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Gressmann, Ludwig – Englisch, 1978
Describes various game-like activities for teaching spelling, such as anagrams, cryptograms, spelling matches. Assumes a high level of performance. (Text is in German.) (IFS/WGA)
Descriptors: Class Activities, Educational Games, English (Second Language), Games
Peer reviewed Peer reviewed
Stevens, J. Truman – School Science and Mathematics, 1977
Games have become an integral part of many science classrooms. This article describes an electronic game box built by a seventh grade class for use with an adopted version of a television game show. Included are a list of materials, a schematic diagram, and photographs of the completed game box. (MA)
Descriptors: Educational Games, Electronic Equipment, Elementary Secondary Education, Games
Peer reviewed Peer reviewed
Butler, Tommie; And Others – Business Education Forum, 1977
In response to the challenge to expand the basic business curriculum, the authors describe a program for high school business students in which the computerized business game is used to promote a better understanding of the free enterprise system. (EM)
Descriptors: Business, Business Education, Computer Assisted Instruction, Decision Making
Peer reviewed Peer reviewed
Piburn, Michael D. – Theory and Research in Social Education, 1977
Describes and evaluates a two person, non-zero sum game entitled "Prisoner's Dilemma." Data are presented from a study which measured the relationship between social behavior and level of moral reasoning of game participants. Ways of using the game in the classroom to develop moral reasoning are discussed. (Author/DB)
Descriptors: Behavioral Science Research, Data Analysis, Educational Games, Evaluation
Peer reviewed Peer reviewed
Hulsey, John Adler, Jr. – High School Journal, 1977
The use of simulation in the classroom has a lot to offer for the social studies teacher. It motivates students to a higher interest in the topic they are studying and causes them to be actively involved in the learning process. (Author/RK)
Descriptors: Educational Games, Educational Research, Educational Trends, Instructional Materials
Peer reviewed Peer reviewed
McCann, Patrick H. – Journal of Experimental Education, 1977
Explores the use of games designed for the PLATO IV system in teaching mathematics skills to students required to complete Basic Electricity/Electronics (BE/E) School at the Naval Training Center, San Diego, California. It was hypothesized that ongoing game competition between the student and the PLATO IV system would be more effective than…
Descriptors: Conventional Instruction, Educational Games, Mathematics Instruction, Programed Instructional Materials
Martin, Allan – Simulation/Games for Learning, 1988
Outlines two traditions in the field of computer simulation, one focusing upon the character of the software within the computer, the other focusing upon the exercise outside the computer which the software is supporting. Topics discussed include mathematical modeling, gaming, information retrieval, decision monitoring, and applications in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Decision Making
Peer reviewed Peer reviewed
Rasinski, Timothy – Reading Horizons, 1988
Presents 10 ideas to help teachers make repeated readings a natural occurrence in the classroom. Suggestions include storytelling, taped readings, drama, songs, and games. (ARH)
Descriptors: Drama, Educational Games, Poetry, Reading Aloud to Others
Akinyemi, Adekunle – Simulation/Games for Learning, 1987
This case study describes the development of a game in Nigeria used to support the government's social reform campaign called War Against Indiscipline (WAI). The importance of designing low cost instructional materials for use in developing countries is emphasized. (LRW)
Descriptors: Case Studies, Change Strategies, Developing Nations, Discipline
DeRosa, Bill – Children and Animals, 1988
Describes a learning center game which is designed to help elementary school students learn about wolves. Includes playing instructions, game board, and questions and answers. Also included is a record of wolf calls narrated by actor Robert Redford. (TW)
Descriptors: Animals, Audiovisual Aids, Educational Games, Elementary Education
Pearson, Margot; Smith, David – Simulation/Games for Learning, 1986
Considers nature of debriefing, its central importance in experience-based learning, and its relationship to briefing, as well as debriefing's purposes, their relationship to different types of knowledge being processed, and various ways to organize the process. Suggestions to make the debriefing experience more effective are presented. (MBR)
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Peer reviewed Peer reviewed
Chapman, Carol – Arithmetic Teacher, 1987
Four types of mathematics centers are described: listening, game, skill, and manipulative. Illustrations are included. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Peer reviewed Peer reviewed
Lederman, Linda Costigan – Simulation and Games, 1984
Discusses the postexperience analytic discussion process as a follow-up to simulations and games that teach students about real world experiences within the structural confines of the classroom, offers a conceptual framework for thinking about the process, and examines roles taken by students and teachers in relation to one another. (MBR)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Higher Education
Dawson, Rod – Simulation/Games for Learning, 1986
Describes Checkerboard, a game-like exercise designed to teach financial awareness, control, and appraisal to managers and reinforce the principle that all people in managerial positions make decisions, all of which incur costs and generate benefits. Students are guided by discovery and discussion toward improved financial decision making. (MBR)
Descriptors: Accounting, Administrators, Decision Making, Educational Games
Naturescope, 1986
Focuses on various aspects of mammal family life ranging from ways different species are born to how different mammals are raised. Learning activities include making butter from cream, creating birth announcements for mammals, and playing a password game on family life. (ML)
Descriptors: Educational Games, Elementary Education, Elementary School Science, Environmental Education
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