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Jarvis, Phillip S. – Techniques: Connecting Education and Careers, 2004
In half the schools in Canada and in over 25,000 classrooms across the United States students from grade 3 to grade 12 are being introduced to careers through an innovative new game-based process called The Real Game Series. Originated in Canada, these programs have been developed and tested through a not-for-profit international partnership…
Descriptors: Foreign Countries, Elementary Secondary Education, Educational Games, Postsecondary Education
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MacKinnon, Gregory R. – Science and Children, 2005
"Earth Mission: Rescue" focuses on problems like pollution and wasting resources-- but with an emphasis on the problems? societal implications and solutions. Working in teams, students must show a working knowledge of environmental issues and demonstrate environmental awareness so that they can eliminate various environmental problems. The…
Descriptors: Grade 4, Class Activities, Educational Games, Teamwork
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Lim, Kenneth Y. T.; Wang, Jason Y. Z. – Educational Media International, 2005
This project describes the trialling of a new form of cooperative learning strategy, in the form of a game known as "EcoRangers". "EcoRangers" is a multi-player game designed to run on mobile phones, written specifically for education. "EcoRangers" is one of the first, if not the world's first, instances of this…
Descriptors: Foreign Countries, Grade 9, Teaching Methods, Educational Games
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Moseley, Bryan – Mathematics Teaching in the Middle School, 2004
This article describes a mathematical communication game that was used by the author to facilitate middle school students' understanding of algebraic expressions. (Contains 1 table and 2 figures.)
Descriptors: Middle School Students, Algebra, Educational Games, Mathematics Instruction
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Greengold, Stacey L. – Journal of Chemical Education, 2005
"Match Game" is a simple game designed through which students could learn the names of all lab equipment and glassware that they would encounter during the school year. The game leads into a student-based discussion during which they carefully think about proper uses for each piece of labware.
Descriptors: Laboratory Equipment, Chemistry, Educational Games, Teaching Methods
Maxwell, D. Jackson – Library Media Connection, 2004
Literacy games are just another strategy in the ultimate goal to increase reading and overall student academic performance. Activities such as the Fall reading game, which focuses on the Fall season, which encourage reluctant readers to take the beginning steps toward developing the skills they would need to become accomplished readers are…
Descriptors: Educational Games, Skill Development, Students, Reading Strategies
Landman, Greisy Winicki – Australian Mathematics Teacher, 2005
Mathematical games provide wonderful opportunities to engage students in meaningful and rich mathematical investigations. This article describes three mathematical games suitable to be played by different groups of students, from young elementary school students, learning the basics of arithmetic and geometry, to older students making their first…
Descriptors: Educational Games, Geometry, Elementary School Students, Arithmetic
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Allor, Jill Howard; Gansle, Kristin A.; Denny, R. Kenton – Preventing School Failure, 2006
The authors demonstrate the use of curriculum-based measurement, specifically Dynamic Indicators of Basic Early Literacy Skills (DIBELS), to identify and evaluate the progress of 6 kindergarten students who are experiencing difficulty with phonemic awareness. The Stop and Go Game, a blending and segmenting intervention, is individually implemented…
Descriptors: Phonemes, Educational Games, Kindergarten, Intervention
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Rotter, Kathleen – TEACHING Exceptional Children, 2004
This article explains how to use the "Jeopardy!" game format both to assess student knowledge and reinforce critical information. It first considers problems with use of the standard game with students who have mild disabilities, then offers suggested modifications to the game to increase its instructional effectiveness. (Contains references.) (DB)
Descriptors: Drills (Practice), Educational Games, Elementary Secondary Education, Instructional Effectiveness
Lindroth, Linda – Teaching Pre K-8, 2005
This article describes new presentation tools and game shows that can make the classroom into a learning stage. RM Easiteach Studio, a presentation software from RM Educational Software, provides teaching tools for use on any interactive whiteboard. Classroom Jeopardy[R] from Educational Insights includes a scoreboard/base control unit, three…
Descriptors: Student Motivation, Educational Games, Integrated Curriculum, Computer Software Selection
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Beck, Sarah R.; Robinson, Elizabeth J.; Carroll, Daniel J.; Apperly, Ian A. – Child Development, 2006
Two experiments explored whether children's correct answers to counter factual and future hypothetical questions were based on an understanding of possibilities. Children played a game in which a toy mouse could run down either 1 of 2 slides. Children found it difficult to mark physically both possible outcomes, compared to reporting a single…
Descriptors: Educational Experiments, Child Development, Young Children, Probability
MacKenty, Bill – School Library Journal, 2006
In this article, the author discusses how computer games can be used successfully in classrooms. The author also relates how one of his struggling students has become excited about learning when he introduced computer games as part of his lessons. The author also cites the factors that make computer games better in inspiring students over…
Descriptors: Computers, Educational Games, Teaching Methods, Student Motivation
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Kamii, Constance; Miyakawa, Yoko; Kato, Yasuhiko – Journal of Research in Childhood Education, 2004
To study the developmental interrelationships among various aspects of logico-mathematical knowledge, 80 one- to 4-year-olds were individually asked to build "something tall" with 20 blocks. Percentages of new and significant behaviors increased with age and were analyzed in terms of the development of logico-mathematical relationships. It was…
Descriptors: Preschool Children, Mathematics Education, Elementary School Mathematics, Educational Games
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
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