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Smart, Julie; Marshall, Jeff – Science and Children, 2007
Children possess a genuine curiosity for exploring the natural world around them. One third grade teacher capitalized on this inherent trait by leading her students on "A Geometric Scavenger Hunt." The four-lesson inquiry investigation described in this article integrates mathematics and science. Among the students' discoveries was the fact that…
Descriptors: Grade 3, Geometric Concepts, Educational Games, Elementary School Mathematics
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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
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Lopez-Morteo, Gabriel; Lopez, Gilberto – Computers and Education, 2007
In this paper, we introduce an electronic collaborative learning environment based on Interactive Instructors of Recreational Mathematics (IIRM), establishing an alternative approach for motivating students towards mathematics. The IIRM are educational software components, specializing in mathematical concepts, presented through recreational…
Descriptors: Mathematics Instruction, Educational Environment, Cooperative Learning, Student Motivation
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Gilbert, Juan E.; Eugene, Wanda; Swanier, Cheryl; Arbuthnot, Keena; Hood, Stafford; Grant, Michael McKenzie; West, Melanie L. – Journal of Educational Technology, 2008
When culture is integrated into the mathematics classroom, it improves students' academic achievement, helps move classrooms towards an equitable learning environment, helps students to have positive beliefs about mathematics, and integrates mathematics with other disciplines. Moreover, if you observe today's kids, the use of video games in their…
Descriptors: Culturally Relevant Education, Instructional Design, Educational Practices, Case Studies
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Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice
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Ke, Fengfeng – International Journal of Computer-Supported Collaborative Learning, 2008
This field study investigated the application of cooperative, competitive, and individualistic goal structures in classroom use of computer math games and its impact on students' math performance and math learning attitudes. One hundred and sixty 5th-grade students were recruited and randomly assigned to Teams-Games-Tournament cooperative gaming,…
Descriptors: Control Groups, Mathematics Tests, Cooperative Learning, Field Studies
Green, Patricia J.; Sha, Mandy; Liu, Lu – RTI International, 2011
In 2001, the U.S. Department of Education and the Ministry of Education in China entered into a bilateral partnership to develop a technology-driven approach to foreign language learning that integrated gaming, immersion, voice recognition, problem-based learning tasks, and other features that made it a significant research and development pilot…
Descriptors: Foreign Countries, English (Second Language), Middle School Students, Partnerships in Education
National Energy Foundation, Salt Lake City, UT. – 1991
This booklet was produced in an effort to increase the awareness and appreciation of young people for the Earth's resources. The Mining Education Glossary is intended to provide easy reference to mining terms which are used in the minerals recovery industry and as a useful resource for teaching basic learning skills. Accompanying the glossary are…
Descriptors: Earth Science, Educational Games, Elementary Secondary Education, Environmental Education
Bolton, Faye; Snowball, Diane – 1993
Premised on the idea that spelling should be taught in the context of writing, this book is designed to enhance teachers' understanding of how their students learn to spell and to provide advice and practical activities for the day-to-day classroom program. The first part of the book provides specific information about management of the class…
Descriptors: Affixes, Class Activities, Educational Games, Elementary Education
Feezel, Jerry D. – 1993
Creative teaching, which involves creating innovative lessons, games, materials, and assignments to challenge students, can be stimulated in teacher education students by stirring up their thinking and encouraging them to explore different paths. Two thematic concepts which underlie creative teaching are "reflective teaching" which…
Descriptors: Creative Teaching, Educational Games, Elementary Secondary Education, Higher Education
Maylone, Nelson John – 1999
This book is designed to provide middle-grade mathematics teachers with ideas for enlivening instruction to help students acquire a sense about numbers. Guided classroom discussions for writing opportunities centered on the theme of problem solving are provided. Following an introduction, chapters include the following: Counterintuitive Problems;…
Descriptors: Educational Games, Mathematics Activities, Mathematics Instruction, Middle Schools
Coatney, Louis R. – 1990
Arguing that games which simulate real-world situations and events have proven to be effective educational tools, this paper suggests that they may also offer an added educational dimension to academic library collections. Twenty-five academic libraries were surveyed to determine librarians' perceptions of the academic value of games and…
Descriptors: Academic Libraries, Educational Games, Higher Education, Instructional Materials
Koele, Jane – 1980
Vocabulary development activities to be used with the stories in the Ginn 720 Reading Series Level 9 textbook are offered. The introduction recommends a method of presenting the activities. For each story that appears in the textbook, a vocabulary list and a learning activity are given. At the end of each of five units, a unit vocabulary test is…
Descriptors: Achievement Tests, Educational Games, Elementary Education, Enrichment Activities
Putman, Scottie – Innovation Abstracts, 1983
Improvisational gaming is a technique involving the use of theater and drama in the teaching of other subjects. The student uses intuition, sense-memory, and imagination in a holistic approach to learning which teaches social skills while it teaches subject matter. Everyone can act and improvise; getting everyone involved is seldom a problem as…
Descriptors: Class Activities, Dramatic Play, Educational Games, Elementary Secondary Education
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Meneghan, Lauren L. – Arithmetic Teacher, 1976
The game of "Life" can be easily adapted for play by small groups and can be used in classroom activities. (SD)
Descriptors: Educational Games, Elementary Secondary Education, Experiential Learning, Games
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