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Stabb, Mark – Pathways: The Ontario Journal of Outdoor Education, 1990
Describes adaptation of children's Musical Chairs game, illustrating different animals'"quest for cavities." Game uses role play to simulate wildlife "cavity excavators" and secondary-user animals that compete for nesting holes. Classifies 44 animals according to nesting practice and gives hole sizes for 25. Promotes ecology, conservation studies.…
Descriptors: Animal Behavior, Birds, Childrens Games, Conservation (Environment)
Peer reviewedWesley, Threasa L. – Catholic Library World, 1990
Describes an orientation program that was developed at Northern Kentucky University to supplement the specific job training provided for student employees in the university libraries. Goals that include an increased knowledge of library operations and strengthened commitment to assigned work are discussed, and the program's effectiveness is…
Descriptors: Academic Libraries, College Students, Educational Games, Higher Education
Peer reviewedWheatley, Walter J. – Simulation & Gaming, 1999
Discusses the significance of play in culture; quotes an old proverb "a lesson taught with an entertaining facet is a lesson retained." Presents 13 children's games that are currently being used in management-training and development programs. Describes the purpose, activity, preparation and debriefing involved for each game. (Author/AEF)
Descriptors: Adults, Childrens Games, Educational Games, Games
Peer reviewedGary, Rebecca; Marrone, Stephen; Boyles, Catherine – Journal of Continuing Education in Nursing, 1998
Nurse educators in Saudi hospitals are challenged by diversity, language barriers, and alternative ways of knowing and learning. Gaming (Jeopardy!, puzzles, board games) provides flexibility and a nonthreatening atmosphere in which to mediate different communication patterns and learning styles. (SK)
Descriptors: Cognitive Style, Cross Cultural Training, Cultural Pluralism, Diversity (Student)
Peer reviewedBankauskas, Deborah – Young Children, 2000
Presents suggestions for teaching chess to young children as part of the problem-solving component of a kindergarten mathematics curriculum. Discusses the introduction of pairs of chess characters, playing challenge games with teachers to enhance skill development, and writing down the rules of the game. Notes that children's problem-solving and…
Descriptors: Classroom Techniques, Early Childhood Education, Educational Games, Games
Peer reviewedKoirala, Hari P.; Goodwin, Phillip M. – Mathematics Teaching in the Middle School, 2000
Introduces mathematical guessing games to teach algebra that motivate students in learning mathematics by stimulating their curiosity and problem-solving abilities. (ASK)
Descriptors: Algebra, Educational Games, Elementary School Mathematics, Grade 5
Huylebrouck, D. – Humanistic Mathematics Network Journal, 1996
Introduces games, puzzles, patterns, and drums from the African countries of Rwanda and Burundi. Contains 25 references. (ASK)
Descriptors: Cultural Influences, Educational Games, Elementary Secondary Education, Foreign Countries
Peer reviewedTurner, Joy – Montessori Life, 1998
Discusses implications for Montessori Teachers of research findings relating children's phonological awareness and reading skills. Notes the importance of using a rich prereading background with manageable and multisensory alphabetic instruction and oral-language games to prepare children to read. Maintains that word-play games provide early,…
Descriptors: Beginning Reading, Early Childhood Education, Educational Games, Emergent Literacy
Peer reviewedStadler, Michael A. – Teaching of Psychology, 1998
Proposes that a game called Black Box is a useful tool for introducing various features of scientific reasoning to introductory research methods classes. Outlines the rules of the game and suggests analogies that instructors can make between the game and concepts commonly mentioned in discussions of scientific reasoning. (DSK)
Descriptors: Active Learning, Educational Games, Higher Education, Introductory Courses
Peer reviewedPowell, Arthur B.; Temple, Oshon L. – Teaching Children Mathematics, 2001
Explains the game of Oware, an African board game that provides rich opportunities for all children to build and extend arithmetical ideas and number sense, develop strategic thinking, and explore important social behaviors. (Contains 22 references.) (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Ethnomathematics
Peer reviewedMeister, J. Patrick – Journal of Economic Education, 1999
Discusses an in-class simulation based on a quantity-competition oligopoly game. Offers a description and rationale of the game, provides an example of an actual game that lasted five rounds, and discusses three possible extensions of the basic game. (CMK)
Descriptors: Class Activities, Economics, Economics Education, Educational Games
Peer reviewedLapham, Stephen – Social Education, 2000
Provides a bibliography of literature for young adults and selected references on the Great Irish Famine. Presents hints to six riddles of Ireland and includes the answers to the riddles on page 15 of this issue. (CMK)
Descriptors: Adolescent Literature, Bibliographies, Educational Games, Foreign Countries
Peer reviewedChapman, Susan – Teaching Children Mathematics, 2000
Presents a long-term project that directs students' focus toward real world uses of mathematics and instills in them the excitement of engaging in mathematical work. Describes how a third grade class created a book about mathematics that contains mathematical games and puzzles, original story problems, and mathematical riddles. (ASK)
Descriptors: Educational Games, Elementary School Mathematics, Grade 3, Mathematics Activities
Peer reviewedFerguson, Lynne – Visible Language, 1999
Describes a case study that takes readers through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for students in grades 7-10. Attempts to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning. (SC)
Descriptors: Active Learning, Case Studies, Cultural Pluralism, Educational Games
Peer reviewedVale, Colleen – Australian Primary Mathematics Classroom, 1999
Computation activities focusing on speed and accuracy do not provide children with the opportunity to learn or develop their own mental computation strategies. Sets out some goals and ideas for teaching mental computation and introduces a card game for helping children compute mentally. (ASK)
Descriptors: Computation, Educational Games, Elementary Education, Elementary School Mathematics


