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Sormunen, Carolee – Delta Pi Epsilon Journal, 1986
This study compared two software programs for teaching keyboarding to students in grades four, five, and six and compared speed achievement when students were grouped by sex. One program was an educational game. The other used traditional psychological motor skill development theory as applied to typewriting instruction. Results are reported and…
Descriptors: Academic Achievement, Computer Software, Educational Games, Elementary Education
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Cunningham, J. Barton – Simulation and Games, 1984
Clarifies appropriateness of certain simulation approaches by distinguishing between different types of simulations--experimental, predictive, evaluative, and educational--on the basis of purpose, assumptions, procedures, and criteria for evaluating. The kinds of questions each type best responds to are discussed. (65 references) (MBR)
Descriptors: Classification, Comparative Analysis, Design Requirements, Educational Games
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Snider, Alfred C. – Journal of the American Forensic Association, 1984
Views gaming from a communication perspective. Reviews the major benefits of gaming and relates them specifically to academic debate. (PD)
Descriptors: Communication (Thought Transfer), Debate, Educational Games, Game Theory
Saunders, Danny – Simulation/Games for Learning, 1985
Discusses factors contributing to participant reluctance in role playing--isolation of role play from the curriculum; lack of interest because of perceived irrelevance to social psychological themes; and acting anxiety. A two-step design which involves gradual role play introduction and observation by reluctant participants is suggested as a…
Descriptors: Anxiety, Educational Games, Instructional Design, Interpersonal Relationship
Bell, Irene Wood – School Library Media Activities Monthly, 1986
Outlines steps to follow in construction of educational games (theme, purpose, grade level, players, format, method of checking, designing materials, players' roles, procedures and time, trial run, evaluation). Discussion covers motivation, feedback, interaction, competition and cooperation, position and self-image, gaining information and using…
Descriptors: Educational Games, Elementary Secondary Education, Instructional Design, Instructional Materials
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Moser, Louise E. – Computers and Education, 1983
Describes a package of computer programs developed to implement an oil exploration game that gives undergraduate students practical experience in applying theoretical principles of petroleum geology. The programs facilitate management of the game by the instructor and enhance the learning experience. (Author/MBR)
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Simulation, Educational Games
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Thompson, Charles S.; Van de Walle, John – Arithmetic Teacher, 1984
Activities are given for solving verbal subtraction problems. Take-away and comparison situations are described, and three levels of activities to model the situations are given: one involving concrete materials and verbal descriptions; the second with these plus written symbols; and the third encouraging mental images. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Manipulative Materials
Kreidler, William J. – Instructor, 1984
Techniques are presented that can help teachers resolve conflicts that arise in the classroom. Strategies are outlined for working out differences among students or between the teachers and a student and for fostering cooperative attitudes among the children. (PP)
Descriptors: Classroom Techniques, Conflict Resolution, Cooperation, Educational Games
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Ockenga, Earl – Arithmetic Teacher, 1976
Calculator activities and games are described for the topics of computation and estimation, measurement and geometry, functions, and problem solving and applications. (DT)
Descriptors: Calculators, Computation, Educational Games, Electronic Equipment
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Ball, Howard G. – Elementary School Journal, 1976
Defines and discusses instructional games in terms of their uses in education. Nine categories are suggested for assessing games: instructional development, skills development, perceptual development, development of social awareness, pupil's readiness, use, design quality, adaptability, and flexibility and validation. (MS)
Descriptors: Class Activities, Cognitive Development, Design, Educational Games
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Place, Daniel R. – Social Studies Review, 1976
Maintains that simulation games in social studies education are successful because they combine factual content, skills development, and experience in decision making. The five simulations described are Explorers I, River City, Boxcars, The Union Divides, and Starpower. (Author/DB)
Descriptors: Class Activities, Educational Games, Educational Media, Elementary Secondary Education
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Heintz, Ruth E. – Mathematics Teacher, 1977
A game simulating a probability problem is described. Modifications of the game are discussed. (DT)
Descriptors: Class Activities, College Mathematics, Educational Games, Games
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Erickson, Robert – Mathematics Teacher, 1977
A game for working on number skills is described. (DT)
Descriptors: Basic Skills, Class Activities, Educational Games, Elementary Secondary Education
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Smith, Karl D. – Science and Children, 1977
Explains an upper elementary game of tag that illustrates energy flow in food webs using candy bars as food sources. A follow-up field trip to a river and five language arts projects are also suggested. (CS)
Descriptors: Ecology, Educational Games, Elementary Education, Elementary School Science
Smith, Janice Marie – Health Education (Washington D.C.), 1976
Classroom games involving choices of nutritious foods can develop a child's concept of good eating habits. (JD)
Descriptors: Class Activities, Early Childhood Education, Eating Habits, Educational Games
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