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Ariel Han – ProQuest LLC, 2024
The dissertation consists of three studies that are the process of designing, developing, and evaluating generative-AI-powered story-authoring platforms for children. The first study focuses on the formative study on how stakeholders in education (i.e., teachers, parents, and students) perceive and leverage generative AI platforms (i.e., ChatGPT…
Descriptors: Artificial Intelligence, Literacy Education, Writing Instruction, Authors
Roba Hrisseh – ProQuest LLC, 2024
The push to teach coding in schools continues to gain momentum. Coding helps students develop skills in problem-solving, critical thinking, and creativity, as well as improve overall academic performance. However, students with disabilities often face challenges in areas such as problem-solving, mathematics, and multistep reasoning when learning…
Descriptors: Programming, Computer Science Education, Writing Instruction, Literacy
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Xiang Shen; Xunbing Shen; Jian-E Peng – RELC Journal: A Journal of Language Teaching and Research, 2024
Digital storytelling has made its way into second language classrooms due to its great potential in promoting linguistic and non-linguistic outcomes increasingly recognized by second language educators. However, the links between digital storytelling and second language learners' willingness to communicate still remain largely unknown. The present…
Descriptors: Story Telling, Teaching Methods, Second Language Learning, Second Language Instruction
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Linda la Velle – Journal of Education for Teaching: International Research and Pedagogy, 2024
This article discusses common geopolitical issues, such as globalisation, decolonialisation, and economic pressure that affect the development of teacher education policy in England, Canada, South Africa, New Zealand, Russia, Israel, Jamaica, Portugal, Japan, Poland, and China. It goes on to describe these nations' responses to these pressures and…
Descriptors: Global Approach, Decolonization, Economic Factors, Educational Policy
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Martonia Gaskill; Paul Dye – Journal of Interactive Learning Research, 2024
The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical learning (Newman & Lattouf, 2020). To address deficits in understanding and retention of learning material, experiential learning methods are…
Descriptors: Computer Simulation, Online Courses, Blended Learning, Educational Technology
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Kenzhegul Shalgimbekova; Tatyana Smagliy; Rosa Kalimzhanova; Zhansaya Suleimenova – Cogent Education, 2024
The research aims to investigate the influence of integrating innovative teaching technologies on the effectiveness of the educational process and student motivation. This article employed a quantitative research design utilizing a questionnaire. The total number of participants in the study was 150 students. Participants were divided into…
Descriptors: Educational Technology, Educational Innovation, Student Motivation, Learning Processes
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Tshering Tshering; Joshua Matthews; Rachael Adlington – Australian and International Journal of Rural Education, 2024
Information and Communication Technology is a powerful tool for transforming education, and in developing, largely rural countries such as Bhutan, where its widespread access is relatively recent. Information and Communication Technology acceptance and use among teacher educators is crucial for effective contemporary teacher education. Acceptance…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Teacher Attitudes
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Robert Murphy; Shuai Wang; Marie Bienkowski; Ruchi Bhanot – Interactive Learning Environments, 2024
One of the primary goals of adult basic education programs is to help individuals develop the reading, writing, and math skills necessary to access stable employment opportunities. In the US, this need has been largely overlooked by the burgeoning educational technology sector. To understand how learning technologies might support these learners…
Descriptors: Electronic Learning, Technology Uses in Education, Adult Basic Education, Basic Skills
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Gwo-Jen Hwang; An-Chi Lin; Shao-Chen Chang – Interactive Learning Environments, 2024
Digital games have been used in various disciplines to enhance students' learning interest and effectiveness through the gaming contexts. However, most of the digital educational games use multiple-choice questions to confirm students' learning status, implying the challenge of understanding the actual learning status of students. Also, the gaming…
Descriptors: Game Based Learning, Academic Achievement, Student Behavior, Horticulture
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Catriona Warren; Caroline McGarry; Valerie Brett – Adult Learner: The Irish Journal of Adult and Community Education, 2024
This practice-based case study explores how digital education practices within an inclusive, supportive environment can help to transform the practice and meet the specific needs of adult literacy education practitioners in their specific contexts. In an effort to contribute to discourse in relation to what works in various programmes and…
Descriptors: Educational Technology, Technology Uses in Education, Adult Education, Electronic Learning
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Stacy Brinkman; Samantha Hilton – Communications in Information Literacy, 2024
The "Framework for Information Literacy for Higher Education" posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design…
Descriptors: Information Literacy, Standards, Higher Education, Inquiry
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Peter Gimby; Wesley Ernst; Christopher Cully; Ania Harlick – Papers on Postsecondary Learning and Teaching, 2024
The switch to online learning required a creative solution to allow for the experiential learning outcomes of the program to be satisfied when access to physical spaces and equipment was restricted. This paper describes a collaborative process between technical and support staff as well as research and teaching faculty that led to the creation of…
Descriptors: Online Courses, Experiential Learning, Teacher Collaboration, Educational Technology
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Kirsti Marie Jegstad – Studies in Science Education, 2024
The aim of this article is to examine research on inquiry-based chemistry education in primary and secondary schools to discuss how it is addressed in the research literature. A systematic review was conducted, including 102 articles published between 2000 and 2020. Through inductive analyses, the articles were categorised into four groups: (1)…
Descriptors: Science Instruction, Inquiry, Chemistry, Elementary Secondary Education
Eman Mohamed Youssef Saddik – Online Submission, 2024
The present study aims to examine teachers and students' perceptions of using AI-supported tools and apps as (Chat GPT, Reading Coach, Microsoft Teams, Microsoft Designer, Minecraft Education, Micro: bit and Merge Cube) on motivating self-learning towards English language learning in Assiut City Egypt. AI becomes a vital part in all our daily…
Descriptors: Foreign Countries, Teacher Attitudes, Student Attitudes, Artificial Intelligence
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Mónica Martínez Gómez; Eliseo Bustamante García; César Berna Escriche – International Association for Development of the Information Society, 2024
E-learning was a vital tool for education during the global lockdown, as it was the only alternative for billions of students worldwide to continue learning amid the COVID-19 crisis. However, despite the importance and relevance of E-learning, there is a significant lack of studies that examine E-learning success under heterogeneity effects, such…
Descriptors: Educational Technology, Electronic Learning, Technology Uses in Education, COVID-19
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