher, 1982
The first idea presented is an activity aimed at teaching students to reduce a fraction to lowest terms by looking for the greatest common factor (GCF) of the numerator and denominator. The second idea looks at ways to construct solution problems that are challenging but which do not bog pupils down. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Fractions, Learning Activities
Forbis, Steven – Health Education (Washington D.C.), 1983
Several educational computer games are described. The impact of these games on education is discussed as well as the future of educational computer games. (CJ)
Descriptors: Computer Programs, Educational Games, Educational Trends, Elementary Secondary Education
Peer reviewedNorris, Dwight R.; Snyder, Charles A. – Simulation and Games, 1982
Discusses research into the external validity of simulation games used in education, i.e., the degree to which the games correspond to the real-life situations they are designed to simulate. An exploratory study examines the validity of a business game and potential problems of validity research are examined. (JJD)
Descriptors: Business Education, Educational Games, Experiential Learning, Higher Education
Zonderman, Jon – Classroom Computer News, 1982
The proliferation of personal computers in home/schools and use of computer chips in educational toys has led to a rethinking of ideas about education and fun, and ways the two can combine to provide youngsters with enjoyable and profitable learning experiences. Provides examples of commercially available computer-oriented educational toys/games.…
Descriptors: Computer Oriented Programs, Computer Programs, Computer Science, Educational Games
Whittredge, Karen – Environmental Education Report, 1982
Discusses a computer simulation (Energy Search) in which students manage their own factories. Provides an example of typical classroom interaction and comments on the nature of good computer simulations (those that teach skills and create an environment encouraging students to work together toward a common goal). (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Elementary Education
Bell, Margaret E. – Simulation/Games for Learning, 1982
Describes the game STRATAGEM and its usage by university students preparing for examinations. The game, which comprises questions coded by topic and level of complexity (recall, application, and inference), is designed to focus student attention on important content, foster accurate assessment of team potential, and encourage risk-taking.…
Descriptors: Difficulty Level, Educational Games, Group Dynamics, Higher Education
Nilson, Jeff – Classroom Computer News, 1983
Describes how the new computer education simulation game, Big Business, which comprises four separate, related games, tries to overcome some of the limitations of present games. Special attention is given to one of these--Fast Freight--with mention of the basic design elements of a good business game. (EAO)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Instructional Materials
Peer reviewedHickey, F. R. – Physics Teacher, 1982
An adventure-type computer game in which treasure can be acquired by solving problems in ray optics is described. The program is shorter than most adventures and is designed to run in a 16-K Commodore PET microcomputer with tape cassette input. Program and documentation are available at cost from the author. (Author/JN)
Descriptors: College Science, Educational Games, High Schools, Higher Education
Peer reviewedEdge, Ronald D. – Physics Teacher, 1982
Describes several games in which physics principles are demonstrated using students. These include Pirates Treasure Game (vectors), Three-Meter Dash (kinematics), Knee-Bend Game (energy and power), Wave Game, Reaction Kinematics, Statics-People Pyramids, and games demonstrating nuclear reactions, collisions, electrons in a wire, close packing, and…
Descriptors: College Science, Educational Games, High Schools, Higher Education
Peer reviewedLitwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1982
The game of Yahtzee is discussed in terms of the various outcomes of turns in the game and their point values and the probabilities associated with achieving specific combinations of dice values. Several tables and methods of table construction are noted, and several challenge exercises are included. (MP)
Descriptors: Algorithms, Educational Games, Equations (Mathematics), Games
Peer reviewedKraus, William H. – Journal for Research in Mathematics Education, 1982
Two exploratory studies of one aspect of the relation between problem solving in mathematics and the cognitive effects of games on mathematics learning are noted. Results indicated that problem solving and the playing of certain games involving mathematics are related. (MP)
Descriptors: Cognitive Processes, Educational Games, Elementary Secondary Education, Games
Harris, Linda – Classroom Computer News, 1982
A computerized toy, Big Trak, is used with first graders in combination with other activities as a tool in teaching directionality. It was also found useful in helping to prepare young children to use a much more advanced computer. A directionality program written in BASIC is included. (MP)
Descriptors: Computer Programs, Educational Games, Elementary Education, Grade 1
Peer reviewedWestcott, Alvin M.; Shuler, Nancy L. – Arithmetic Teacher, 1982
The use of backward mathematics is promoted as an enrichment strategy which gives pupils the opportunity to generate creative responses that explore many possibilities. It is felt that teachers will find the instructional method a worthwhile innovation, and a technique useful in any curricular area. (MP)
Descriptors: Drills (Practice), Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedWold, Allen L.; Hunter, C. Bruce – Science Activities, 1982
Program listing for a computer game on kinematics is provided. Documentation for the listing (in Microsoft BASIC) and rationale for using computer games in the classroom are also provided. (JN)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Microcomputers


