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Shirts, R. Garry – Simulation and Games, 1989
Discussion of the development of simulation and games for education focuses on future growth in educational, business, and entertainment applications that will be made possible through personal computers and other electronic tools. Highlights include the importance of participation; interactive programs; authoring programs; the design process; and…
Descriptors: Authoring Aids (Programing), Computer Simulation, Design, Educational Games
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Dorn, Dean S. – Teaching Sociology, 1989
Reviews the literature in order to determine the usefulness of simulation games in today's classroom. Examines those activities involving persons rather than technology and emphasizes their use in sociology. Describes simulation games through a series of questions concerning their nature and lists those games which have received positive reviews.…
Descriptors: Annotated Bibliographies, Educational Games, Heuristics, Higher Education
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Smith, David; Segger, Sue – European Journal of Special Needs Education, 1986
A study using a computerized educational adventure game with children with severe learning disabilities validated the use of such materials within the developmental curriculum. It is suggested that use of mainstream software may help children with disabilities by replacing teacher expectations with expectations associated with normalcy. (MSE)
Descriptors: Computer Assisted Instruction, Educational Games, Foreign Countries, Instructional Effectiveness
DeRosa, Bill – Children and Animals, 1988
Provides a game to help develop the skill of estimating and making educated guesses. Uses facts about cows to explain some problems associated with the dairy industry. Includes cards and rules for playing, class adaptation procedures, follow-up activities, and availability of background information on humane concerns. (RT)
Descriptors: Dairy Farmers, Educational Games, Elementary School Science, Estimation (Mathematics)
Lee, James R. – Academic Computing, 1989
Discussion of the use of simulations to teach international relations (IR) highlights the Chinese House Game, a computer-based decision-making game based on Inter Nation Simulation (INS). Topics discussed include the increasing role of artificial intelligence in IR simulations, multi-disciplinary approaches, and the direction of IR as a…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Simulation
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Mellor, Chauncey J.; Vines, Elizabeth L. – Unterrichtspraxis, 1988
Describes an error-correction teaching and testing technique suitable for German grammar instruction at the intermediate and advanced level. Also, a card game which enables beginning German students to practice interrogative and imperative statements and to drill proper word placement and review vocabulary in context is described. (Author/CB)
Descriptors: Advanced Courses, Educational Games, Error Analysis (Language), German
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Cardenas, Karen Hardy – Hispania, 1995
Presents a classroom version of a popular television game designed to provide students with practice in listening comprehension and speaking as well as an opportunity to review numbers and names of objects in Spanish. (Author/CK)
Descriptors: Class Activities, Educational Games, Group Dynamics, Listening Comprehension
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Lahno, Bernd – Journal of Conflict Resolution, 1995
Contrary to assumptions of the supergame model, agents in exchange situations will normally not be perfectly informed about past behavior of their partners. Moreover, they will generally be in a position to choose their partners. The formal model of this article, reputation formation, attempts to take account of these facts. (JBJ)
Descriptors: Cooperation, Educational Games, Interpersonal Relationship, Mathematical Models
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Chahrour, Janet – Science Scope, 1994
Presents an activity using logic mystery stories that students solve by asking yes-or-no questions. Helps students discover the reasoning behind good questioning and provides for practice with instant feedback from the teacher. Includes sample stories. (MKR)
Descriptors: Educational Games, Junior High Schools, Logical Thinking, Problem Solving
Choy, Anita Y. – Kamehameha Journal of Education, 1995
Computer activities that combine education and entertainment make learning easy and fun for preschoolers. Computers encourage social skills, language and literacy skills, cognitive development, problem solving, and eye-hand coordination. The paper describes one teacher's experiences setting up a computer center and using computers with…
Descriptors: Computer Assisted Instruction, Computer Centers, Computer Uses in Education, Educational Games
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Richards, Janet C.; Gipe, Joan P. – Journal of Reading, 1995
Describes a game that helps middle grade students develop awareness of the five major ways authors present and tie content information together. (SR)
Descriptors: Content Area Reading, Content Area Writing, Educational Games, Intermediate Grades
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Bebbington, John; And Others – Green Teacher, 1995
Children can better understand the United Nations' role as a peacekeeper if they have some experience at it themselves. This activity for grades 4 to 6 demonstrates that the battles on the schoolground are not so different from those in the wider world. Includes a bingo gameboard and worksheet. (LZ)
Descriptors: Educational Games, Elementary Education, Environmental Education, Global Education
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Vogt, Kenneth D. – American Biology Teacher, 1995
A review of introductory college level and high school biology texts reveals that concepts and theories behind classification are usually poorly discussed. Suggests ways in which card games can be used to teach differences between the phenetic and phylogenetic approaches. (LZ)
Descriptors: Biology, Classification, Educational Games, Higher Education
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Livingston, Lori A.; And Others – Journal of Research on Computing in Education, 1992
Describes a study that was conducted to monitor the eye movement behaviors of microcomputer users working with an instructional game under varying color conditions. Eye movement is discussed; the computer software is explained; and implications of the results for further research and for courseware designers are suggested. (21 references) (LRW)
Descriptors: Adult Learning, Color, Computer Assisted Instruction, Computer Games
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Moffett, James; Wagner, Betty Jane – Language Arts, 1993
Argues that literacy teachers should take letter play seriously in conjunction with invented spelling to help their students learn how letters and sounds relate. (RS)
Descriptors: Beginning Reading, Beginning Writing, Educational Games, Elementary Education
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