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Argyriou, Paraskevi; Benamar, Kenza; Nikolajeva, Milena – Psychology Learning and Teaching, 2022
The present study investigated whether student engagement with different online blended learning activities predicts academic performance as measured via a multiple-choice online exam for an undergraduate cognitive psychology course. Higher completion rates of weekly online quizzes predicted final exam performance. Findings are discussed in…
Descriptors: Blended Learning, Learner Engagement, Academic Achievement, Learning Activities
Lister, Pen – Smart Learning Environments, 2022
This paper explores potential ways of evaluating the implicit learning that may be present in autonomous smart learning activities and environments, reflecting on prior phenomenographic research into smart learning activities positioned as local journeys in urban connected public spaces. Implicit learning is considered as intrinsic motivation,…
Descriptors: Learning Activities, Technology Uses in Education, Evaluation Methods, Learning Processes
Lebrón, Mariana J.; Lasley, Joe – New Directions for Student Leadership, 2022
Games aren't just useful products, the process of creating games is playful and full of learning potential. This article builds upon a discussion of game-based learning as a cyclical, iterative process that includes motivation, action, and feedback by taking the discussion of the activity of creating games as learning activity. Leadership students…
Descriptors: Games, Design, Leadership, Game Based Learning
Desa, Shakinaz; Zuhaidi, Nabel Darwish; Nordin, Nurhusna – Biochemistry and Molecular Biology Education, 2022
As a result of the COVID-19 pandemic, it is crucial for an introductory course in biochemistry to move from in-person instruction to total remote learning. There are four transferable skills in the course: problem-solving, laboratory psychomotor skills, data analysis and interpretation skills, and presentation skills. Since all lab buildings were…
Descriptors: COVID-19, Pandemics, Biochemistry, Science Instruction
Humpherys, Sean L.; Bakir, Nesrin; Babb, Jeffry – Journal of Education for Business, 2022
We present a role play business simulation that fosters experiential learning of the Systems Development Life Cycle (SDLC). A web portal simulates stakeholder-to-student interactions during the analysis phase. The simulation generalizes to other business domains by overcoming learning constraints such as non-collocated and asynchronous students,…
Descriptors: Experiential Learning, Role Playing, Simulation, Business Administration Education
Ruotsalainen, Jenni; Pakarinen, Eija; Poikkeus, Anna-Maija; Lerkkanen, Marja-Kristiina – Journal of Research in Reading, 2022
Background: Adapting instruction to individual students' needs is known to be effective, but there is a lack of evidence whether students' reading skills are associated with literacy instruction activities at classroom-level. Both the content of the literacy instruction and teachers' instructional support through instructional management are…
Descriptors: Literacy Education, Grade 1, Reading Skills, Learning Activities
Wickramasinghe, Vathsala; Ramanathan, Udayabanu – Journal of Workplace Learning, 2022
Purpose: The purpose of this paper is to present the findings of a study that investigated workplace learning activities and drivers that enhanced learning as experienced by employees in Sri Lanka. Design/methodology/approach: This study was conducted in the knowledge process outsourcing sector, where employees perform knowledge work in flatter…
Descriptors: Foreign Countries, Workplace Learning, Learning Activities, Employees
Cahill, Helen – International Journal of Qualitative Studies in Education (QSE), 2022
In this paper I analyse the influence of drama-based learning activities in an education encounter exploring an instance of gendered violence. I use data stories to chart the multiple material, social, and historical influences that emanated within a role-played act of violence by a father upon his daughter following her transgression of the…
Descriptors: Learning Activities, Role Playing, Violence, Dramatics
Chicharro, Deborah; García-Manzanares, María; Gomez, Olga; Juárez, Miriam; Llamazares-Martín, Clara; Soriano, Enrique; Terrado, Jose – Advances in Physiology Education, 2022
Gamification is a dynamic tool for educational transformation useful to encourage student interest and enhance learning. Here we present a study conducted to investigate the effectiveness of an educational card game developed by us in veterinary anatomy practicals to reinforce knowledge acquisition in veterinary students. A total of four sets of…
Descriptors: Veterinary Medical Education, Anatomy, Gamification, Educational Games
Fan, Yue; Lane, H. Chad; Delialioglu, Ömer – Educational Technology & Society, 2022
Due in part to its flexibility and open design, the video game Minecraft has emerged as a popular tool for teaching and learning. Inspired by prior research showing the influence of problem-solving mindsets in physical settings, this study is an effort to understand the extent to which an open-ended task influences subsequent problem-solving…
Descriptors: Creativity, Game Based Learning, Video Games, Problem Solving
Rethinking Construction in Preschool: Discerning Didactic Strategies in Swedish Preschool Activities
Boström, Johan; Hultén, Magnus; Gyberg, Per – International Journal of Technology and Design Education, 2022
Even though construction tasks have a long history as an activity in the Swedish preschool, technology as a content matter (e.g., construction) is relatively new. Hence, preschool teachers are generally unsure of the content of technology and how to handle it from a teaching perspective. Thus, there is need for deeper understanding of how…
Descriptors: Foreign Countries, Preschool Education, Teaching Methods, Preschool Teachers
Minkin, Leonid; Zable, Anthony C. – Physics Teacher, 2022
Physics-related tricks that use simple everyday materials, which many children attempt, are often entertaining, memorable, and motivate their interest to physics. One example is balancing a stick on a fingertip or open palm (Fig. 1). To balance a stick, there are two important aspects that must be considered: (1) the rotational dynamics of the…
Descriptors: Physics, Science Instruction, Children, Scientific Concepts
Mentzer, Kevin; Galante, Zachary; Frydenberg, Mark – Information Systems Education Journal, 2022
Organizations are keenly interested in data gathering from websites where discussions of products and brands occur. This increasingly means that programmers need an understanding of how to work with website application programming interfaces (APIs) for data acquisition. In this hands-on lab activity, students will learn how to gather data from…
Descriptors: Prediction, Competition, Music, Data Analysis
Uzel, Lütfi; Canbazoglu Bilici, Sedef – Journal of Turkish Science Education, 2022
The purpose of this research is to examine the effects of engineering design-based activities carried out in the sixth-grade Matter and Heat unit on the problem-solving skills of students, and the changes in the designing skills of students during these activities. This research, conducted by following the one-group pre-test -- post-test…
Descriptors: Engineering Education, Design, Learning Activities, Middle School Students
Gregoriadis, Athanasios; Evangelou, Maria – Australasian Journal of Early Childhood, 2022
This commentary paper offers a broader definition of the construct of the home learning environment and an updated conceptual framework. Recent empirical research has burgeoned on the home learning environment and is mainly examining how processes mediate the way parenting practices influence a child's development and learning. By introducing the…
Descriptors: Family Environment, Educational Environment, Ecology, Learning Activities