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Peer reviewedMattleman, Marciene – Reading Teacher, 1972
Descriptors: Class Activities, Class Organization, Classification, Educational Games
Peer reviewedGodsave, Bruce F. – Arithmetic Teacher, 1971
Describes three classroom games for elementary school mathematics. Two are geoboard activities using a coordinate system; the third combines a knowledge of number facts with a game of tag. (RS)
Descriptors: Class Activities, Educational Games, Educational Media, Elementary School Mathematics
Reisener, Helmut – Englisch, 1971
Descriptors: Childrens Games, Educational Games, Elementary Education, Elementary School Students
Stoll, Clarice – Media and Methods - Explorations in Education, 1970
Includes a descriptive list of recommended, readily-available simulation games for classroom use, including publishers' addresses; appears as Part I of a two-part supplement on simulation games. (Editor/RD)
Descriptors: Class Activities, Decision Making, Discussion (Teaching Technique), Educational Games
Peer reviewedMiller, Wilma H. – New England Reading Association Journal, 1970
Descriptors: Educational Games, Individual Activities, Individualized Reading, Intermediate Grades
Rogers, Virginia M. – Soc Educ, 1970
Descriptors: Decision Making Skills, Educational Games, Educational Media, Elementary School Teachers
Peer reviewedKrulik, Stephen; Rudnick, Jesse A. – Arithmetic Teacher, 1983
Teachers should consider using strategy games to introduce students to problem solving in an enjoyable way. Advantages of games, criteria, games and variations to use, and classroom organization are each discussed. (MNS)
Descriptors: Class Activities, Class Organization, Educational Games, Elementary Education
Hines, Sandra N. – Educational Computer, 1983
Describes a study conducted with six pupils using Apple II Plus microcomputers and LOGO to determine whether five year olds can perform simple computer programing. This report describes the introductory educational games and activities, the pre- and posttests, some general findings, and possible implications for the teaching of problem-solving…
Descriptors: Computer Graphics, Early Childhood Education, Educational Games, Instructional Materials
Peer reviewedBright, George W.; And Others – School Science and Mathematics, 1983
Students in seven grade six and eight grade eight classes were involved in this study in which the effect of two versions of the "Mastermind" game on logical reasoning were compared. No differential effects on test performance were found, nor did playing the games promote improved formal reasoning skills. (MNS)
Descriptors: Cognitive Processes, Educational Games, Educational Research, Elementary Secondary Education
Peer reviewedBirnbaum, Robert – Simulation and Games, 1982
Identifies existing game and simulation resources that can be used by faculty in graduate programs in the field of higher education to provide students with experiential learning. Games and simulations are presented in three categories: organization and administration, budget and finance, and curriculum planning. (JJD)
Descriptors: Educational Games, Experiential Learning, Higher Education, Learning Activities
Peer reviewedPlummer, Charles M. – Simulation and Games, 1982
Describes a field test of Future School, an educational game which attempts to effect behavior change by first changing attitudes during a simulated experience. Discussion of simulations and games to achieve attitude change is included. (JJD)
Descriptors: Attitude Change, Behavior Change, Change Strategies, Educational Games
Olds, Henry F. Jr – Classroom Computer News, 1982
Reviews "Dueling Digits," an arcade-style computer game, in which the player creates mathematical equations. Discusses features of the program, educational value, design quality, documentation, and ease of use. Tested on Apple II/Apple II-Plus, the program (requiring 48K, disk drive and game paddles/joystick) is rated as an excellent…
Descriptors: Computer Graphics, Computer Programs, Educational Games, Elementary School Mathematics
Peer reviewedEllington, Henry; And Others – Impact of Science on Society, 1982
Three different simulation and gaming techniques are described in detail as examples of exercises that provide education through science, demonstrating how science and technology fit into the broad political, social, and environmental context. These games and simulations also cultivate useful skills and desirable attitudes. (Author/JN)
Descriptors: College Science, Educational Games, Environmental Education, Games
Peer reviewedHendrickson, James M. – Canadian Modern Language Review, 1983
Thirty classroom-tested activities are presented for motivating students to communicate orally in any foreign language. For each activity, the following information is provided: level, purpose, materials, procedure, and source. Variations and follow-up activities are also suggested. (Author/AMH)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Learning Activities
Kearsley, Greg; Hunter, Beverly – High Technology, 1983
Reviews such computer assisted instructional techniques as simulations, tutorials, and educational games, suggesting that educational software and computer-literate teachers are needed before electronic education becomes pervasive. Additional areas addressed include programming languages, providing sample BASIC, LOGO, SMALLTALK, and SOPHIE…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Oriented Programs, Computer Programs


