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Peer reviewedGinther, John L. – School Science and Mathematics, 1978
The author presents two activities for practice with numbers and calculation. The first is an arithmetic adaptation of the familiar game of "Concentration" while the second is an unusual representation of addition, subtraction, and some properties of negative numbers. (Author/MN)
Descriptors: Arithmetic, Basic Skills, Computation, Educational Games
Peer reviewedCampion, Martin C. – History Teacher, 1977
Discusses the usefulness of war games in high school and college classrooms, specifically games involving the role of Western Europe in World War II. Twenty games are identified and evaluated in terms of strategy and educational value. (AV)
Descriptors: Conflict, Course Content, Educational Games, European History
Schoen, Eva-Maria – Englisch, 1977
Discusses types of "play-work" in the preschool group, typical difficulties, problems of space and time, desirable requisites with respect to the children, and cooperation with parents. Positive in tone, the report ends with recommendations to use every opportunity for foreign language learning in preschool. (Text is in German.) (IFS/WGA)
Descriptors: Educational Games, English (Second Language), Language Instruction, Learning Activities
Peer reviewedKelly, Joseph T.; Kelly, Gwendolyn N. – Journal of Geography, 1987
Offers background material for teachers and learning activities that are designed to integrate tactile and visual learning for elementary school students. The purpose of the activities is to foster a stronger and more stable understanding of the basic geographical concepts of relative position and direction. (JDH)
Descriptors: Educational Games, Elementary Education, Geographic Concepts, Geographic Location
Peer reviewedLipka, Jerry – Canadian Journal of Native Education, 1987
Describes the background, instructions, assigned roles, and activities involved in a simulation game based on the Alaska Natives Claims Settlement Act and used in several school districts throughout Alaska. Shows how students learn to analyze financial investments, interpret resource maps, consider subsistence values, and make complex decisions.…
Descriptors: Alaska Natives, American Indian Education, Basic Business Education, Educational Games
Peer reviewedMossman, David John – Journal of Geological Education, 1988
Described is a game especially for senior economic geology students. The game challenges them to test their skills under present market conditions in an area of high consumer risk. Discussed are preparation and management of a portfolio, conducting research on various mining companies, and final accounting for results achieved in light of…
Descriptors: College Science, Earth Science, Economics, Educational Games
Children & Animals, 1988
Describes a learning center game which deals with the needs of dogs and cats in the winter months. Provides background information on the potential risks to pets during cold weather. Contains the game cards, along with assembly instructions and the rules of the games. (TW)
Descriptors: Climate, Educational Games, Elementary Education, Elementary School Science
Peer reviewedJones, Christopher – System, 1986
Discusses the possibilities for effective language teaching that might occur if teachers treated the computer as they would any other classroom aid, instead of seeing it as a rival. Examples given include text manipulation, question and answer, simulation, and the use of databases. (SED)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Courseware, Databases
Peer reviewedKeeley, Robert J. – Mathematics Teacher, 1986
The game of Chomp is described; it provides an opportunity to build a mathematical system. Definitions, theorems, and proofs are included. (MNS)
Descriptors: Educational Games, Mathematical Concepts, Mathematical Enrichment, Mathematics
Peer reviewedDukes, Richard L.; Mattley, Christine L. – Simulation and Games, 1986
The effect of class position on mobility, perceptions, and behavior in society is investigated using a game based on the STARPOWER simulation. Two versions are used, one representing an achievement-oriented society and one a society based on ascription. Results of the games and the value of simulation as a research method are discussed. (LRW)
Descriptors: Educational Games, Predictor Variables, Research Methodology, Simulation
Naturescope, 1986
Describes the distinctive characteristics of mammals and compares modern mammals with their prehistoric relatives as well as with other animal groups. Includes activities and ready-to-copy games, illustrations, and diagrams of wolves, vertebrates, and past and present mammals. (ML)
Descriptors: Educational Games, Elementary Education, Elementary School Science, Environmental Education
Peer reviewedSpraggins, Charles C.; Rowsey, Robert E. – Journal of Research in Science Teaching, 1986
Analyzed outcomes of using worksheets or simulation games in a high school biology course. Results (based on data obtained from 83 students) showed that students taught by the simulation game method had comparable achievement gains to students taught using worksheets. Differences related to sex are noted and discussed. (JN)
Descriptors: Academic Achievement, Biology, Educational Games, High Schools
Peer reviewedHare, Geoff E.; McAleese, Ray – System, 1985
Follows the development of a simulation game called the Language Assistant Game (LAG) designed to give practice to classroom language assistants in explaining meaning to students. The game simulates explaining in one's native language to students who are learning that language. Describes the competitive elements of the game and its different…
Descriptors: Classroom Techniques, Educational Games, Higher Education, Language Skills
Peer reviewedJournal of Nutrition Education, 1984
Describes: (1) a nutrition education game for students in grades 3-5; (2) a nutrition recipe content for seniors; (3) a nutrition and exercise awareness program for college students; and (4) bibliographies (called pathfinders) designed to give guidance during the initial stages of a search for information/resources on a particular topic. (JN)
Descriptors: Bibliographies, Class Activities, Educational Games, Elementary Secondary Education
Peer reviewedThiagarajan, Sivasailam; Pasigna, Aida L. – Simulation and Games, 1985
Describes basic structure of a framegame, Chain Gang, in which self-instructional modules teach a cognitive skill. Procedures are presented for loading new content into the game's basic framework to teach algorithms or heuristics and for game modification to suit different situations. Handouts used in the basic game are appended. (MBR)
Descriptors: Algorithms, Design, Educational Games, Formative Evaluation


