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Vandenberg, Brian – Contemporary Education, 1990
Examines the relation between toys and intentions, focusing on preschoolers. Toys reveal important cultural concerns, help develop valued attributes, and can be sensitive indicators of historical change. Toys and play allow children freedom to express personal intentionality regarding cultural intentions. (SM)
Descriptors: Childrens Games, Cultural Traits, Educational Games, Individual Characteristics
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Hatcher, Joe W., Jr. – Teaching of Psychology, 1990
Describes an exercise that uses riddles to expose students to important aspects of the process and experience of scientific thinking. Contends that the exercise allows students to examine their thought processes and to view scientific questions from different perspectives. Reports positive student reaction. (DB)
Descriptors: Cognitive Processes, Educational Games, Higher Education, Learning Strategies
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Hager, Elizabeth A. – Business Communication Quarterly, 1998
Describes the Ethics Challenge Game (developed by Lockheed Martin Corp. and free to educators), which is a board game based on the Dilbert comic strip character that provides realistic scenarios for discussion of ethical behavior in various business/workplace situations. Describes the game, offers comments on faculty reactions after playing the…
Descriptors: Business Communication, Class Activities, Comics (Publications), Educational Games
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Andrews, Ian A. – Canadian Social Studies, 1999
Discusses the changes in musical experiences, such as live versus recorded music, as society has developed technologically. Presents a crossword puzzle that focuses on the traditions and musicians of baroque, classical, and romantic music each originating in Europe. Includes the clues and word list. (CMK)
Descriptors: Educational Games, Foreign Countries, Instructional Materials, Music
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Burrows, Wayne R. – Science Activities, 1997
Outlines a class project in which students explore characteristics of paper towels and paper towel advertising. Students design a variety of experiments related to paper towels and their claims. Provides four activities. (DDR)
Descriptors: Data Collection, Educational Games, Elementary Secondary Education, Learning Strategies
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Haddow, Amy – Current: The Journal of Marine Education, 1998
This classroom activity introduces the concept of sustainable development by illustrating how cooperative behavior between people competing for limited resources can benefit all involved. Students thumb-wrestle for candies and cooperating students can get more candy by taking turns as partners rather than competing as opponents. Offers extension…
Descriptors: Class Activities, Conservation Education, Cooperation, Educational Games
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Dominick, Ann; Clark, Faye B. – Childhood Education, 1996
Describes how games in elementary school classroom can be used to assess children's mathematical reasoning and provide instruction. Examples of "test questions" to which the teacher already knew the answer and "honest questions" regarding how the student approached the mathematics problems within a game context are given. Games…
Descriptors: Constructivism (Learning), Educational Games, Elementary Education, Elementary School Mathematics
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Chao, Shaw-Jing; Stigler, James W.; Woodward, J. Arthur – Cognition and Instruction, 2000
Examined the effects of using structurally organized tile patterns or diverse objects in various patterns to represent numbers on kindergartners' learning of number concepts. Found that at the level of numerical operations, structured materials facilitate children's choice of non- finger strategies and speed up response time for finger-strategy…
Descriptors: Cognitive Development, Educational Games, Instructional Materials, Kindergarten
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Andrews, Ian A. – Canadian Social Studies, 2000
Discusses the organization La Francophonie, which is an international community of people who speak French and convene to address issues. Presents a crossword puzzle that introduces readers to some of the nations involved in La Francophonie. Provides the across and down clues, a word list, and answer key. (CMK)
Descriptors: Conferences, Developing Nations, Educational Games, Foreign Countries
Gentry, J. Richard – Instructor, 1998
Presents three fun summer spelling activities for elementary school students and their parents. A kindergarten activity teaches children how sounds and letters make words. A second- through sixth-grade activity teaches the spelling of new words through games. A first- through second-grade activity reinforces correct spelling of high frequency…
Descriptors: Educational Games, Elementary Education, Elementary School Students, Elementary School Teachers
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Owens, Katherine D.; Sanders, Richard L. – Mathematics Teaching in the Middle School, 2000
Introduces the whole number machine and describes its use as an odometer in an addition game. Presents an activity in which students learn mathematics while they fly across the globe. (Contains 12 references.) (ASK)
Descriptors: Addition, Educational Games, Elementary School Mathematics, Mathematics Activities
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Murray, Megan; Mokros, Jan; Rubin, Andee – Mathematics Teaching in the Middle School, 1999
Identifies characteristics of mathematically rich, equitable game software for middle school students. Introduces and compares two games called Math Blaster and Logical Journey of the Zoombinis. Contains 15 references. (ASK)
Descriptors: Computer Software, Computer Uses in Education, Educational Games, Elementary School Mathematics
Stephens, Pamela Geiger; Mattoon, Michelle – Arts & Activities, 1998
Discusses a sample puzzle activity called "Thinking Like an Artist" that encourages careful observation of artwork and prompts students to decode the thought processes used by artists. Helps students develop original ideas and strengthens their problem-solving abilities. Provides a list of materials, rules, and the procedure in detail. (CMK)
Descriptors: Art Criticism, Art Education, Art Products, Artists
Mingguang, Yang – Forum, 1999
Discusses how warm-up activities can help to make the English-as-a-foreign-language classroom a lively and interesting place. Warm-up activities are games carried out at the beginning of each class to motivate students to make good use of class time. (Author/VWL)
Descriptors: Class Activities, Classroom Techniques, Educational Games, English (Second Language)
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Lengwiler, Yvan – Journal of Economic Education, 2004
The author presents a computer game that puts the player in the role of a central bank governor. The game is a stochastic simulation of a standard reduced form macro model, and the user interacts with this simulation by manipulating the interest rate. The problem the player faces is in many ways quite realistic--just as a real monetary authority,…
Descriptors: Continuing Education, Economics Education, Computer Simulation, Educational Games
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