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Hsu, Kuang-Chen; Hsu, YuPing; Olesh, Ryan – AERA Online Paper Repository, 2017
This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' learning performances while also remaining gender equality in science education. Two types of game elements including competition (gamified animation) and cooperation (social gamified animation) were integrated into an…
Descriptors: Educational Games, Educational Technology, Animation, Video Games
Farmer, Jim – Australian Senior Mathematics Journal, 2014
This article reviews the famous "matching problem," with a particular focus on the expected number of objects that are correctly placed. The author discusses the following topics: three versions suitable for teaching the matching problem in the classroom; the solution to the matching problem; the use of the strong form of mathematical…
Descriptors: Foreign Countries, Secondary School Mathematics, Mathematics Instruction, Logical Thinking
Siegle, Del – Gifted Child Today, 2014
Using readily available technology, students of all ages can easily create impressive animated products. Animation allows educators to capitalize on the natural desire that students of all ages hold to tell stories and share their understanding of the world. In the course of planning their animations, students conduct research on topics, organize…
Descriptors: Student Projects, Academically Gifted, Computer Uses in Education, Educational Technology
Rosenthal, Deborah P.; Sanger, Michael J. – Chemistry Education Research and Practice, 2013
Two groups of students were shown unnarrated versions of two different particulate-level computer animations of varying complexity depicting the oxidation-reduction reaction of aqueous silver nitrate and solid copper metal; one group saw the more simplified animation first and the more complex animation second while the other group saw these…
Descriptors: Animation, Chemistry, Science Instruction, Introductory Courses
Manifold, Marjorie Cohee – Art Education, 2013
While the observations of generalist educators (Irving, 2009; Scheld, 2012) and anecdotal studies have suggested that interests in popular stories can "turn non-reading pupils into readers" (Smith, 2005) and increase critical writing skills (Kell, 2009; Thomas 2006), many art teachers fail to recognize the educational merits of fanart,…
Descriptors: Art Activities, Popular Culture, Art Education, Cartoons
Wu, Chih-Fu; Chiang, Ming-Chin – Computers & Education, 2013
This study provides experiment results as an educational reference for instructors to help student obtain a better way to learn orthographic views in graphical course. A visual experiment was held to explore the comprehensive differences between 2D static and 3D animation object features; the goal was to reduce the possible misunderstanding…
Descriptors: Visual Aids, Animation, Learning, Orthographic Symbols
Rodicio, Hector Garcia; Sanchez, Emilio; Acuna, Santiago R. – Instructional Science: An International Journal of the Learning Sciences, 2013
Acquiring complex conceptual knowledge requires learners to self-regulate their learning by planning, monitoring, and adjusting the process but they find it difficult to do so. In one experiment, we examined whether learners need broad systems of support for self-regulation or whether they are also able to learn with more economical support…
Descriptors: Multimedia Instruction, Undergraduate Students, Plate Tectonics, Hypermedia
Christ, Tanya; Wang, X. Christine; Erdemir, Ersoy – Early Child Development and Care, 2018
This qualitative study investigated 27 US and 28 Turkish dyads of children between 4 and 6 years old who read 12 app books across a school year. Emergent coding and constant comparison were used to identify reading patterns in which the dyads engaged: hotspot-centric, text-centric, and integrated. Then we examined how characteristics of readers…
Descriptors: Reading Habits, Multimedia Materials, Qualitative Research, Early Childhood Education
Dietrich, Suzanne W.; Goelman, Don; Borror, Connie M.; Crook, Sharon M. – IEEE Transactions on Education, 2015
Database technology affects many disciplines beyond computer science and business. This paper describes two animations developed with images and color that visually and dynamically introduce fundamental relational database concepts and querying to students of many majors. The goal is for educators in diverse academic disciplines to incorporate the…
Descriptors: Computer Science Education, Database Management Systems, Courseware, Majors (Students)
Dindar, M.; Kabakçi Yurdakul, I.; Inan Dönmez, F. – Journal of Computer Assisted Learning, 2015
The majority of multimedia learning studies focus on the use of graphics in learning process but very few of them examine the role of graphics in testing students' knowledge. This study investigates the use of static graphics versus animated graphics in a computer-based English achievement test from a cognitive load theory perspective. Three…
Descriptors: Difficulty Level, Cognitive Processes, Animation, Visual Aids
Fatikhova, Lidiya F.; Sayfutdiyarova, Elena F. – European Journal of Contemporary Education, 2017
At the present stage of the development of education of persons with disabilities ways of enhancing the effectiveness of training students with intellectual disabilities undergo active research. One means of improving the efficiency and further upgrading of teaching methods is information technology. The article gives an example of improvement of…
Descriptors: Intellectual Disability, Natural Sciences, Science Instruction, Teaching Methods
Rendy; Kristanda, Marcel Bonar; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not…
Descriptors: Recognition (Psychology), Animals, Brain, Child Development
Martin, Tami S.; González, Gloriana – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
We used a situative perspective to examine teachers' perceptions of a professional development intervention that integrated lesson study, video clubs, and animation discussions. The analysis of interviews with the five geometry teachers who participated in the intervention during two consecutive years showed three characteristics of professional…
Descriptors: Teacher Attitudes, Faculty Development, Intervention, Animation
Tu, Jui-Che; Chiang, Yu-Hsien – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The research is now an instructor in the department of animation in a college, discovering that students can not pay attention to their study and lack of motivation to learn. Therefore, the research motivation is how to restore students' learning motivation and have them plunge into course learning. The study aimed to develop "design strategy…
Descriptors: Animation, Computer Software, Learning Motivation, Student Motivation
Bass, Kristin M.; Hu Dahl, Ingrid; Panahandeh, Shirin – Journal of Science Education and Technology, 2016
Numerous studies have indicated a need for a diverse workforce that is more highly educated in STEM and ICT fields, and one that is capable of responding creatively to demands for continual innovation. This paper, in response, chronicles the implementation of the Digital Pathways (DP) program, a two-time ITEST recipient and an ongoing initiative…
Descriptors: STEM Education, Minority Group Students, Low Income Groups, Design