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Sagoo, Mandeep Gill; Smith, Claire France; Gosden, Edward – Anatomical Sciences Education, 2016
The objective structural practical examination (OSPE) is a timed examination that assesses topographical and/or applied knowledge of anatomy with the use of cadaveric resources and medical images. This study investigated whether elements of question design (provision of clinical context, type of visual resources used, gender context, and…
Descriptors: Anatomy, Timed Tests, Instructional Design, Test Items
Sadler, D. Royce – Assessment & Evaluation in Higher Education, 2016
A current international concern is that, for too large a proportion of graduates, their higher order cognitive and practical capabilities are below acceptable levels. The constituent courses of academic programmes are the most logical sites for developing these capabilities. Contributing to patchy attainment are deficiencies in three particular…
Descriptors: Foreign Countries, College Students, Educational Change, Student Improvement
Fang, Su-Chi; Hsu, Ying-Shao; Chang, Hsin-Yi; Chang, Wen-Hua; Wu, Hsin-Kai; Chen, Chih-Ming – International Journal of Science Education, 2016
In order to promote scientific inquiry in secondary schooling in Taiwan, the study developed a computer-based inquiry curriculum (including structured and guided inquiry units) and investigated how the curriculum influenced students' science learning. The curriculum was implemented in 5 junior secondary schools in the context of a weeklong summer…
Descriptors: Inquiry, Case Studies, Foreign Countries, Path Analysis
Anderson, Sheri; Hsu, Yu-Chang; Kinney, Judy – Online Learning, 2016
Designing experiential learning activities requires an instructor to think about what they want the students to learn. Using importance-performance analysis can assist with the instructional design of the activities. This exploratory study used importance-performance analysis in an online introduction to criminology course. There is limited…
Descriptors: Instructional Design, Experiential Learning, Learning Activities, Online Courses
Trujillo, Karen; Chamberlin, Barbara; Wiburg, Karin; Armstrong, Amanda – Technology, Knowledge and Learning, 2016
This article captures the evolution of research goals and methodologies used to assess the effectiveness and impact of a set of mathematical educational games and animations for middle-school aged students. The researchers initially proposed using a mixed model research design of formative and summative measures, such as user-testing,…
Descriptors: Educational Games, Evaluation Methods, Instructional Effectiveness, Mathematics Instruction
Hewitt, Julie E. – ProQuest LLC, 2016
Adjunct faculty comprise a large percentage of part-time faculty for many colleges and universities today. Adjunct faculty are hired because they are experts in their content areas; however, this does not guarantee that they are skilled in effective classroom management. These instructors can become bewildered and frustrated because they lack the…
Descriptors: Blended Learning, Faculty Development, Knowledge Management, Adjunct Faculty
Teine, Matthias; Beutner, Marc – International Association for Development of the Information Society, 2016
In accelerating fast changing knowledge-based and information societies such like the European Union technology dominates most facets of our everyday lives, and learning activities as well. Unfortunately, particularly seniors and elderly people suffer the risk to be left behind, and that the digital divide becomes bigger. This is problematic…
Descriptors: Electronic Learning, Older Adults, Adult Learning, Instructional Design
Natakorn Satienchayakorn – rEFLections, 2016
There have been debates on the right age to start learning a foreign language, especially, English. A great number of researchers have revealed evidence to support the notion, 'the younger to start, the better'. In contrast, others argue and advocate for implementing instruction of English a little later in life. Studies also have revealed that…
Descriptors: Age Differences, Second Language Learning, Second Language Instruction, English (Second Language)
Wiggins, Bradley E. – Contemporary Educational Technology, 2013
This article presents the results from a post-test only experiment conducted in 2011 with undergraduate and graduate students (N = 67) from individualist and collectivist cultures. Demographic information was collected through questions appearing at the end of a post-test administered to subjects after completing the e-learning module. Each person…
Descriptors: Electronic Learning, Undergraduate Students, Graduate Students, Instructional Design
Goodyear, Peter; Dimitriadis, Yannis – Research in Learning Technology, 2013
Our goal in this article is to set out some important elements of a useful theory of "design for learning." We aim to help understand what it means to design something, or some assemblage of things, to help other people learn. In offering what we believe to be a useful framework for thinking about design for learning, we address a number…
Descriptors: Instructional Design, Educational Technology, Sustainability, Teacher Role
Pregitzer, Michael; Clements, Susannah N. – Educational Media International, 2013
Motivating students to learn in general education courses, particularly in an online environment, is a challenge for many colleges and universities. A general education curriculum, by definition, is wide-ranging in its scope of topics, disciplines, and applications, but many students enter college with specific personal interests or affinities for…
Descriptors: Student Motivation, General Education, Student Interests, Instructional Design
Rapanta, Chrysi; Maina, Marcelo; Lotz, Nicole; Bacchelli, Alberto – Educational Technology Research and Development, 2013
Prescriptive stage models have been found insufficient to describe the dynamic aspects of designing, especially in interdisciplinary e-learning design teams. There is a growing need for a systematic empirical analysis of team design processes that offer deeper and more detailed insights into instructional design (ID) than general models can offer.…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Instructional Design
Staton, Amy J.; Boyd, Christine B. – ProQuest LLC, 2013
This capstone addresses an instructional gap in the Morehead State University Veterinary Technology Program and in other similar programs around the globe. Students do not retain the knowledge needed to proficiently complete suture patterns nor do students receive sufficient instructional time during the year to master each suture pattern that is…
Descriptors: Veterinary Medical Education, Simulated Environment, Technology Uses in Education, Educational Technology
Ho, Foo Him; Toh, Pee Choon; Toh, Tin Lam – Mathematics Education Research Group of Australasia, 2013
Quek, Tay, Toh, Leong, and Dindyal (2011) proposed that a design-theory-practice troika should always be considered for a designed package to be acceptable to the research users who, in this case, are teachers and schools. This paper describes the fine-tuning to the MProSE problem-solving design made by the teachers in the school after first round…
Descriptors: Problem Solving, Mathematics Education, Mathematics Activities, Instructional Design
Toh, Tin Lam; Dindyal, Jaguthsing; Tay, Eng Guan – Mathematics Education Research Group of Australasia, 2013
In a design experiment, the feedback from the teacher-implementer is crucial to the success of the innovation simply because the teacher is finally the one that brings the innovation to life in front of the students. We describe in this paper the feedback made by the teacher-implementer after teaching one cycle of the problem solving module in a…
Descriptors: Instructional Design, Mathematics Instruction, Problem Solving, High School Students

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