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Peer reviewedDeyes, A. F. – English Language Teaching, 1973
Descriptors: Advanced Students, Class Activities, Debate, Educational Games
Peer reviewedReed, George – Science Activities, 1972
Descriptors: Astronomy, Audiovisual Aids, Class Activities, Educational Games
Instructor, 1973
Describes a program for second and third graders, using interest centers, a bank, a store, and money''. (SP)
Descriptors: Educational Games, Elementary School Mathematics, Experimental Programs, Mathematics Instruction
Peer reviewedFagle, David L; Mason, Dennise – Science and Children, 1972
Descriptors: Animal Behavior, Class Activities, Educational Games, Elementary School Science
Peer reviewedStembler, William A. – Social Science Record, 1972
Descriptors: Class Activities, Cognitive Objectives, Educational Games, Lecture Method
Peer reviewedWeidenaar, Dennis J. – Journal of Economic Education, 1972
The simple game and discussion experiment encourages learning at the behavioral levels of application, analysis, and synthesis as well as the knowledge level. It has wide applicability in college principles of economics, advanced microeconomics courses, or high school economics. (Author/SE)
Descriptors: Class Activities, Concept Teaching, Economics Education, Educational Games
Peer reviewedMartinson, Tom L. – Journal of Geography, 1971
Descriptors: Class Activities, Economic Factors, Educational Games, Farm Management
Hanggi, Gerald J. – Minnesota Reading Quarterly, 1971
Reviews the Lyons and Carnahan Phonics Game Kit and the Spelling Games Kit now on the market. (MB)
Descriptors: Auditory Discrimination, Educational Games, Educational Media, Elementary School Students
Fielker, David S. – Mathematics Teaching, 1971
Descriptors: After School Programs, Class Activities, Educational Games, Enrichment Activities
Peer reviewedFitzgerald, William M.; Vance, Irvin E. – National Council of Teachers of Mathematics Yearbook (33rd), 1970
Discussed are new media being used in classroom mathematics instruction; television, computers, programed materials, films, games, manipulative materials. (CT)
Descriptors: Computers, Educational Games, Educational Media, Educational Technology
Mandell, Phyllis Levy – Library Journal, 1982
Presents extensive multimedia listing of new and forthcoming films, videocassettes, filmstrips, slides, transparencies, discs and tapes, and multimedia kits released between April and December 1982. Materials are arranged under 62 subject headings and by medium within each area. A table of contents and directory of distributors are provided. (EJS)
Descriptors: Audiovisual Aids, Educational Games, Filmographies, Films
Peer reviewedGoles, Gordon G. – Journal of Computers in Mathematics and Science Teaching, 1982
Microcomputer simulation games are discussed and are viewed as being of the same nature as traditional imitation and role-playing activities. Some aspects of six commercially available games that could be used in computer assisted instruction (CAI) are reviewed. All examples chosen were among those thought to emphasize positive attitudes. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
Peer reviewedHolt, Barbara A.; Harrison, Betty C. – Action in Teacher Education, 1983
The "P.A.C. Game" provides a creative way for preservice teachers to develop their understanding of taxonomies of objectives in the psychomotor, affective, and cognitive domains. The game also helps give teachers feedback about students' progress. (PP)
Descriptors: Affective Objectives, Classification, Cognitive Objectives, Educational Games
Peer reviewedMathematics Teacher, 1983
Several brief articles are included in this section. "Purple Puzzlers" are challenging problems for algebra students. "Linear Invaders" is a game to reinforce concepts of graphing lines. "The Diagonal Method" is used to prove that the real and natural numbers cannot be put into one-to-one correspondence. (MNS)
Descriptors: Algebra, Educational Games, Graphs, Learning Activities
Jung, Loretta Welk – Instructor, 1983
Index cards, masking tape, pizza shells, golf tees, and empty soda bottles can be used to make manipulative objects to be used in children's mathematics games. Twenty-two games that provide practice in number drills and problem solving are described, along with instructions for making objects needed for the games. (PP)
Descriptors: Arithmetic, Educational Games, Elementary Education, Learning Activities


