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Staples, Betsy; And Others – Creative Computing, 1983
Reviews computer programs designed to help students in the language arts. Games, mazes, tutorials and other formats are used to help students master vocabulary, story-writing, reading, spelling, and other language arts skills. Program title, format, system requirement, language, current price, and manufacturer are included for each program…
Descriptors: Computer Programs, Drills (Practice), Educational Games, Elementary Education
Unwin, Graham – Creative Computing, 1983
Discusses advantages of using adventure games in the classroom, reviewing several popular adventures, and comparing (in chart format) 41 currently available programs. Comparison includes system requirement, suggested age, student rating, current price, format (text or text/graphics), fantasy/adventure and historical/scientific qualities, graphics…
Descriptors: Computer Programs, Decision Making, Educational Games, Elementary Secondary Education
Paine, Carolyn, Ed.; And Others – Learning, 1983
A collection of ideas developed by teachers to help children get acquainted with each other and their new teachers during the first few days of school are suggested. Included are ideas about: (1) a giant grid which shows how each child's personal attributes fit in with those of other classmates; (2) a "personality-in-the-box"; and (3) a…
Descriptors: Educational Games, Elementary Education, Learning Activities, Rapport
Naetscher, Heinz – Simulation/Games for Learning, 1982
Presents the information needed to play The Production Factor Game, and provides examples of the playing materials. This business game simulates the interaction of the three primary production factors (work, land, and capital) and is suitable for use in economics or social science classes in high schools and colleges. (JJD)
Descriptors: Economics Education, Educational Games, Higher Education, Instructional Materials
Peer reviewed Peer reviewed
Riley, Joseph P. – Science and Children, 1983
Reviews "Earthquakes and Volcanoes" (grades 3-6), "Metric Football" (a game), and "Happy Metrics I and II" (grades 4-6). Includes format, nature of activities, source, price, and reviewer's comments. (JN)
Descriptors: Earth Science, Educational Games, Elementary Education, Elementary School Science
Peer reviewed Peer reviewed
Ritter, Thomas – Physics Teacher, 1982
Describes a team game in which a force table is used to solve vector problems, including rules and materials needed for the game. Ideas for other games in which physics topics can be used are also discussed, including a contest focusing on Project Physics Experiment 11, "Prediction of Trajectories." (JN)
Descriptors: College Science, Educational Games, High Schools, Higher Education
Peer reviewed Peer reviewed
Linksman, Jay – English Journal, 1983
Suggests using letter writing, creative writing, a mythology newspaper, and mythology games as four enjoyable ways of teaching mythology. (JL)
Descriptors: Classroom Techniques, Educational Games, English Instruction, High Schools
Peer reviewed Peer reviewed
Tucker, Benny F.; Bazik, Edna F. – Arithmetic Teacher, 1982
The material presented is designed to provide for student practice in estimating: (1) sums to the nearest 10; (2) sums and differences; (3) products; and (4) products and quotients of decimals. The ability to estimate quantities should help pupils deal with many everyday situations when they are adults. (MP)
Descriptors: Drills (Practice), Educational Games, Elementary Secondary Education, Estimation (Mathematics)
Peer reviewed Peer reviewed
Firkins, John – Arithmetic Teacher, 1982
This game uses attribute blocks to encourage the formation of problem-solving strategies, provide drill in the addition of randomly generated numbers, and aid in pupil recognition of pictorial representations of geometric shapes. The material is based on the psychological principles common to other attribute games. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Games
Peer reviewed Peer reviewed
Milton, J. Susan; Corbet, James J. – Mathematics Teacher, 1982
The game of Yahtzee is analyzed to some extent through methods of elementary probability. Several different problems are posed, and these serve to illustrate both mathematical concerns and game play strategy. Solutions are provided to all questions at the conclusion and suggestions for further questions are presented. (MP)
Descriptors: Educational Games, Games, Mathematical Applications, Mathematical Enrichment
Peer reviewed Peer reviewed
Ruben, Brent D.; Lederman, Linda Costigan – Simulation and Games, 1982
Outlines a research framework, in which emphasis is placed upon validity, reliability, and utility, for the systematic evaluation of simulation and gaming instruments and suggests how this framework can be employed in the selection and use of instructional simulations and games. Three tables accompany the text. (Author/JL)
Descriptors: Cost Effectiveness, Design Requirements, Educational Games, Evaluation Criteria
Peer reviewed Peer reviewed
Davis, James A; And Others – Teaching Sociology, 1981
Suggests priorities for research involved in student interactive modes of learning such as computer explorations, games and simulations, and practicum experiences. Priorities are evaluation, costs, and the degree to which students are able to transcend the immediate experience. (KC)
Descriptors: Educational Games, Experiential Learning, Higher Education, Interaction
Peer reviewed Peer reviewed
Bernard, John – Arithmetic Teacher, 1982
A way to cast computational practice or review in a problem-solving context without moving into word problems is presented. The game described is viewed as an instructional tool that will allow pupils to explore and help them to develop forerunners of important mathematical problem-solving skills. (MP)
Descriptors: Computation, Drills (Practice), Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Wimpenny, Julian W. T.; Cooper, Rosemary A. – Journal of Biological Education, 1979
Presented is a card game (loosely based on Canasta) for use in teaching microbial systematics. The cards and rules are described for the game, which is based on the construction of named microorganisms drawn from a collection of cards carrying a range of characteristics. (CS)
Descriptors: Biology, Classification, College Science, Educational Games
Stolovitch, Harold D. – Performance and Instruction, 1981
Presents some ideas for using simulation games to improve human performance, serve as motivators for instruction, provide opportunities for evaluating learning, and test research models. The potential for instructional technologists to diversify approaches to learning and meet learning needs is also discussed. Fifteen references are listed. (MER)
Descriptors: Behavioral Science Research, Educational Games, Evaluation Methods, Flow Charts
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