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Jones, John – Educational Technology, 1974
A description of the flap board, a programed game in which students learn to think efficiently through the desire to win the game. (HB)
Descriptors: Class Activities, Diagnostic Teaching, Educational Games, Instructional Materials
Peer reviewed Peer reviewed
Chandler, Arnold M., Ed. – Arithmetic Teacher, 1973
One article specifies the materials needed and the rules for a card game called Integer Football; a second article describes a technique for teaching measurement conversions through using nonsense units. (DT)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Instruction
Brooks, William D. – Today's Speech, 1972
Discusses mini-courses, games and simulations, and learning environments outside the classroom as instructional strategies currently employed in speech communication education. (RN)
Descriptors: College Instruction, Communication (Thought Transfer), Course Organization, Educational Games
Doggett, Mary – Illinois Teacher For Contemporary Roles, 1973
Descriptors: Career Education, Career Guidance, Career Planning, Case Studies
Peer reviewed Peer reviewed
American Journal of Physics, 1973
Descriptors: Computer Assisted Instruction, Educational Games, Educational Media, Physics
Wells, Peter – Mathematics Teaching, 1972
Strategies for a game involving the movements of two players on a square grid are explained in terms of transformation geometry concepts. (DT)
Descriptors: Deduction, Educational Games, Experiential Learning, Geometric Concepts
Stokes, John L. – Humanities Journal, 1972
An experiment in communication among class members through impromptu game action, followed by discussion, is outlined. (JB)
Descriptors: Attitude Change, Attitudes, Class Activities, Communication (Thought Transfer)
Peer reviewed Peer reviewed
Porlier, Corinna – Arithmetic Teacher, 1973
The rules, equipment, and procedures for a game to teach clock reading are described. (DT)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Experiential Learning
Peer reviewed Peer reviewed
Ward, Alan – Science Activities, 1972
Descriptors: Class Activities, Educational Games, Electric Batteries, Elementary School Science
Peer reviewed Peer reviewed
Sherwood, P. N. – Mathematics in School, 1972
A workshop concerned with Dienes' six stages in the process of abstraction and generalization is described. One of the logic games used with children in one of the demonstration lessons is explained in detail. (DT)
Descriptors: Abstract Reasoning, Educational Games, Elementary School Mathematics, Experiential Learning
Peer reviewed Peer reviewed
Thorpe, Gerald L. – Social Science Record, 1972
Futurism and World Order Models can be studied through simulation techniques which involve an inquiry into the ways and means of achieving basic values. The authors list ten simulation games suitable for this study and suggest debriefing questions. (VW)
Descriptors: Class Activities, Educational Games, Futures (of Society), International Relations
Tedesco, Paul H.; Hodgkins, James – New England Social Studies Bulletin, 1972
Student teachers can incorporate recent educational developments into curriculum, provide the opportunity to try new materials, and offer a valuable human resource which should be tapped. (Author/JB)
Descriptors: Class Activities, Educational Games, Secondary Education, Simulation
Peer reviewed Peer reviewed
Emery, E. David; Enger, Thomas P. – Journal of Economic Education, 1972
Study indicated that the Fiscal Policy Game and materials are more than the conventional lecture-discussion technique in achieving behavioral objectives related to analysis and policy. (Author)
Descriptors: Class Activities, Classroom Research, Computer Oriented Programs, Economics
Johnson, Richard H. – Canadian Counsellor, 1971
It was concluded that the Game may be a useful technique. If used, it would be good to expand the profiles in a effort to make the hypothetical person more real. The use of local educational and occupational information with the Game would provide more choices of a realistic nature. (Author)
Descriptors: Career Choice, Decision Making, Educational Games, Games
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