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Gillespie, Judith A. – Social Education, 1972
A model involving: (1) identification of objectives; (2) identification of the significant parts of a game; (3) selection and use of evaluation criteria for each part; (4) analysis of the interrelation of the parts. (SE)
Descriptors: Class Activities, Content Analysis, Educational Games, Educational Objectives
Inbar, Michael; Stoll, Clarice S. – Interchange, 1970
Descriptors: Childrens Games, Class Activities, Educational Games, Educational Psychology
Watt, Dan – Popular Computing, 1983
Discusses the potential of the new state of computer games designed to provide learning through play for young children and points out several attributes that make a game pedagogically sound. Advice to parents on how to choose educational software is included. (EAO)
Descriptors: Children, Computer Programs, Creative Thinking, Educational Games
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Newell, G. J.; MacFarlane, J. D. – Australian Mathematics Teacher, 1983
The computer simulation game "Curve-Fit" is described. Its overall objective is to fit curves to six different data sets by estimating the parameters of each curve. (MNS)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Geometric Concepts
Hawkes, Mel – Instructor, 1983
Eight ways to use flash cards in mathematics instruction are described. These games and other gimmicks help increase students' concentration, build memory skills, sharpen thinking skills, and enliven drills. (PP)
Descriptors: Educational Games, Elementary Education, Instructional Materials, Learning Activities
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Stolovitch, Harold D. – Viewpoints in Teaching and Learning, 1982
Two game concepts, "frame games" and "game chains," are described, with suggestions of how they can be used to build effective, interactive teaching and learning situations. The frame game approach is based on applying selected teaching strategies in diverse settings, while game chains link frame games in a learning sequence. (FG)
Descriptors: Educational Games, Educational Strategies, Elementary Secondary Education, Game Theory
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Marx, George – Impact of Science on Society, 1982
Presents an interview with Erno Rubik, creator of "Rubik's Cube." Included are comments about the creation of the cube and the role of the cube in educating people, especially in problem-solving activities. (JN)
Descriptors: Educational Games, Elementary Secondary Education, Games, Higher Education
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Clayson, James – Impact of Science on Society, 1982
The difficulty many students have in solving complex problems stems not from a lack of mathematical skill but from an inability to visualize the problem. An appropriately-structured computer game may assist students in achieving this visualization and in solving problems better. A heuristic approach in programing one game is provided. (Author/JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Educational Games
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Reiter, Harold B. – Mathematics Teacher, 1983
The approach is to fill positions in a star shape with values from a set so that the sum of each line is equal to the sum of every other line. There are four values in each of five lines. Related problems based on other shapes are noted. (MP)
Descriptors: Educational Games, Geometric Concepts, Mathematical Applications, Mathematical Enrichment
Dugdale, Sharon – Classroom Computer News, 1983
Discusses computer games (called intrinsic models) focusing on mathematics rather than on unrelated motivations (flashing lights or sounds). Games include "Green Globs," (equations/linear functions), "Darts"/"Torpedo" (fractions), "Escape" (graphing), and "Make-a-Monster" (equivalent fractions and…
Descriptors: Computer Programs, Educational Games, Elementary Education, Elementary School Mathematics
Bishop, Jeff; Russell, Graham – Bulletin of Environmental Education, 1982
Describes the Land Development Game, a role-playing exercise designed to introduce in simple terms the complex processes by which land is sold, bought, planned, and built upon. Includes game context (indicating use with large/small groups), objectives, and instructions. "Role sheets" needed for the game are also provided. (JN)
Descriptors: Citizen Participation, Educational Games, Environmental Education, Higher Education
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Slesnick, Irwin L. – Science and Children, 1983
Discusses and provides questions for use in "Energy Flow in a Wetland," a game in which energy is examined as it passes through a wetland's food chain. Includes full-color, poster-size game board, rules, and an energy loss chart which lists calorie-consuming events organisms encounter during their lives. (JN)
Descriptors: Ecology, Educational Games, Elementary School Science, Elementary Secondary Education
Markle, Sandra – Instructor, 1983
This teaching unit on using shadows in science instruction and other class activities explains how to set up and equip a "super private sleuthing box" where students can solve mysteries such as where to find shadows and how to shrink or enlarge them. Ideas for making silhouettes and shadow plays are also given. (PP)
Descriptors: Art Activities, Educational Games, Elementary Education, Learning Activities
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Hanley, A. – Mathematics in School, 1982
A modification to the ancient game of NIM is promoted which can provide a set of games seen as suitable for promoting practice in subtraction and simple strategy formation for a range of pupils in both the primary and secondary grades. The game versions noted are normally for two players. (MP)
Descriptors: Computation, Drills (Practice), Educational Games, Elementary School Mathematics
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