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Gurupriya Ramanathan; Sydney Cosso; Juli Pool – Early Childhood Education Journal, 2024
The natural curiosity of young children, makes the preschool period an important time for introducing and reinforcing engineering practices. Engineering here is defined as goal-oriented thinking that addresses problems and decisions within constraints by drawing on available resources. Engineering encompasses hands-on activity, inquiry, teamwork,…
Descriptors: Preschool Education, Engineering, Learning Activities, Inquiry
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Guopeng Fu; Anthony Clarke – Journal of Research in Science Teaching, 2024
Taking on an agentic perspective, this study employed a digital ethnographic approach to examine a science teacher's emotional experiences in an online graduate science education course during the COVID-19 pandemic. Veronika, the teacher, revealed her feelings of grievance and loss to the graduate course cohort at the advent of large-scale school…
Descriptors: Professional Autonomy, Online Courses, COVID-19, Pandemics
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Brandon Folse; Frederick J. Poole – Teaching Sociology, 2024
The increasing ubiquity of gamification in everyday life normalizes it as a motivational tool. While much scholarship supports gamification, labor sociologists have long problematized the phenomenon. In this mixed-methods action research study, we explore the results of gamifying a lesson on gamification in a sociology of work course. We designed…
Descriptors: Sociology, Gamification, Job Analysis, Learning Activities
Haotian Yang – ProQuest LLC, 2024
This study explores the relationship between perceived authenticity and cognitive engagement within authentic learning environments, a topic that has garnered increasing attention in educational research and practice. While previous studies have linked authenticity and engagement to improved academic outcomes, there remains a gap in understanding…
Descriptors: Biofeedback, Learner Engagement, Cognitive Processes, Authentic Learning
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Anna Trifonova; Mariela Destéfano; Mario Barajas – Digital Education Review, 2024
This article proposes a comprehensive AI curriculum tailored for young learners aged 11 to 14, emphasizing a humanistic approach. We review other AI curricula proposals for children and young people and underline that they focus primarily on AI's technological benefits and on learning coding and logic. Our curriculum explores human cognition that…
Descriptors: Artificial Intelligence, Cognitive Processes, Children, Constructivism (Learning)
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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
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Liza Bondurant; Stephanie Somersille – Mathematics Teacher: Learning and Teaching PK-12, 2024
This article describes an activity and resource from The New York Times that can be used to help learners cultivate critical statistical literacy. Critical statistical literacy involves understanding, interpreting, and questioning statistical information to make informed decisions (Casey et al., 2023; Franklin et al., 2015; Weiland, 2017). It is a…
Descriptors: Statistics Education, Teaching Methods, Newspapers, Decision Making
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Catherine A. Manly – Research in Higher Education, 2024
This study investigates the effect of offering multiple means of representing content, one aspect of Universal Design for Learning (UDL). Students across the full range of the dis/ability spectrum all too often struggle to achieve course success. UDL-based course design promises to help students with disabilities (whether disclosed or not) as well…
Descriptors: Access to Education, Students with Disabilities, Program Effectiveness, Online Courses
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Gülsah Günsen; Feride Gök Çolak – Journal of Inquiry Based Activities, 2024
Exposing children to STEM education from an early age increases their curiosity and interest in STEM careers. Thanks to STEM education, children learn by working like little scientists and putting forward their own scientific products. Based on this approach, the aim of this research is to raise awareness among preschool children about the concept…
Descriptors: Preschool Education, STEM Education, Early Childhood Education, Student Projects
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Rachel M. Doughty – Journal of Chemical Education, 2024
Escape rooms are making their way into the chemistry classroom as a learning tool. However, escape rooms require a large amount of preparation and setup, and they are only novel and exciting for a single play-through. For escape room games to be incorporated into multiple class periods, they must be streamlined for reuse. In this work, I introduce…
Descriptors: Problem Solving, Educational Games, Learning Activities, Chemistry
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Luciana Londero Brandli; Giovana Reginatto; Amanda Lange Salvia; Pedro Henrique Carretta Diniz – International Journal of Sustainability in Higher Education, 2025
Purpose: This paper aims to describe the academic community's perspectives about climate change learning and engagement opportunities by means of a case study at the University of Passo Fundo, Brazil. Design/methodology/approach: A set of interviews and focus groups were conducted, and data collection focused on three main groups, namely,…
Descriptors: Climate, Environmental Education, Foreign Countries, Attitude Change
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Cristian Pliscoff; Pablo Sanabria-Pulido – Teaching Public Administration, 2025
How can Latin American students learn more effectively how different governments address similar public problems? This region shares similarities in terms of culture and history. However, Latin American students study only their public policies and public administration based on the notion that each administrative system has its own…
Descriptors: Foreign Countries, Public Administration Education, Undergraduate Students, Learning Experience
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Conrad Oh-Young; Michael Karlin – TEACHING Exceptional Children, 2025
ChatGPT, an artificial intelligence (AI) large language model system, has taken the world by storm. Fearful that students would use ChatGPT to circumvent the learning process, multiple school districts in the U.S. have outright banned its use. Despite this, there are some who suggest that ChatGPT has the potential to reshape the field of education…
Descriptors: Early Childhood Education, Special Education, Artificial Intelligence, Computer Software
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Nerea López-Bouzas; M. Esther del Moral-Pérez – Review Journal of Autism and Developmental Disorders, 2025
The aim of this study is to review the available research (N = 70) derived from the use of Gamified Environments and Serious Games with people with Autistic Spectrum Disorder (ASD), identifying: authorship, nationality, publication period, topic, and design of the investigation. After that, the advantages and limitations observed are identified.…
Descriptors: Gamification, Educational Games, Autism Spectrum Disorders, Interpersonal Competence
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Sam Rhodes; Kelly Reigle; Rita Della Valle; Jennifer Gonzales – Mathematics Teacher: Learning and Teaching PK-12, 2025
Metacognition supports students in successfully working through struggle by equipping them with the tools to maintain an awareness of what they are doing and to change directions when needed to overcome obstacles. Thus, it is of little surprise that effective problem solvers spend a significant amount of time analyzing tasks relative to the amount…
Descriptors: Student Development, Metacognition, Problem Solving, Mathematics Education
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