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Seibel, Jean M. – Mathematics Teacher, 1977
Commonly used words in algebra are hidden in a grid. (DT)
Descriptors: Algebra, Educational Games, Instruction, Instructional Materials
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Gregory, Robert J. – Teaching of Psychology, 1977
Describes the use of computer programs in the teaching of psychology research design and data analysis. Case studies involving large and small computer data generators are presented. (Author/DB)
Descriptors: Case Studies, Computer Science, Data Analysis, Educational Games
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Taylor, Andrea Jane Richardson – Clearing House, 1976
Descriptors: Decision Making Skills, Educational Games, Models, Participation
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Van Zoest, Laura R.; Walker, Rebecca K. – Mathematics Teaching in the Middle School, 1997
Describes a series of lessons designed to supplement textbook instruction of probability by addressing the ideas of "equally likely,""not equally likely," and "fairness," as well as to introduce the difference between theoretical and experimental probability. Presents four lessons using The Wind Racer games to study probability. (ASK)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Lesson Plans
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Bogan, Dan; Wood, David – Science Scope, 1997
Outlines several activities and games in which students play the roles of sun, earth, and moon at different times of the day, month, and year. (DKM)
Descriptors: Astronomy, Earth Science, Educational Games, Elementary Secondary Education
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Blum, H. Timothy; Yocom, Dorothy Jean – TEACHING Exceptional Children, 1996
This article provides guidelines for designing effective instructional games for all students, including students with disabilities or other special learning needs. The benefits of instructional games, including student motivation and the ability of games to facilitate individualized instruction, are discussed. Sample instructional games,…
Descriptors: Childrens Games, Classroom Techniques, Disabilities, Educational Games
Sherry, Lorraine; Trigg, Maggie – Educational Technology, 1996
Discusses how teachers and instructional designers can encourage critical thinking in students through epistemic games, reflective knowledge-generating activities that can be created for any knowledge domain. Provides examples for various subjects. Presents a method for organizing instructional material into appropriate epistemic forms and for…
Descriptors: Class Activities, Critical Thinking, Educational Games, Epistemology
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Fowler, David – Journal of Computers in Mathematics and Science Teaching, 1996
Describes a Hypercard stack for playing one of many versions of the African game wari. Students can design their own variations of the game by determining the initial number of pieces and the number of pieces required for a capture. A list of activities related to the program and some recommendations about the integration of technology into…
Descriptors: African Culture, Computer Software, Cultural Pluralism, Educational Games
Chemecology, 1996
Describes a game that can be used to teach students about the acidity of liquids and substances around their school and enable them to understand what pH levels tell us about the environment. Students collect samples and measure the pH of water, soil, plants, and other natural material. (DDR)
Descriptors: Acids, Chemical Analysis, Chemistry, Discovery Learning
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Collier, Connie S.; LaVine, Mary E. – Teaching Elementary Physical Education, 2003
Summarizes how a series of articles use a range of perspectives to present developmentally appropriate content progressions, pedagogically sound practices, and assessments that have the potential to strengthen the way elementary teachers implement net/wall games, focusing on: common features for modifying net/wall games for elementary children;…
Descriptors: Curriculum Development, Developmental Stages, Educational Games, Elementary Education
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Buchman, Debra D.; Funk, Jeanne B. – Children Today, 1996
Examined electronic game-playing habits of 900 children. Found that time commitment to game-playing decreased from fourth to eighth grade. Boys played more than girls. Preference for general entertainment games increased across grades while educational games preference decreased. Violent game popularity remained consistent; fantasy violence was…
Descriptors: Adolescents, Age Differences, Children, Computer Games
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Koes, Mary T.; Saab, Joy Faini – Teaching Children Mathematics, 1996
Presents the benefits of staging a mathematics Olympics involving parents as well as the students and teachers. Benefits include promoting a positive attitude toward the school and fostering mutual trust between homes and schools. Describes such activities as battleship, tangram exercises, juggle, fraction blackjack, Kalah, and a wheel of numbers,…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
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Jardine, Dick – Mathematics Teaching in the Middle School, 2000
Provides an historical look at probability games of chance and some of the mathematicians involved in the development of basic concepts. Includes exploratory activities for students. (YDS)
Descriptors: Educational Games, Educational Technology, Lesson Plans, Mathematicians
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Helser, Terry L. – Journal of Chemical Education, 2003
Introduces an educational terminology puzzle consisting of a fill-in-the-blank paragraph format with 15 letters square. (YDS)
Descriptors: Chemical Nomenclature, Chemistry, Educational Games, Higher Education
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Salies, Tania Gastao – Simulation & Gaming, 2002
Describes an integrated use of simulation/gaming in an English for Academic Purposes (EAP) class, analyzes benefits and drawbacks, and suggest how the technique could apply to other specific contexts. Explains how international students ran a simulation on gun control; discusses the debriefing process; and considers motivation, metacognitive…
Descriptors: Educational Games, English for Academic Purposes, Foreign Students, Gun Control
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