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Project Tomorrow, 2011
For the past eight years, the Speak Up National Research Project has endeavored to stimulate new discussions around these kinds of questions and to provide a context to help education, parent, policy and business leaders think beyond today and envision tomorrow. This report is the first in a two part series to document the key national findings…
Descriptors: Electronic Publishing, Textbooks, Blended Learning, Educational Policy
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Sharef, Nurfadhlina Mohd, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Educational Technologies 2013 (ICEduTech 2013), which has been organised by the International Association for Development of the Information Society and co-organised by the Faculty of Computer Science & Information Technology, Universiti Putra Malaysia, Kuala Lumpur,…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Web Sites
Ghere, David; Amram, Fred M. B. – British Journal of Music Education, 2007
The first British patent describing an educational game designed for musical "amusement and instruction" was granted in 1801 to Ann Young of Edinburgh, Scotland. The authors' discovery of Young's game box has prompted an examination of the nature and purpose of the six games she designed. Ann Young's patent is discussed in the context of…
Descriptors: Music Education, Educational Games, Intellectual Property, Cultural Context
Mishra, Punya; Foster, Aroutis N. – Online Submission, 2007
Educational games have become the lightning rod for learning and preparing a future skilled workforce. Both the people, who argue against and for games agree that learning is possible, but what is learned is another issue. However, the claims about games for learning lacks substantial research and for the most part remains merely philosophical…
Descriptors: Grounded Theory, Educational Games, Psychology, Pedagogical Content Knowledge
Kumar, Rita; Lightner, Robin – International Journal of Teaching and Learning in Higher Education, 2007
This two-part study investigates perceptions of interactive classroom teaching techniques for adult learning. In the first part of the study 62 college faculty members and 45 corporate trainers were surveyed about their teaching and training methods. The survey had two main objectives: to determine rates of classroom techniques used, and to…
Descriptors: Classroom Techniques, Teaching Styles, Student Attitudes, Training Methods
Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Ke, Fengfeng; Grabowski, Barbara – British Journal of Educational Technology, 2007
This study investigated the effects of gameplaying on fifth-graders' maths performance and attitudes. One hundred twenty five fifth graders were recruited and assigned to a cooperative Teams-Games-Tournament (TGT), interpersonal competitive or no gameplaying condition. A state standards-based maths exam and an inventory on attitudes towards maths…
Descriptors: Drills (Practice), Grade 5, Multivariate Analysis, Educational Games
Mitchell, John; And Others – 1996
This handbook offers crafts, games, activities, and ideas for teaching the novice naturalist. Equally usable by both children and adults, the handbook can be used as a simple field guide to help identify and understand the night sky, woodland plants and wildflowers, birds, and animals. The guide categorizes activities and information by the…
Descriptors: Educational Games, Educational Resources, Elementary Education, Environmental Education
PDF pending restorationDietz, Nancy J., Ed.; And Others – 1995
This booklet contains games and activities that can be photocopied for classroom use. Activities include Wetland Terminology, Putting on the Map, Erosional Forces, Water in...Water out, Who Lives Here?, Wetlands in Disguise, Dichotomous Plant Game, Algae Survey, Conducting an Algal Survey, Water Quality Indicators Guide, Farming Wetlands, Wetlands…
Descriptors: Ecology, Educational Games, Elementary Secondary Education, Environmental Education
De Par en Par, 1994
This document consists of three issues (1994) of a Spanish language periodical directed at elementary and middle school-aged children. Contained in these periodicals are a variety of activities designed to encourage the reader to learn and practice the Spanish language. Each issue focuses on a particular topic, e.g., "The…
Descriptors: Bilingual Education, Childrens Games, Educational Games, Foreign Countries
Iowa State Dept. of Natural Resources, Des Moines. – 1990
This education kit was compiled by Iowa's Nongame Program to celebrate the successful reintroduction of the peregrine falcon (Cedar Rapids, July 1989) after its near extinction in the state in the 1960s. This resource unit was developed to enhance the education of students and teachers in Iowa about endangered species and specifically the…
Descriptors: Birds, Class Activities, Educational Games, Elementary Education
Cornell, Joseph – 1989
This book of nature activities for all ages is a sequel to "Sharing Nature with Children," and provides a fuller development of the Flow Learning system of nature awareness. Flow Learning is intended to help teachers, parents, or nature guides tune into a group's level of enthusiasm and lead them into energized, enjoyable appreciation of…
Descriptors: Activities, Ecology, Educational Games, Elementary Secondary Education
Cornell, Joseph – 1979
This book is a guide to 42 nature awareness activities and games aimed at helping children of all ages experience nature. Small-group, large group, and individual activities involve children in role-playing, observing, hiking, imaging, identifying, exploring, and other experiences that demonstrate science concepts. An introduction contains…
Descriptors: Activities, Ecology, Educational Games, Elementary Secondary Education
Belka, David E., Ed. – 1991
The handouts from the Ohio conference PACE (Positive Approaches to Children's Education) VI are presented. Among them are: (1) "Hugs" (submitted by A. Braselton); (2) "Rhythmic Activities for 2001" (L. Hardman); (3) "A Strategy for Cognitive Development in Physical Education" (C. Regimal); (4) "It's the Kids That…
Descriptors: Class Activities, Classroom Environment, Cognitive Development, Dance Education
Harvey, Karen D., Comp. – 1991
While playing simple games is creative active fun for kids, such fun can lead to learning of social science content and examination of values. The study of traditional Native American games can: (1) show young people that people of other times and other cultures were similar to them in many fundamental ways; (2) introduce children to some simple…
Descriptors: American Indian Culture, American Indian Education, American Indians, Athletics

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