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Peer reviewedDempsey, John V.; Haynes, Linda L.; Lucassen, Barbara A.; Casey, Maryann S. – Simulation & Gaming, 2002
Describes a study that evaluated computer games, or components of the games, that would lend themselves for use in an educational setting, particularly with adults. Highlights include game selection criteria; gender differences; motivation; learning styles; game features that were essential and those that were distracting; playing strategies; and…
Descriptors: Adult Learning, Cognitive Style, Computer Games, Educational Games
Peer reviewedHafferty, Frederic W. – Teaching Sociology, 1990
Notes the particular problems of teaching sociological concepts to medical students. Recommends using a game show format to actively engage students. Exploring their own group-based images, fears, and stereotypes, students discover what it means to be a physician. Provides the game format, dynamics, and preparation needed to play. (NL)
Descriptors: Class Activities, Educational Games, Graduate Medical Students, Higher Education
Peer reviewedThavikulwat, Precha – Simulation and Games, 1988
Discussion of educational games that can be configured to accommodate changes in the structure of the game focuses on MANAGEMENT 500, a microcomputer-controlled prototype business simulation game. Three modes of learning that can be emphasized through a configurable simulation game are explained: learning by discovery, by perseverance, and by…
Descriptors: Business, Competition, Computer Simulation, Discovery Learning
Peer reviewedMcKinney, Caroline – Reading Teacher, 1990
Describes a tic tac toe game in which students learn vocabulary words in their expressed areas of interest. (MG)
Descriptors: Educational Games, Elementary Education, Journal Writing, Reading Ability
Peer reviewedEwbank, William A. – Arithmetic Teacher, 1989
Discusses games using number tablets. Describes general advantages of the games over using pencil and paper. Provides needs, skills, players, rules, and variations for eight games. (YP)
Descriptors: Arithmetic, Educational Games, Elementary School Mathematics, Games
Children and Animals, 1988
Provides 13 activities related to the humane treatment of animals. Gives directions and strategies for 11 short activities, and 2 activities that require ten minutes or more to perform. Examples and drawings are included. (RT)
Descriptors: Activities, Altruism, Educational Games, Elementary School Science
Bresser, Rusty; And Others – Instructor, 1995
This article describes how to play a card game entitled "Is It 10?" which is designed to capture elementary school students' attention while they practice addition, explore number combinations, and learn beginning probability concepts. Suggestions for both primary and older students are provided. (SM)
Descriptors: Creative Teaching, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedTESOL Journal, 1993
Seven articles on classroom icebreakers are compiled: "Picture Stories and Other Opportunities" (Joy Egbert, Deborah Hanley, Rosemary Delaney); "Hey, What's Your Name" (Janet Leamy); "Surprise!" (Lynne Burgess); "Memory Game" (Sally Winn); "Picturesque" (Margaret Beiter); "The Name Game" (Jeanne-Marie Garcia); "Exercise the Body--And the Mind…
Descriptors: Class Activities, Classroom Techniques, Cooperative Learning, Educational Games
Peer reviewedMcIntire, Cecil L. – American Biology Teacher, 1995
Presents a game for students enrolled in human anatomy and physiology courses. Includes questions, answers, and game board from the Skeleton and Muscles Game. (MKR)
Descriptors: Anatomy, Biology, College Science, Educational Games
Peer reviewedWestwood, Marvin – Simulation & Gaming, 1994
Reviews the rationale for the use of simulation and game exercises as part of counselor education programs. Counselor competencies in the areas of knowledge, skills, and self-awareness are discussed; and the use of experience-based learning activities is explained, including the debriefing stage. (Contains three references.) (LRW)
Descriptors: Competence, Counselor Training, Educational Games, Experiential Learning
Peer reviewedAndrews, Ian A. – Canadian Social Studies, 1992
Presents a crossword puzzle and a word find puzzle. Offers clues dealing with member nations in the British Commonwealth. Includes an answer key for the crossword puzzle. Suggests sources of information on the Commonwealth. (DK)
Descriptors: Educational Games, Elementary Secondary Education, Foreign Countries, International Cooperation
Peer reviewedWood, William C.; And Others – Journal of Economic Education, 1992
Discusses the Stock Market Game in which teams of students buy and sell stocks. Reviews information on the costs and benefits of the game and its uses. Examines game strategies through the economics of capital markets. Concludes that substantial costs in class time may be outweighed by benefits in some classroom situations. (DK)
Descriptors: Capitalism, Economics Education, Educational Games, Instructional Material Evaluation
Peer reviewedGrundy, Shirley – Interchange, 1991
Australian researchers examined a computer adventure game's potential to provide worthwhile learning experiences by videotaping elementary students at play. Results indicated students learned about computers, read, had fun, and solved problems, but the game did not meet specified criteria for a worthwhile educational experience. (SM)
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Elementary Education
Morice, Dave – Teachers and Writers, 1992
Describes how to use "Poetry Poker," a strategy that allows the student to write a poem by playing cards. Discusses how each student/player is dealt five cards on which are written one sentence of poetry per card and how the student/player then must arrange the cards into the order desired to form a complete poem. (PA)
Descriptors: Adult Education, Creative Teaching, Creative Writing, Educational Games
Goldish, Meish – Instructor, 1991
Presents interactive activities and games designed to help teachers get to know new students quickly and help the students become comfortable with each other and their surroundings as the school year starts. The article addresses how to explore the new environment, handle concerns and conflicts, and work in cooperative groups. (SM)
Descriptors: Class Activities, Classroom Environment, Educational Games, Elementary Education


