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Stock, Blair – Environmental Protection, 1996
Provides a description of and the rationale behind the development of a game called HAZWOPER. HAZWOPER provides an overview of important environmental health and safety issues and teaches trainees how to use reference materials to find information about these topics. (DDR)
Descriptors: Educational Games, Environmental Education, Federal Legislation, Interpersonal Communication
Peer reviewed Peer reviewed
Scantling, Ed; Strand, Brad – Strategies, 1997
Fitness runs are planned activities that make running more interesting. The paper outlines five types of fitness runs, all of which can be modified to conform to different facilities, age groups, or available time. The activities have students playing detective, playing cards, deciphering words, learning about calories, and playing wolf. (SM)
Descriptors: Class Activities, Educational Games, Elementary Education, Elementary School Students
Peer reviewed Peer reviewed
Gaglione, Jeffrey T. – Mathematics Teacher, 2000
Describes a successful classroom activity in which a game, Relay Review, is used to help students see the relevance of mathematics to their everyday lives and enjoy learning mathematics. (KHR)
Descriptors: Educational Games, Group Activities, Instructional Materials, Learning Strategies
Guhin, Paula – Arts & Activities, 2002
Describes a game that focuses on the color wheel and other topics that can be used with upper-elementary or middle school students as a test review. Includes lists of the game rules, what is needed for the game, and suggested questions for the game. (CMK)
Descriptors: Art Education, Color, Educational Games, Educational Strategies
Peer reviewed Peer reviewed
Holt, Charles A.; Capra, Monica – Journal of Economic Education, 2000
Describes a classroom game called the prisoner's dilemma that illustrates the conflict between social incentives to cooperate and private incentives to defect. Explains that it is a simple card game involving a large number of students. States that the students should be introduced to the real-world applications of the game. (CMK)
Descriptors: Class Activities, Discussion (Teaching Technique), Economics, Economics Education
Peer reviewed Peer reviewed
Kennedy, Peter E. – Journal of Economic Education, 2001
Explains that econometrics is an intellectual game played by rules based on the sampling distribution concept. Contains explanations for why many students are uncomfortable with econometrics. Encourages instructors to use explain-how-to-bootstrap exercises to promote student understanding. (RLH)
Descriptors: College Curriculum, Econometrics, Economics Education, Educational Games
Peer reviewed Peer reviewed
Coco, Angela; Woodward, Ian; Shaw, Kirstyn; Cody, Alex; Lupton, Gillian; Peake, Andrew – Teaching Sociology, 2001
Describes a bingo game that focuses on sociology of the body in which students answer questions with either a yes or no as opposed to the traditional way the game is played. Explains how to construct the game and addresses practical strategies to use after the game. (CMK)
Descriptors: Active Learning, Class Activities, Educational Benefits, Educational Games
Peer reviewed Peer reviewed
Bay, Jennifer M.; Ragan, Gay A. – Mathematics Teaching in the Middle School, 2000
Introduces an activity, Equation Telephone, designed to improve students' ability to interpret written information and recognize equivalent forms of an equation. Discusses the activity in detail and presents examples of student responses. (KHR)
Descriptors: Algebra, Communication (Thought Transfer), Educational Games, Equations (Mathematics)
Peer reviewed Peer reviewed
Welsh, Michael J. – Journal of Chemical Education, 2003
Describes an organic functional group card deck developed to help students visualize the structures of 13 common organic functional groups. (YDS)
Descriptors: Chemical Nomenclature, Educational Games, Educational Strategies, Higher Education
Peer reviewed Peer reviewed
Beard, John D. – Bulletin of the Association for Business Communication, 1990
Describes the "Numbers Game"--a collaborative simulation to prepare students for participation in a full collaborative writing project. (RS)
Descriptors: Business Communication, Collaborative Writing, Educational Games, Higher Education
Peer reviewed Peer reviewed
Christensen, Carol A.; Gerber, Michael M. – Exceptionality, 1990
Thirty elementary-level learning-disabled and 30 nondisabled students were trained on addition using either a drill-and-practice task within an arcade gamelike context or a straightforward drill. The straightforward drill was more effective than the game format for learning-disabled students. (Author/JDD)
Descriptors: Addition, Computer Assisted Instruction, Drills (Practice), Educational Games
Liukkonen, Barbara – Lacustrine Lessons, 1988
Described is a role playing activity in which students are asked to assume roles that represent a variety of individuals who use Lake Superior. Discussed are the goals, materials and preparation, and procedures for the game. Examples of role cards are provided. (CW)
Descriptors: Conservation (Environment), Educational Games, Environmental Education, Instructional Materials
Armstrong, Bev – KIND Teacher, 1990
Described is a game designed to test children's knowledge about wildlife native to the United States. Included are directions, 30 question cards, and an answer key. Modifications of the game are suggested. (CW)
Descriptors: Animals, Educational Games, Elementary Education, Elementary School Science
KIND Teacher, 1990
Presented are 14 student reproducible worksheets for use in teaching mathematics skills using animal exercises. Topics of these games and puzzles include measurement, counting, subtraction, addition, estimation, multiplication, and division. An answer sheet for teachers is included. (CW)
Descriptors: Animals, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Brouse, Deborah E. – Science and Children, 1990
Three population education activities that can be used to illustrate the effects of uncontrolled population growth are presented. Included are "Crowding Can Be Seedy," which uses seeds; "Something for Everyone," which illustrates competition for resources; and "More or Less," which illustrates the relationship between humans and the environment.…
Descriptors: Educational Games, Elementary Education, Elementary School Science, Population Education
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