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SHIRTS, R. GARRY
THIS REPORT PRESENTS A MODIFIED (SIXTH-GRADE) VERSION OF THE "LIFE CAREER GAME," DEVELOPED PREVIOUSLY FOR HIGH SCHOOL USE BY MRS. SARANE BOOCOCK OF JOHNS HOPKINS UNIVERSITY. INCLUDED ARE MANUALS FOR TEACHER AND PUPIL (SHOWING HOW TO ORGANIZE, SUPERVISE, AND PLAY THE GAME) AS WELL AS THE GAME MATERIAL ITSELF. THE GAME IS AN ACTIVITY WHICH…
Descriptors: Career Planning, Child Development, Class Activities, Educational Games
Easterly, Jean L. – 1977
Simulation gaming is an instructional technique, uniquely suited to enhance the repertoire of the social studies teacher. As its name suggests, simulation is anything that recreates reality. A game, on the other hand, is an activity in which (1) participants agree to abide by a set of expectations in order to create an experience and (2)…
Descriptors: Decision Making, Educational Games, Game Theory, Individualized Instruction
Engelke, Glenn – School Shop, 1976
A game designed to explain production line methods to junior high pupils and to demonstrate the efficiency of mass production is described as a substitute project when equipment is lacking and time is limited. (BP)
Descriptors: Class Activities, Educational Games, Industrial Arts, Junior High School Students
Busacker, Klaus – Praxis des Neusprachlichen Unterrichts, 1975
Reports on a teaching experiment in which 7th grade pupils were led to produce original crossword puzzles. Describes the initial phase (problems and solutions) and the construction of individual puzzles (two are presented as examples). Suggests procedures for cooperation in working out the "clues". (Text is in German and English.)…
Descriptors: Educational Games, English (Second Language), Grade 7, Language Instruction
Peer reviewed Peer reviewed
Teeter, Ruskin; And Others – School Counselor, 1976
The authors describe a game called "Frustration" which can be used by counselors to show incoming high school students some of the ordinary hazards of the high school experience which partly determine success at school. Students are encouraged to suggest their own solutions to these problems. (SE)
Descriptors: Academic Failure, Achievement, Adjustment (to Environment), Educational Games
Peer reviewed Peer reviewed
Reagan, Brenda Sue – Arithmetic Teacher, 1976
Three games involving prime numbers and exponentiation are described. (SD)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Exponents (Mathematics)
Peer reviewed Peer reviewed
McClintock, Charles G. – Journal of Research and Development in Education, 1978
This research review concerns the definition of social values, assessing the development of social values with matrix games and decomposed games, the perception of social values and rules of fairness, and the problem of distinguishing the strategic and goal aspects of social values. (SJL)
Descriptors: Competition, Cooperation, Developmental Psychology, Educational Games
Peer reviewed Peer reviewed
Clark, Linda Nielsen – Clearing House, 1978
Underachieving high school students participated in an English program, in which they could select games or other activities as rewards for academic or social skills mastery specified in a weekly contract. Students' game preferences and teacher guidelines on game use were identified. (SJL)
Descriptors: Educational Benefits, Educational Games, English Curriculum, Guidelines
Stephenson, Audrey – Prospects: Quarterly Review of Education, 1977
In emphasizing the importance of play and toys in a child's development, this article describes the kinds of toys suitable for preschool children of all ages. Floor toys, building and hammering toys, transport, and imaginative and creative play are some of the topics covered. (JK)
Descriptors: Child Development, Comparative Education, Early Childhood Education, Educational Equipment
Peer reviewed Peer reviewed
Monk, Janice J. – Journal of Geography, 1978
Analyzes 13 role-playing activities and simulation games used in geography classes. Examines the games' use of male and female roles and the images which they promote. (Author/AV)
Descriptors: Class Activities, Content Analysis, Cultural Images, Educational Games
Peer reviewed Peer reviewed
Pettican, J. – Mathematics in School, 1978
Five mathematical puzzles of the type requiring numbers or pieces to be placed in certain positions to produce a specific result are described. The puzzles are presented in the form of dice, pentominoes, boards, and numbered pegs. (MN)
Descriptors: Educational Games, Elementary Secondary Education, Games, Handicapped Children
Peer reviewed Peer reviewed
Conway, Margaret M. – Mathematics Teacher, 1978
Answers to a list of twenty geometry-related questions are hidden in a matrix of letters. The answers can be read in eight different directions: vertically, horizontally, on both diagonals, forward, and backward. (MN)
Descriptors: Educational Games, Experiential Learning, Geometry, Instructional Materials
Peer reviewed Peer reviewed
Goodhue, Joseph F. – Mathematics Teacher, 1978
An activity is presented in which students use eight-place pocket calculators to demonstrate their knowledge of correct order of operations for mathematical expressions. After performing an indicated computation and getting a result, the student inverts the calculator to obtain a word or abbreviation to be entered in a crossword puzzle. (MN)
Descriptors: Calculators, Class Activities, Computation, Educational Games
Peer reviewed Peer reviewed
Rutherford, Malcolm – Economics, 1976
Two assumptions are critically examined: that concrete to abstract learning sequences are effective; and that through computer gaming students can simultaneously achieve varied educational goals. It is seen that the worth of computer gaming cannot be established without careful testing. For journal availability see SO 504 970. (Author/AV)
Descriptors: Computer Oriented Programs, Economics Education, Educational Games, Educational Media
Peer reviewed Peer reviewed
Boulogne, Jack – History and Social Science Teacher, 1978
Discusses the value of simulation games in moral education in four categories: fun and games; games as simulations of real life; games as motivators; and morality and game theory. Also examines the gaming aspects of morality, as well as the physical, psychological, precedent-setting, and internal consequences of an action. (Author/JK)
Descriptors: Comparative Education, Decision Making, Educational Games, Ethical Instruction
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