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Foy, William C. – 1973
Educational games can make the English classroom a giant playground for natural language opportunities. Some of the games include (1) the use of the animate-inanimate switch for a unit on the language of advertising, where the students use two decks of word cards (one for nouns and the other for adjectives), the purpose being to match the…
Descriptors: Class Activities, Educational Games, Elementary Education, English Instruction
Plummer, Charles M. – 1974
Research investigated the effect of participation by college students in the "School Game" upon changes in their attitudes toward educational games. The simulation game used was based on Kelman's theory of social influence and attitude change in which three processes--compliance, identification, and internalization--produce attitude change.…
Descriptors: Attitude Change, College Students, Educational Games, Educational Research
Malloy, Terry – 1974
Designed for parents of young children, this handprinted, simply-written manual presents the world through the eyes of a small person with his own particular requirements and needs. Practical games and materials are suggested and explained from a Montessori point of view. (CS)
Descriptors: Childhood Needs, Developmental Psychology, Educational Games, Instructional Materials
Dickson, William Patrick – 1974
Forty-eight pairs of children between the ages of 4 and 8 were the subjects of this study of the development of referential communication skills and the use of technology to structure interactions between people. A communication game device was used to present children with sets of four referents on separate screens. The referents were either…
Descriptors: Behavioral Science Research, Children, Communication Skills, Educational Games
Shannon, D. C.; Johnson, K. H. – 1973
A computer-based educational game is used to introduce students to strategy formation and decision-making about portfolio management. Bookkeeping programs assign sums of money to students and allow them to conduct transactions on 5000 listed stocks. Weekly printouts give financial statements and student performances are compared to that of a…
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Games
Kindred, Lucinda L., Ed. – 1971
An introduction for teachers to Tools for Change, a new course in problem-solving, is provided by this sourcebook. The major assumptions and rationale underlying the course are explained and the most significant concepts involved--such as heuristics and problem-solving--are scrutinized. Examples of problems and process-oriented problem-solving are…
Descriptors: Educational Games, Elementary Education, Games, Graduate Study
Oregon Univ., Eugene. Oregon Elementary English Project. – 1972
Developed by the Oregon Elementary English Project, this curriculum unit on language games and activities is intended for grades one and two. The games and activities are designed to make the child aware of language indirectly by requiring him to construct sentences of various kinds, observe relations between parts of sentences and between words,…
Descriptors: Curriculum Guides, Educational Games, Elementary Education, Grade 1
Wilson, Lois Fair – 1971
Summarized are presentations made at a one-day teachers' workshop organized by the Bicultural Socialization Project to discuss the materials to be used in mathematics learning centers in the project classrooms. The first chapter discusses the basic philosophy, whereby pupils are to be encouraged to enjoy the discovery of mathematical relationships…
Descriptors: Diagrams, Educational Games, Elementary School Mathematics, Experiential Learning
Shubik, Martin; Brewer, Garry D. – 1972
A Rand evaluation of activity and products of gaming, model-building, and simulation carried out under the auspices of the Defense Advanced Research Projects Agency aimed not only to assess the usefulness of gaming in military-political policymaking, but also to contribute to the definition of common standards and the refinement of objectives for…
Descriptors: Costs, Decision Making, Educational Games, Evaluation
Olson, David R.; And Others – 1972
This inquiry began with the observation that learning from instruction is radically more efficient for obtaining information than learning by discovery. A series of seven experiments was conducted to determine some of the factors involved in learning from verbal instruction. The perspective adopted was that of communication theory, in which the…
Descriptors: Classroom Communication, Discovery Learning, Educational Games, Instruction
DeVries, David L.; Edwards, Keith J. – 1972
This study examines the effects of using a learning game "Equations," student teams, and the game-teams combination on classroom process variables in seventh grade math classes. Using the game created greater student peer tutoring, less perceived difficulty, and greater satisfaction with the class. Using student teams resulted in greater student…
Descriptors: Classroom Techniques, Educational Games, Learning Activities, Peer Groups
Taylor, John L.; Walford, Rex – 1972
The contemporary art of simulation is discussed in this short guide. The intent of the authors is to introduce classroom simulation to a more general audience by reviewing the state of the art. Six games from a variety of subjects in secondary school curriculum are described in detail. Of particular utility to the reader is the annotated directory…
Descriptors: Bibliographies, Class Activities, Directories, Educational Games
United Nations Educational, Scientific, and Cultural Organization, Bangkok (Thailand). – 1969
The "Chemistry Card Game" for teaching stoichiometry of inorganic precipitation and ionic complex reactions is described in the first article of this UNESCO newsletter. The game is played with 106 cards consisting of 19 kinds of cations, 14 kinds of anions, and one kind of molecules (NH3). Included are the instructions for making the…
Descriptors: Chemical Reactions, Chemistry, Curriculum Development, Educational Games
Diliberto, S. P.; And Others – 1970
Number activities for use in kindergarten were developed in an attempt to reduce the deficit in numerical experience shown by culturally disadvantaged children upon entry into the first grade. Twelve activities are described with teaching suggestions included. The activities did not undergo formal evaluation. Recommendations are made that the…
Descriptors: Class Activities, Disadvantaged Youth, Educational Games, Elementary School Mathematics
Tansey, P. J., Ed. – 1971
The articles on simulation in education collected here include a primer on simulation, an introduction to the virtues of gaming, and examinations of the role of simulation in teaching geography, computer programing, international relations, and in teacher education. A consideration of the use of media in simulation and a discussion of crisis…
Descriptors: Decision Making, Educational Games, Educational Media, Games
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