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Tomasello, Michael; Akhtar, Nameera; Dodsen, Kelly; Rekau, Laura – Journal of Child Language, 1997
Examined young children's language productivity with newly learned forms by teaching them four new words: two nouns and two verbs. Findings indicate children combined the novel nouns productively with already known words much more often than they did the novel verbs--by many orders of magnitude and several children pluralized the new nouns,…
Descriptors: Child Language, Educational Games, Infants, Language Acquisition
Clark, Deborah – Teaching Pre K-8, 1997
Presents a hands-on activity, adaptable to various grade levels, to reinforce the mathematical concept of rounding by utilizing grocery store advertisements to demonstrate the concept in a real life setting. Describes the activity on a step-by-step basis and includes suggestions for additional grocery store games. (SD)
Descriptors: Activity Units, Advertising, Class Activities, Educational Games
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Zumwalt, Marcus – Reading Teacher, 2003
Explains the game of "Words of Fortune" in which students act out vocabulary words. Notes that this activity provides students the opportunity to make strong visual, aural, and kinesthetic connections with vocabulary lists. Concludes that "Words of Fortune" helps students write better sentences for vocabulary assessment. (PM)
Descriptors: Educational Games, Kinesthetic Methods, Primary Education, Reading Comprehension
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DePree, Julie – Mathematics Teacher, 2002
Describes a calculator-based lesson designed to use technology as a tool to enhance students' conceptual understanding of functions. (KHR)
Descriptors: Concept Formation, Educational Games, Elementary Secondary Education, Graphing Calculators
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Kehoe, Margaret; Stoel-Gammon, Carol – Language, 1997
Examines different approaches to prosodic acquisition: Gerken's S(W) production template; Fikkert's and Archibald's theories of stress acquisition and Demuth and Fee's prosodic hierarchy account. Results reveal that current approaches cannot account for findings in the data such as the increased preservation of final over nonfinal unstressed…
Descriptors: Child Language, Databases, Educational Games, Error Analysis (Language)
Stock, Blair – Environmental Protection, 1996
Provides a description of and the rationale behind the development of a game called HAZWOPER. HAZWOPER provides an overview of important environmental health and safety issues and teaches trainees how to use reference materials to find information about these topics. (DDR)
Descriptors: Educational Games, Environmental Education, Federal Legislation, Interpersonal Communication
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Scantling, Ed; Strand, Brad – Strategies, 1997
Fitness runs are planned activities that make running more interesting. The paper outlines five types of fitness runs, all of which can be modified to conform to different facilities, age groups, or available time. The activities have students playing detective, playing cards, deciphering words, learning about calories, and playing wolf. (SM)
Descriptors: Class Activities, Educational Games, Elementary Education, Elementary School Students
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Gaglione, Jeffrey T. – Mathematics Teacher, 2000
Describes a successful classroom activity in which a game, Relay Review, is used to help students see the relevance of mathematics to their everyday lives and enjoy learning mathematics. (KHR)
Descriptors: Educational Games, Group Activities, Instructional Materials, Learning Strategies
Guhin, Paula – Arts & Activities, 2002
Describes a game that focuses on the color wheel and other topics that can be used with upper-elementary or middle school students as a test review. Includes lists of the game rules, what is needed for the game, and suggested questions for the game. (CMK)
Descriptors: Art Education, Color, Educational Games, Educational Strategies
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Holt, Charles A.; Capra, Monica – Journal of Economic Education, 2000
Describes a classroom game called the prisoner's dilemma that illustrates the conflict between social incentives to cooperate and private incentives to defect. Explains that it is a simple card game involving a large number of students. States that the students should be introduced to the real-world applications of the game. (CMK)
Descriptors: Class Activities, Discussion (Teaching Technique), Economics, Economics Education
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Kennedy, Peter E. – Journal of Economic Education, 2001
Explains that econometrics is an intellectual game played by rules based on the sampling distribution concept. Contains explanations for why many students are uncomfortable with econometrics. Encourages instructors to use explain-how-to-bootstrap exercises to promote student understanding. (RLH)
Descriptors: College Curriculum, Econometrics, Economics Education, Educational Games
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Coco, Angela; Woodward, Ian; Shaw, Kirstyn; Cody, Alex; Lupton, Gillian; Peake, Andrew – Teaching Sociology, 2001
Describes a bingo game that focuses on sociology of the body in which students answer questions with either a yes or no as opposed to the traditional way the game is played. Explains how to construct the game and addresses practical strategies to use after the game. (CMK)
Descriptors: Active Learning, Class Activities, Educational Benefits, Educational Games
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Bay, Jennifer M.; Ragan, Gay A. – Mathematics Teaching in the Middle School, 2000
Introduces an activity, Equation Telephone, designed to improve students' ability to interpret written information and recognize equivalent forms of an equation. Discusses the activity in detail and presents examples of student responses. (KHR)
Descriptors: Algebra, Communication (Thought Transfer), Educational Games, Equations (Mathematics)
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Welsh, Michael J. – Journal of Chemical Education, 2003
Describes an organic functional group card deck developed to help students visualize the structures of 13 common organic functional groups. (YDS)
Descriptors: Chemical Nomenclature, Educational Games, Educational Strategies, Higher Education
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Beard, John D. – Bulletin of the Association for Business Communication, 1990
Describes the "Numbers Game"--a collaborative simulation to prepare students for participation in a full collaborative writing project. (RS)
Descriptors: Business Communication, Collaborative Writing, Educational Games, Higher Education
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