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Gorman, Michael E. – School Science and Mathematics, 1986
Discussed are three recent psychological experiments that demonstrate (1) how students can be instructed to falsify on two tasks that model scientific reasoning and (2) how the possibility of error in the data affects their attempts to falsify. Games were used in the treatments. (MNS)
Descriptors: College Students, Educational Games, Educational Research, Grouping (Instructional Purposes)
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Makedon, Alex – Simulation and Games, 1984
Discusses the concept of playful gaming (an idea not expressed fully by either term alone) and uses it as an analytical tool to study the playfulness of games in the context of several social phenomena; i.e., social change, socialization, utopian systems, and educational gaming. An extensive reference list is provided. (MBR)
Descriptors: Definitions, Educational Games, Educational Theories, Instructional Materials
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Klemin, V. Wayne – Business Education Forum, 1985
Presents an outline for creating appropriate courseware from commercial business education software. An example outline is provided to illustrate how a commercial game can be transformed into an educationally sound piece of courseware. (CT)
Descriptors: Audiovisual Aids, Business Education, Courseware, Educational Games
Sculli, Domenic; Ng, Wing Cheong – Simulation/Games for Learning, 1985
Presents a conceptual framework for design of business games in which output is in the form of service. The framework is presented as three separate systems--the physical, the financial, and the external environment. A hotel management game is used to illustrate the discussion. (Author/MBR)
Descriptors: Educational Games, Higher Education, Instructional Design, Literature Reviews
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Agor, Barbara J. – Unterrichtspraxis, 1984
Describes a problem-solving computer program, "The Refrigerator Game," designed for second language learners, which focuses on the meaning of language, rather than its form. The success of this program proves that students can learn well by focusing on a game's goal, rather than on language itself. (SL)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Creative Activities, Educational Games
Valette, Yvette; Valette, Robert – Francais dans le Monde, 1985
A series of classroom microcomputer-assisted games based on an approach to understanding through mythological symbolism is described and discussed. (MSE)
Descriptors: Artificial Intelligence, Class Activities, Computer Assisted Instruction, Educational Games
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Holzberlein, Deanne – Cataloging and Classification Quarterly, 1986
Examples of catalog entries for microcomputer software data files are given in three sections: educational software (elementary and secondary level, college level); educational game software; business-related software. Catalog record elements, simplification methods for cataloging of machine-readable data files, and future considerations are…
Descriptors: Business, Cataloging, Classification, Computer Software
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Kirman, Joseph M. – Journal of Geography, 1986
Described is a map game for middle elementary grade students. The game has four objectives: (1) teaching geographical locations, (2) using map symbols, (3) applying the concept of scale, and (4) developing map-reading skills. (RM)
Descriptors: Educational Games, Elementary Education, Geographic Location, Geography Instruction
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Tashiro, Mark E. – American Biology Teacher, 1984
Provides rules for a game which simulates selection pressures on a hominid group. Objectives include an appreciation of how selectivity works, an understanding of how abiotic factors are able to influence a population, and how interactions within the population can influence the group. (JM)
Descriptors: Biology, Ecology, Educational Games, Evolution
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Witton, Niclas – Babel: Journal of the Australian Federation of Modern Language Teachers Associations, 1984
Classifies several kinds of readily available foreign language computer programs. Most of the programs fall into either game/activity or testing categories. In all the programs, feedback to the student who has made an error is limited. Sees the computer as a specific information resource in self-directed learning programs. (SED)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Evaluation
Barnett, Terry – Simulation/Games for Learning, 1984
Discussion of difficulties in evaluating simulations and games as teaching techniques includes range of claims made for the techniques; variety available; lack of specificity of technique objectives at design stage; limitations of objective-oriented research; inherent difficulties of comparative evaluation against alternative techniques; and…
Descriptors: Comparative Analysis, Design, Educational Games, Evaluation Methods
Ristau, Robert A. – Balance Sheet, 1985
This article describes the framework and the methodology necessary to instill sound principles of economic understanding in business education students. Basic economic concepts are listed and discussed, as well as effective educational delivery systems such as games and simulations (examples are included). (CT)
Descriptors: Business Education, Course Content, Curriculum Development, Delivery Systems
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Jarchow, Elaine; Montgomery, Janey – English Journal, 1985
Makes a case for adventure and fantasy computer games as encouraging development of problem-solving skills and organizational abilities and for fostering reading comprehension. Suggests ways of incorporating these games into classroom activities. (RBW)
Descriptors: Computer Software, Educational Games, English Instruction, Fantasy
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Rosenberg, Ruth – Exercise Exchange, 1984
Discusses word games and activities that encourage students to use dictionaries and alternate forms in their writing. (HTH)
Descriptors: Educational Games, Elementary Secondary Education, Higher Education, Language Enrichment
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Klier, Betje – French Review, 1983
A computerized card game using 10 topics of French civilization and culture and four of language instruction is briefly outlined. The successful use of the game in class led to local and statewide competitions. (MSE)
Descriptors: Competition, Computer Assisted Instruction, Computer Programs, Course Organization
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