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Lee, Lina – Hispania, 1995
The objective of this activity is to help beginning students learn numbers and practice vocabulary and verbs in an interesting and meaningful way. In addition, the game is used to improve their listening comprehension and speaking ability. (Author/CK)
Descriptors: Cognitive Processes, Educational Games, Language Fluency, Listening Comprehension
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Thiagarajan, Sivasailam – Simulation & Gaming, 1994
Discusses the design and use of simulations and games in education based on personal experiences over a period of 20 years and offers insights relating to design techniques, participant reactions, alternative approaches to learning, the impact of experiential approaches, the importance of debriefing, cross-cultural communication, and therapeutic…
Descriptors: Educational Games, Experiential Learning, Higher Education, Intercultural Communication
Morrison, Donald; Collins, Allan – Educational Technology, 1995
Introduces epistemic game theory as a framework for thinking about the design of "constructivist" learning environments, and offers examples and suggestions for epistemic games in classrooms. Discusses epistemic complexity, epistemic game theory, the development of epistemic fluency, and the role of technology in the development of…
Descriptors: Constructivism (Learning), Educational Environment, Educational Games, Educational Theories
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Lamphere, Patricia – Teaching Children Mathematics, 1995
Presents mathematics activities for grades three through six that focus on concepts of probability and fairness. Includes reproducible student worksheets. (MKR)
Descriptors: Educational Games, Elementary School Mathematics, Intermediate Grades, Learning Activities
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Kues, John R.; And Others – Educational Gerontology, 1992
The Game of Institutional Long-Term Care helps health care students learn to solve patient-management problems in nursing homes by (1) teaching problem solving and identification of goals and motivations of decision makers; (2) teaching negotiation, compromise, and cooperation; and (3) exposing students to the feelings and frustrations involved in…
Descriptors: Allied Health Occupations Education, Decision Making, Educational Games, Geriatrics
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Holt-Ochsner, Liana K.; Manis, Franklin R. – Annals of Dyslexia, 1992
This study used computer word games to train 35 dyslexic readers (mean age 13 years) in automaticity (speed and accuracy) of word recognition. After training, reaction time on the word vocalization and sentence comprehension tasks improved significantly for both trained and untrained stimuli. Results support the automaticity hypothesis. (DB)
Descriptors: Computer Assisted Instruction, Decoding (Reading), Dyslexia, Educational Games
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Basaraborvich, Yvone; And Others – Canadian Social Studies, 1992
Offers a game for helping first-grade students develop locational skills and geographic concepts. Calls upon students to (1) locate rooms within a school; (2) identify the rooms' purposes; (3) understand written instructions; (4) understand directional concepts; and (5) develop skills of cooperation. (DK)
Descriptors: Concept Formation, Cooperation, Educational Games, Geographic Concepts
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Ericksen, Donna Bird; And Others – Mathematics Teacher, 1991
Included in this probability board game are the requirements, the rules, the board, and 44 sample questions. This game can be used as a probability unit review for practice on basic skills and algorithms, such as computing compound probability and using Pascal's triangle to solve binomial probability problems. (JJK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematical Enrichment, Mathematics Education
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Welch, Marshall – TEACHING Exceptional Children, 1995
This article describes an activity to generate interest in writing and ownership of the learning experience by students with learning disabilities. An object is placed in a bag, a volunteer describes the item by feeling it, students draw the item, and students then discuss the importance of expressing ideas clearly. (JDD)
Descriptors: Educational Games, Elementary Secondary Education, Learning Activities, Learning Disabilities
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Schafer, Jessica – Alternatives, 1994
Describes a game developed by concerned students from the University of Manitoba to simulate the world's environment and development. Includes how the 1,100 square foot map was made, how props to complement the map were collected, and a description of the first simulation with 80 high school students. (MDH)
Descriptors: Ecology, Economic Development, Educational Games, Enrichment Activities
Learning, 1992
Provides ideas for elementary school math activities which include ways to connect math with daily life, Michael Jordan basketball math games, and warm-up activities. (SM)
Descriptors: Class Activities, Creative Teaching, Educational Games, Elementary Education
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Weiser, Lawrence A.; Schug, Mark C. – Social Studies, 1992
Presents results of a study to determine the effectiveness of the Stock Market Game in contributing to students' learning about financial markets. Suggests that the biggest advantage of the game it its ability to motivate students. Includes the test that was used by the study to determine how much the students had learned. (DK)
Descriptors: Cooperative Learning, Economics, Economics Education, Educational Games
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Hennessy, Sara; O'Shea, Tim – British Journal of Educational Technology, 1993
Discusses the possible lack of credibility in educational interactive computer simulations. Topics addressed include "Shopping on Mars," a collaborative adventure game for arithmetic calculation that uses direct manipulation in the microworld; the Alternative Reality Kit, a graphical animated environment for creating interactive…
Descriptors: Arithmetic, Computer Assisted Instruction, Computer Graphics, Computer Simulation
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Miller, Margaret A. – Teaching Sociology, 1992
Describes a life chances exercise that helps students identify the life chances that they and society value. Explains that students learn that the attainment of important life chances is related to the family into which one is born. Discusses John Rawls' social theory. Suggests that participants may need to consider alternative systems of economic…
Descriptors: Cultural Awareness, Educational Games, Family Characteristics, Higher Education
Rolfe, John – Simulation/Games for Learning, 1991
Discusses the need to evaluate the effectiveness of games and simulations that are used for training and educational purposes. Evaluation criteria are described, including validity, reliability, and utility; methods of measuring training device effectiveness are explained; and problems encountered with evaluations are discussed. (30 references)…
Descriptors: Educational Games, Evaluation Criteria, Evaluation Needs, Evaluation Problems
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