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Smith, Martin H. – American Biology Teacher, 1992
Describes an educational game called "Population Blocks" that is designed to illustrate the concept of exponential growth of the human population and some potential effects of overpopulation. The game material consists of wooden blocks; 18 blocks are painted green (representing land), 7 are painted blue (representing water); and the remaining…
Descriptors: Biology, Ecology, Educational Games, Elementary Secondary Education
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Fitzgerald, William M.; Boyd, Jane U. – Arithmetic Teacher, 1994
Describes a number line created by fourth-grade students containing paper rectangles to represent the basic multiplication facts. The use of this number line can help students to understand factoring, prime and composite numbers, and beginning fraction concepts. (MKR)
Descriptors: Educational Games, Elementary School Mathematics, Grade 4, Mathematics Education
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Twale, Darla J. – Simulation & Gaming, 1991
Describes a prototype university, Southeast State University, which was created for a simulation game that uses an in-basket format to mix reality with role playing and case study to teach decision making, problem solving, and conflict resolution in higher education administration courses. (four references) (LRW)
Descriptors: Administrator Education, Case Studies, College Administration, Conflict Resolution
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Klein, James D.; Freitag, Eric – Journal of Educational Research, 1991
Researchers investigated the effects of an instructional game and supplemental reading on undergraduate students' motivation and performance. Two groups used either a worksheet or a board game to practice materials learned via lecture. The game significantly affected four motivational components (attention, relevance, confidence, and satisfaction)…
Descriptors: Academic Achievement, College Students, Educational Games, Higher Education
Wall, Kay; Scott, Margaret – Tower Review, 1990
Culturally based programs can help increase Native Americans' achievement in mathematics. Dice games are traditional to most tribes and are easily adapted to elementary mathematics and specific tribal customs. This article presents dice activities for primary (K-3) and intermediate (4-6) grades. (SM)
Descriptors: American Indian Culture, American Indians, Class Activities, Cultural Influences
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Yao, Tao-chung; McGinnis, Scott – Journal of the Chinese Language Teachers Association, 1990
Describes five games for learning Chinese at the elementary and intermediate levels, focusing on the development of such skills as listening, reading, and speaking. The brief descriptions specify group size and necessary equipment. (CB)
Descriptors: Chinese, Educational Games, Learning Activities, Listening Skills
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Andrews, Ian A. – Canadian Social Studies, 1993
Presents a wordfind puzzle game based on multilingualism in Canada. Includes languages of European and Asian derivation only. (CFR)
Descriptors: Class Activities, Cultural Pluralism, Educational Games, Ethnic Groups
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Hildebrandt, Carolyn – Teaching Children Mathematics, 1998
Presents educational games to promote mathematical reasoning and problem solving in the primary grades. Children take charge of their learning and create exciting challenges for one another. (ASK)
Descriptors: Division, Educational Games, Mathematics Activities, Mathematics Instruction
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Kafai, Y. B.; Franke, M. L.; Shih, J. C.; Ching, C. C. – International Journal of Computers for Mathematical Learning, 1998
Proposes and analyzes game design as a learning environment for students and teachers to build upon and challenge their existing understandings of mathematics,to engage in relevant and meaningful learning contexts, and to develop connections among mathematical ideas and real-world contexts. Contains 55 references. (Author/ASK)
Descriptors: Computer Uses in Education, Educational Games, Educational Technology, Fractions
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Update on Law-Related Education, 1998
Provides a crossword puzzle with twelve across and down clues that addresses the various facts and concepts about the First Amendment and related issues that were discussed throughout this issue of "Update on Law-related Education." Explains that students should ponder the information they learned in order to complete the puzzle. (CMK)
Descriptors: Civil Liberties, Constitutional Law, Educational Games, Freedom
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Fones, Shelley White – Science Scope, 2000
Recommends strategies to engage students in science tasks including match games, scavenger hunts, and science songs. Uses an interdisciplinary approach in the science activities. (YDS)
Descriptors: Educational Games, Elementary Education, Interdisciplinary Approach, Language Skills
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Shi, Yixun – Teaching Mathematics and Its Applications, 2000
Presents a game in which if player is playing a match of this game with an opponent, at each step in the game he has to decide whether to continue or to stop. Helps students to develop a strategy for making such a decision based on the expected gain and related probabilities. (Author/ASK)
Descriptors: Computer Uses in Education, Educational Games, Mathematical Applications, Mathematics Activities
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Holbrook, Edna L. – Mathematics Teaching in the Middle School, 1998
Presents a modified version of the Wheel of Fortune game for mathematics classrooms that engages students in solving equations by using formal and informal methods. Encourages mental computation and estimation. (ASK)
Descriptors: Algebra, Computation, Educational Games, Estimation (Mathematics)
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Barta, James; Schaelling, Diane – Teaching Children Mathematics, 1998
Presents native American counting games. Argues that games involve a great deal of mathematics, so much so that play is easily one of the six "universal mathematics activities" of all cultures and mathematics is a vital aspect of culture. Concludes that students and teachers alike learn a great deal from creating and playing culturally relevant…
Descriptors: American Indian Culture, Cultural Influences, Culturally Relevant Education, Educational Games
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Willoughby, Stephen S. – Mathematics Teaching in the Middle School, 1997
Describes several activities and games that provide an introduction to the concept of function. Suggests that experiences should depend more on students' experiences and understanding and less on the memorization of unmotivated conventions with abstract symbols. Includes activities for a calculator as a function machine, composite functions, and…
Descriptors: Calculators, Educational Games, Functions (Mathematics), Graphs
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