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Mirjam Hauck; Müge Satar; Malgorzata Kurek – Educational Linguistics, 2021
The growing popularity of multimodal resources in technology-mediated learning and teaching practices has brought to the fore the issue of learners' competencies in interpreting, employing and interacting with various semiotic resources, of which language is just one (Kress, van Leeuwen, Multimodal discourse: the modes and media of contemporary…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Personal Autonomy
Joseph P. Davis – ProQuest LLC, 2021
Educational technology training in many Educator Preparation Programs (EPPs) has not kept pace with the increasing digital demands of K-12 schools. A lack of state-wide educational technology competencies has resulted in curricular and instructional inconsistency among EPPs in Missouri, and inaccurate assumptions about young people, often labeled…
Descriptors: Educational Technology, Teacher Education Programs, Technological Literacy, Self Efficacy
Marie-Claire Valdez – ProQuest LLC, 2021
This study encompasses my attempt to understand the lived experience of students in a higher education art appreciation course when a traditional textbook was replaced by a computer game. The methodology uses a mixture of phenomenological interviews and games as well as game machines to interpret these lived experiences. The process of allowing…
Descriptors: Art Appreciation, Intentional Learning, Phenomenology, Student Attitudes
Candace L. Walker – ProQuest LLC, 2021
The purpose of this qualitative phenomenological study was to investigate and gain an understanding about how early elementary teachers feel about technology and technology integration in their classroom settings when it comes to teaching and learning. The collection of qualitative data occurred from a total of ten K-3 teachers who teach at an…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Teachers, Early Childhood Teachers
Vipin Verma – ProQuest LLC, 2021
Serious or educational games have been a subject of research for a long time. They usually have game mechanics, game content, and content assessment all tied together to make a specialized game intended to impart learning of the associated content to its players. While this approach is good for developing games for teaching highly specific topics,…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Program Content
Nicole C. Bricko – ProQuest LLC, 2021
This dissertation study investigated the efficacy of a multi-component intervention package delivered via an online learning tool on math fluency for prerequisite algebra skills for three 6th-grade students. Students were referred by their math teacher due to concerns with academic performance. Target skills were individualized for each student…
Descriptors: Intervention, Program Effectiveness, Educational Technology, Algebra
Christopher L. Furbee – ProQuest LLC, 2021
The SARS-CoV-2 pandemic has presented both confusion and opportunity in medical education. The perception of program directors regarding the use of online learning options has been subject of debate but there are no studies that that discuss online modalities in didactic PA education. This study aims to determine program director perceptions of…
Descriptors: COVID-19, Pandemics, Allied Health Occupations Education, Allied Health Personnel
Chimobi R. Ucha – ProQuest LLC, 2021
Massive Open Online Courses (MOOCs) present enormous opportunity for potential learners, especially those in developing countries who may be lacking access to quality higher education. However, participation in MOOCs is still significantly low among those in developing countries, while those in developed countries are continually being…
Descriptors: Influences, Intention, MOOCs, Foreign Countries
Allyson Lynna Copeland – ProQuest LLC, 2021
This mixed methods research study examined the relationship between faculty mindset and their perceived use of instructional technology in the higher education classroom. Recognizing the growing importance of technology-mediated learning interventions, the researcher sought to gain a deeper understanding of how mindset influenced the use of…
Descriptors: Educational Technology, Technology Uses in Education, Teacher Attitudes, College Faculty
James M. Castle – ProQuest LLC, 2021
This dissertation is presented in multiple article format with an introduction, a literature review, a design case, a mixed methods study, and a conclusion. The literature review outlines important concepts and theories that appear in subsequent manuscripts. The design case describes the seven-year design process that resulted in the online…
Descriptors: Learning Analytics, Electronic Learning, Physical Education, Metabolism
Xiaotian Zhang – ProQuest LLC, 2021
Nowadays, the use of technology has become a significant part of the language learning process inside and outside of the classroom. Many previous studies and surveys, most language educators hold a relatively positive attitude to the usage of technology in language teaching and learning. But many other studies also found that language teachers…
Descriptors: Educational Technology, Technology Integration, English (Second Language), Language Teachers
Kristine Winschel Woods – ProQuest LLC, 2021
This qualitative-interpretive study explored technology as an innovation, design principles of digital badges, the core features of professional learning, and adult learning theory's assumptions to conceptualize digital badge quality and rigor and facilitate digital badge evaluation as a professional learning design. A problem exists in designing…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Faculty Development
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Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
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Stefania Manca; Juliana Elisa Raffaghelli; Albert Sangrà – British Educational Research Journal, 2024
Holocaust education, which refers to the teaching and learning of the Holocaust--the systematic genocide of six million Jews by Nazi Germany and its collaborators during World War II--is an essential component of history and social studies education in many countries. Its primary aim is to raise awareness of the Holocaust, promote understanding of…
Descriptors: Jews, Death, History Instruction, European History
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Branko Andic; Mirjana Maricic; Filiz Mumcu; Theodosia Prodromou; Janika Leoste; Musa Saimon; Zsolt Lavicza – Smart Learning Environments, 2024
Educational Robotics (ER) has emerged as one of the tools to improve STEM learning in primary education if students are properly instructed. However, there is a lack of studies that guide teachers on which type of instruction should be used for ER in STEM between direct (DI) and indirect instruction (II). As a result, the present study aims to…
Descriptors: Direct Instruction, Educational Technology, Robotics, Task Analysis
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