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Lewis, Darrell R.; And Others – 1974
This publication was prepared to: (1) update and expand elementary, secondary, and college teacher's knowledge of materials on noncomputer-based games and simulations relating to the teaching of economics and corresponding social studies topics; (2) assist economic educators in developing criteria for evaluating the educational usefulness of…
Descriptors: Annotated Bibliographies, Economics, Economics Education, Educational Games
Talbott, Albert D.; And Others – 1974
The reason for creating the Task for Reporting, Interviewing, and Observing (TRIO) was to make selective perception and metaphoric transformation come alive for students. This paper includes the experiences in designing, implementing, and trying out the exercise, a description of the exercise, a summary of the participants' play, and suggestions…
Descriptors: Class Activities, Educational Games, Higher Education, Instructional Materials
McEver, Catherine – 1972
A detailed analysis of 76 major heuristic strategies or processes is provided in this supplementary text to the course, Tools for Change. Each strategy is conceptualized as a pair of active verbs which represent alternative, although not necessarily opposite, approaches to problem-solving. Some examples are: a) commit-defer; b) record-recall; c)…
Descriptors: Educational Games, Elementary Education, Games, Higher Education
Keislar, Evan R.; Luckenbill, Maryann – 1973
This document describes a project designed to explore the possibilities of children's learning in mechanics. The principle of the lever, one example of a simple machine, was used in the form of a balance toy. The apparatus was set up as a game in a specially devised learning center. The children made non-verbal predictions as to which way the bar…
Descriptors: Curriculum, Educational Games, Elementary School Science, Experiential Learning
Beardsley, Leeh M. – 1973
This monograph attempts to provide the teacher with examples, techniques, and tips for developing order in number. Topics covered include pre-number order and classification; beginning number activities; number lines; the 100-square counting chart; ordering the integers; fractional numbers; and games, counting rhymes, and other activities. A…
Descriptors: Curriculum, Educational Games, Elementary School Mathematics, Experiential Learning
Outdoor Education Association, Carbondale, IL. – 1970
Given in this paper are 27 games which can be used while camping outdoors. The games provide opportunities for recreation, muscular activity, and development of neuromuscular skills in handling game equipment and in running, jumping, leaping, dodging, and climbing. The games attempt to utilize such natural surroundings as sticks, stones, logs,…
Descriptors: Camping, Educational Games, Games, Motor Development
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
Coleman, James S.
The aim of this paper is to give some insight into what academic simulation games are, what their goals are, how they accomplish these goals, and how they differ from other ways of teaching and learning. A game is a way of partitioning off a portion of action from the complex stream of life activities. It partitions off a set of players and…
Descriptors: Educational Games, Elementary Education, Goal Orientation, Kindergarten
Gordon, Alice Kaplan – 1970
Among the reasons for using games as a tool in education are that they motivate students, teach difficult concepts, give opportunities to make decisions and solve problems, and give usually poor students a change to take the lead in class. Games now available from producers, most designed for use in social studies classes, are described here in…
Descriptors: Class Activities, Educational Games, Educational Research, Games
Masciantonio, Rudolph; And Others – 1972
This gamebook is intended to assist the elementary school Latin teacher in introducing the reading and writing of English derivatives and cognates after these have been mastered audiolingually in the Latin course "How the Romans Lived and Spoke (Romani Viventes et Dicentes): A Humanistic Approach to Latin for Children in the Fifth Grade." (For the…
Descriptors: Childrens Games, Classical Languages, Educational Games, English
Anderson, Jean Marie – 1971
This study investigated the use of word games to teach beginning reading to first grade students. The study was designed with a three fold emphasis in respect to beginning reading students: (1) to develop criteria for word games, (2) to create seven word games according to these criteria (3) to investigate how these games might expand sight…
Descriptors: Beginning Reading, Class Activities, Educational Games, Elementary Education
Association for Educational Data Systems, Washington, DC. – 1971
In this introductory pamphlet, computers are defined, and the main components of a computer system (input, storage or memory, control, arithmetic logic, and output), the language of the computer and use of computers in education are discussed. The latter section considers computer science, computer-assisted instruction, programed instruction,…
Descriptors: Computer Assisted Instruction, Computer Science, Computer Science Education, Computers
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 3, Rusty's Iron Foundry is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections,…
Descriptors: Air Pollution, Computer Assisted Instruction, Educational Games, Environmental Education
Slaughter, Richard A. – 1971
SYSTEM IMPERILED, a game simulating the basic features of the "balance of power, focuses on the power relationships among states in an international system. Primary activities of the game are the exchange of power units, formation of alliances, and making war and peace. Role-playing is not specifically built into the game, although it may be…
Descriptors: Class Activities, Concept Teaching, Educational Games, Instructional Materials
Michigan Council of Teachers of Mathematics. – 1971
This collection includes 50 mathematical games and puzzles for classroom use at all grade levels. Also included is a wide variety of activities with cubes, flash cards, graphs, dots, number patterns, geometric shapes, cross-number puzzles, and magic squares. (MM)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Geometric Concepts


