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Spruce, Jon; Thomas, Pete; Moriarty, Sarah – Design and Technology Education, 2021
The enforced move to remote teaching delivery over the last year has brought many challenges to studio-based courses and the traditional modes of delivery that are often associated with UK Art Schools. Central to these challenges has been the loss of the design studio as a focal point for engagement and learning within a community of practice.…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Students, Design
Bacher-Hicks, Andrew; Goodman, Joshua; Green, Jennifer G.; Holt, Melissa – National Bureau of Economic Research, 2021
One-fifth of U.S. high school students report being bullied each year. We use internet search data for real-time tracking of bullying patterns as COVID-19 disrupted in-person schooling. We first show that, prepandemic, internet searches contain useful information about actual bullying behavior. We then show that searches for school bullying and…
Descriptors: COVID-19, Pandemics, Bullying, Computer Mediated Communication
Eaton, Sarah Elaine; Crossman, Katherine; Anselmo, Lorelei – Online Submission, 2021
Purpose: This report documents research and related materials concerning plagiarism in STEM and engineering programs to inform and guide future work in the field. It provides an overview of the literature up to and including 2019 related to plagiarism in STEM and engineering programs. Methods: Two research questions guided this literature review:…
Descriptors: Plagiarism, Cheating, Engineering Education, College Students
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Blankenship, Rebecca J., Ed. – IGI Global, 2021
Choosing the right technologies to match student learning outcomes in today's technology-integrated classrooms presents educators and instructional designers with multiple curricula and instructional design challenges including selecting appropriate technologies to match desired student learning outcomes. As students continue to have broad access…
Descriptors: Educational Technology, Technology Integration, Instructional Design, Selection
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Pujolà, Joan-Tomàs – Research-publishing.net, 2021
Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of gamification is to engage people, motivate action, promote learning, and solve problems. This chapter describes examples of Spanish content gamifications that integrate different game…
Descriptors: Second Language Learning, Second Language Instruction, Game Based Learning, Spanish
Lazarev, Valeriy; Schellinger, Adam; Zacamy, Jenna – Empirical Education Inc., 2021
Empirical Education conducted rapid-cycle evaluations (RCEs) in three districts in the southcentral and southeastern United States. Each study evaluated the impact of the Dynamic Learning Project (DLP) coaching on teachers' and students' impactful use of technology and student achievement. The research questions, samples, and analytic methods…
Descriptors: School Districts, Coaching (Performance), Technology Uses in Education, Academic Achievement
Bloomberg, Linda Dale – Teachers College Press, 2021
The Spring of 2020 saw educational institutions around the world abruptly convert to online teaching formats. While this transition may be unfamiliar--and even uncomfortable--the skills and techniques needed to engage and empower online learners can be learned and mastered to serve the current and ever-expanding need. This indispensable resource…
Descriptors: Instructional Design, Instructional Effectiveness, Web Based Instruction, Adult Students
Yildiz, Oguz – ProQuest LLC, 2021
Technology-based learning tools provide new opportunities to engage students in learning academic content. This study focuses on one such tool, Play Lu Interactive Technology (PLIT), and analyzes how students' math achievement on standardized test scores differs between students who have used PLIT and students who have not. PLIT is designed to…
Descriptors: Educational Technology, Standardized Tests, Mathematics Tests, Multimedia Instruction
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Sikk, Jörgen Ivar; Tammets, Kairit – International Association for Development of the Information Society, 2021
PISA studies have concluded that while the level of knowledge, amongst students in Estonia, is good the level of higher order thinking skills is lower, especially in natural sciences, which is accompanied by lower study motivation. In order to study the level of higher order thinking skills and what influences those skills, an action research was…
Descriptors: Foreign Countries, Problem Solving, Grade 8, Physics
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Moser, Luca – International Association for Development of the Information Society, 2021
Despite the positive effects of mobile augmented reality (MAR)-tools for learning, MAR-tools are not commonly used in classrooms. The scientific discourse identified a lack of concepts that guide the practical application of mobile augmented reality (MAR)-tools in education. Teachers often feel insecure when designing and applying digital learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Bruschi, Barbara; Floris, Francesco; Marchisio, Marina; Sacchet, Matteo – International Association for Development of the Information Society, 2021
Teaching skills are fundamental for academic positions, which combine research and teaching activities. Thus, universities should look for candidates with excellent research records and teaching experience or skills; another strategy is the training of teaching staff. On the other hand, when dealing with already in-service teachers, the challenges…
Descriptors: Higher Education, Teaching Skills, Educational Technology, Computer Assisted Testing
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Savrutskaya, Elisaveta; Ustinkin, Sergey; Bondyreva, Svetlana; Nikitin, Alexander; Goryunova, Anna – NORDSCI, 2021
The article discusses the issue of the impact of the coronavirus pandemic on the choice of methods and forms of educational activities and socialization of young people in the current difficult situation of society development, the issue of the peculiarities of the formation in these conditions of a new type of culture -- digital culture and the…
Descriptors: COVID-19, Pandemics, Barriers, Educational Technology
Bogdan Zamfir – ProQuest LLC, 2021
This exploratory case study aimed to provide a description of how pedagogy, discipline, and course level impact the technology selection process of faculty members in higher education at a public, comprehensive university in New England. The research, conducted through both interviews and a survey, examined first the impact of the discipline,…
Descriptors: Faculty, Higher Education, Technology Uses in Education, Technology Integration
Complete College America, 2021
According to UNCF, Historically Black Colleges and Universities (HBCUs) represent just 3% of colleges and universities in the United States yet produce 20% of Black graduates. Their success is a model for innovative, student-centered success that deserves broader recognition. But what does the future of HBCUs look like given the increasing demand…
Descriptors: Black Colleges, Educational Technology, Technology Integration, Educational Innovation
Taylor Clarissa Ward – ProQuest LLC, 2021
During the COVID-19 pandemic, many educators were forced to convert their courses to a virtual format with very short notice. Radiologic technology educators have the responsibility to prepare the future generation of medical imaging professionals, which results in the need to prepare students to enter the workforce. An explanatory mixed methods…
Descriptors: COVID-19, Pandemics, Radiology, Computers
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