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Tingstrom, Daniel H.; Sterling-Turner, Heather E.; Wilczynski, Susan M. – Behavior Modification, 2006
The Good Behavior Game (GBG), a type of interdependent group-oriented contingency management procedure, was first introduced in 1969 and has been used with overwhelming success in classrooms and other settings. Since its inception, the "game" has utilized team competition and peer influence combined with reinforcement procedures. It has been found…
Descriptors: Contingency Management, Peer Influence, Reinforcement, Behavior Change
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Sarason, Yolanda; Banbury, Catherine – Journal of Management Education, 2004
University faculty are increasingly called on to be less of a sage on the stage and more a guide on the side. This discussion introduces the underlying philosophy and assumptions of active learning theory. With this shift in pedagogical philosophy, there has been an increasing call for tools that actively engage students in the learning process. A…
Descriptors: Learning Theories, Active Learning, Teaching Methods, Educational Philosophy
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Gachter, Simon; Thoni, Christian; Tyran, Jean-Robert – Journal of Economic Education, 2006
Instructors can use a computerized experiment to introduce students to imperfect competition in courses on introductory economics, industrial organization, game theory, and strategy and management. In addition to introducing students to strategic thinking in general, the experiment serves to demonstrate that profits of a firm fall as the number of…
Descriptors: Economics Education, Microeconomics, Competition, Experiments
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Wiest, Lynda R. – Australian Primary Mathematics Classroom, 2006
Games are among the many types of activities that can be used to help promote number sense. Chosen and used wisely, games encourage learning and motivate many students to grasp concepts more quickly and fully. This article describes a popular and easy-to-implement number sense game--called Digits and Dice--most commonly used in conjunction with…
Descriptors: Number Concepts, Numeracy, Manipulative Materials, Educational Games
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McGreal, Rory; Anderson, Terry – International Journal of Distance Education Technologies, 2007
A principal characteristic of the Canadian experience with e-learning is the uniquely Canadian feature of provincial jurisdiction over education. Canada is the only country that does not have a national department or ministry of education. Therefore, any investigation of e-learning in Canada must focus more on specific provincial initiatives in…
Descriptors: Foreign Countries, Electronic Learning, Consortia, Virtual Universities
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Willett, Rebekah – Learning, Media and Technology, 2007
This article focuses on data collected from a project called "Shared Spaces: Informal Learning and Digital Cultures". The project aimed to build links between young peoples' leisure and learning experiences, by engaging with the content and styles of learning connected with digital cultures in homes and community centres. The article focuses on…
Descriptors: Educational Technology, Informal Education, Constructivism (Learning), Computer Uses in Education
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Rule, Audrey C. – Early Childhood Education Journal, 2007
This guest editorial describes ways teachers can use guessing games about an unknown item in a "mystery box" to help children improve their abilities to listen to others, recall information, ask purposeful questions, classify items by class, make inferences, synthesize information, and draw conclusions. The author presents information…
Descriptors: Learning Strategies, Cognitive Processes, Attention Span, Inferences
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Rosenbaum, Eric; Klopfer, Eric; Perry, Judy – Journal of Science Education and Technology, 2007
The learning of science can be made more like the practice of science through authentic simulated experiences. We have created a networked handheld Augmented Reality environment that combines the authentic role-playing of Augmented Realities and the underlying models of Participatory Simulations. This game, known as Outbreak @ The Institute, is…
Descriptors: Science Education, Educational Games, Experiential Learning, Simulated Environment
Curriculum Review, 2007
This article features the website materials devoted to the latest federal guidelines, called MyPyramid at: www.mypyramid.gov, which is developed by the United States Department of Agriculture's Food and Nutrition Service. While this site can be helpful to a host of health professionals, it also contains valuable information that may help K-6…
Descriptors: Worksheets, Instructional Materials, Physical Activities, Nutrition Instruction
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Cameron, Ian; Crosthwaite, Caroline; Norton, Christine; Balliu, Nicoleta; Tadé, Moses; Hoadley, Andrew; Shallcross, David; Barton, Geoff – Advances in Engineering Education, 2008
This work presents a unique education resource for both process engineering students and the industry workforce. The learning environment is based around spherical imagery of real operating plants coupled with interactive embedded activities and content. This Virtual Reality (VR) learning tool has been developed by applying aspects of relevant…
Descriptors: Engineering Education, Industry, Electronic Learning, Simulated Environment
Project Tomorrow, 2008
Speak Up 2007 provided online surveys for K-12 students, teachers, parents (in English and Spanish) and for the first time, school leaders, defined as school principals, technology coordinators, district administrators and school board members. In addition to asking foundational questions about technology use, 21st century skills and schools of…
Descriptors: Educational Technology, Principals, Electronic Learning, Online Courses
Basic Skills Agency, 2008
This publication contains a series of sessions developed and used by Newcastle City Council Family Learning Service and now published to share practice. The sessions were developed specifically to support "Skills for Life" tutors to deliver the adult literacy and numeracy curricula but can also be used by other practitioners. There are…
Descriptors: Foreign Countries, Consumer Education, Basic Skills, Multiple Literacies
Taylor, Beverley A. P.; And Others – 1994
This document is a collection of some of the physics activities used in the Teaching Science with TOYS professional development program for teachers. The TOYS activities have been compiled into this document as a resource for teachers who want to use toy-based physical science activities in the classroom. The activities do not assume any…
Descriptors: Educational Games, Elementary Secondary Education, Hands on Science, Learning Activities
Sarquis, Jerry L.; And Others – 1995
This document is a collection of some of the chemistry activities used in the Teaching Science with TOYS professional development program for teachers. The TOYS activities have been compiled into this document as a resource for teachers who want to use toy-based physical science activities in the classroom. The activities do not assume any…
Descriptors: Chemistry, Educational Games, Elementary Secondary Education, Hands on Science
Cotton, Eileen Giuffre – 1996
Presenting a wide array of Internet addresses and sample lessons, this book shows how teachers can integrate the Internet into their K-12 curriculum to actively involve students. The ideas and lessons in the book help students to communicate with people in faraway places; gather information from around the globe; develop sophisticated research…
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Fables
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