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Peer reviewedWynn, Martin; And Others – Simulation and Games, 1982
Describes an educational game which combines the case study method with gaming simulation to provide surveyor students with an awareness of the complexity of land administration. (JJD)
Descriptors: Case Method (Teaching Technique), Case Studies, Educational Games, Experiential Learning
Peer reviewedBrooker, Russell G. – Simulation and Games, 1983
Examines four simulation games used in higher education to teach the role of elections in promoting governmental responsibility, the effects of imperfect accountability on governmental policy, and ways to make governments more accountable. These games simulate interest group lobbying, political party formation, bureaucratic policy making, and…
Descriptors: Accountability, City Officials, Educational Games, Elections
Martin, Kathleen; Riordon, Tim – Computing Teacher, 1983
Four recent sources of classroom activities written by and for Logo teachers for use with young children are listed, and seven brief lesson plans suitable for introducing first-grade pupils to Logo are provided. Several educational computer games are included. (EAO)
Descriptors: Computer Assisted Instruction, Computer Literacy, Curriculum Guides, Educational Games
Peer reviewedBillinsky, Christyn – Top of the News, 1983
Examines four types of educational computer software promoting children's learning experiences--drill and practice, tutorial, simulation, games--noting characteristics and strengths and/or weaknesses of each. The LOGO computer language designed to teach mathematical concepts, logical thinking, and computer programing is discussed. Sixteen sources…
Descriptors: Computer Assisted Instruction, Computer Programs, Drills (Practice), Educational Games
Friel, Susan – Classroom Computer News, 1983
Provides a detailed description of Lemonade, a business game designed to introduce elementary and secondary students to the basics of business; i.e., problem solving strategies, hypothesis formulation and testing, trend analysis, prediction, comparative analysis, and effects of such factors as advertising and climatic conditions on sales and…
Descriptors: Business Education, Computer Assisted Instruction, Economics Education, Educational Games
Peer reviewedHorak, Virginia M.; Horak, Willis J. – Arithmetic Teacher, 1983
Activities noted cover: (a) Observation; (b) Classification; (c) Ordering; (d) Patterning; (e) Prenumber Concepts; and (f) Early Number Concepts. The variety of activities that can be done with buttons is seen as endless. Instructors are expected to be able to extend and adapt the material for individual classroom needs once they observe their…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Games
Pronin, Barbara – Instructor, 1983
Substitute teachers who know what to expect and how to handle difficulties perform a great educational service. Suggestions on how substitutes can introduce themselves, gain the respect of the class, and avoid discipline pitfalls are given. "Sub Surprises"--classroom games and other interesting activities that help motivate students--are listed.…
Descriptors: Class Activities, Classroom Techniques, Educational Games, Elementary Education
Peer reviewedBologna, Elaine M. – Arithmetic Teacher, 1982
Ideas are presented to help teachers bring some excitement into their classes and help children view mathematics as an enjoyable learning experience. It is felt that the introduction of the activities can help transform mathematics classes into true learning centers, lessen mathematics anxiety, and encourage increased student involvement. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Games, Instruction
Peer reviewedJones, Sue M. – Arithmetic Teacher, 1982
Games are promoted as useful tools that can become an integral part of the mathematics curriculum. Advantages to students and teachers are noted. Guidelines for the construction of games are provided and ways of incorporating games into a mathematics program are discussed. Active child involvement is seen as fundamental. (MP)
Descriptors: Basic Skills, Drills (Practice), Educational Games, Elementary Secondary Education
Peer reviewedGeller, Linda Gibson – Language Arts, 1982
Examines children's acquisition of language meaning through their use of homophony, riddles, and other word play. Discusses ways to encourage the study of meaning, using classroom techniques such as finding metaphorical relations among words and phrases, learning word origins, or studying naming strategies of other cultures. (HTH)
Descriptors: Child Language, Comprehension, Cultural Awareness, Educational Games
Peer reviewedTocci, Salvatore – Science Teacher, 1981
Describes ways that computer-assisted instruction (CAI) is used in a high school biology course, including: (1) mastery of specific objectives; (2) CAI as a self-check; (3) computer games; (4) laboratory simulations; (5) genetics instruction; (6) writing programs; and (7) remedial assistance and testing. (CS)
Descriptors: Biology, Computer Assisted Instruction, Educational Games, Genetics
Instructor, 1982
Described are six language arts games for elementary school students in the areas of grammar, mythology, debate, spelling (silent "e"), poetry, and classification (word lists). (CJ)
Descriptors: Classification, Debate, Educational Games, Elementary Secondary Education
Peer reviewedMedve, Richard J. – American Biology Teacher, 1980
Describes the first Biology Olympics for high school teams which took place at Slippery Rock State College, Pennsylvania. Individual events are described as well as the visitation day program for nonparticipants. (SA)
Descriptors: Academic Achievement, Biological Sciences, Competition, Educational Games
Peer reviewedChisholm, Thomas Alexander; Krishnakumar, Parameswar – Simulation and Games, 1981
Describes a study to determine the existence and extent of differences in the ways men and women perceive simulation exercises. From the data presented, it is concluded that there do seem to be important sex-based differences. Sixteen references are listed. (LLS)
Descriptors: Business Administration Education, Computer Assisted Instruction, Educational Games, Higher Education
Peer reviewedBarson, Alan – Arithmetic Teacher, 1982
Three basic game types are identified and described (formation, chase, and elimination). Examples are given of each of these types, as well as a chase-elimination game and a formation-elimination game. The ultimate game is viewed to be one which would combine all three strategies. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Enrichment Activities, Games


