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Kokkinos, Constantinos M.; Stavropoulos, George; Davazoglou, Aggeliki – Teacher Development, 2016
The Stressors about Practicum Inventory, a self-report measure of perceived stressors about the practicum, was designed to provide those responsible for the training of primary school teachers with an informative, inexpensive and psychometrically sound tool. The present study describes the development and validation of the 94-item inventory in a…
Descriptors: Foreign Countries, Student Teachers, Practicums, Stress Variables
Rienties, Bart; Giesbers, Bas; Lygo-Baker, Simon; Ma, Hoi Wah Serena; Rees, Roger – Interactive Learning Environments, 2016
After a decade of virtual learning environments (VLEs) in higher education, many teachers still use only a minimum of its affordances. This study looked at how academic staff interacted with a new and unknown VLE in order to understand how technology acceptance and support materials influence (perceived and actual) task performance. In an…
Descriptors: Virtual Classrooms, Technological Literacy, Pedagogical Content Knowledge, Control Groups
van Kuijk, Mechteld F.; Deunk, Marjolein I.; Bosker, Roel J.; Ritzema, Evelien S. – School Effectiveness and School Improvement, 2016
In this paper, we investigated whether student reading comprehension could be improved with help of a teacher Professional Development (PD) program targeting goals, data use, and instruction. The effect of this PD program on 2nd- and 3rd-grade student achievement was examined using a pretest-posttest control group design. Applying propensity score…
Descriptors: Faculty Development, Control Groups, Reading Achievement, Scores
Olson, Carol H.; Henry, Diana A.; Kliner, Ashley Peck; Kyllo, Alissa; Richter, Chelsea Munson; Charley, Jane; Whitcher, Meagan Chapman; Reinke, Katherine Roth; Tysver, Chelsay Horner; Wagner, Lacey; Walworth, Jessica – Journal of Occupational Therapy, Schools & Early Intervention, 2016
This pre- and posttest multiple-case study examined the effectiveness and usability of the Sensory Processing Measure-Preschool Quick Tips (SPM-P QT) by key stakeholders (parents and teachers) for implementing data-driven intervention to address sensory processing challenges. The Sensory Processing Measure-Preschool (SPM-P) was administered as an…
Descriptors: Preschool Education, Preschool Children, Early Childhood Education, Data
Armier, David Des, Jr.; Shepherd, Craig E.; Skrabut, Stan – College Teaching, 2016
Gamification incorporates game-elements in non-gaming situations to enhance student engagement and desired behavior. This study examined participant's willingness to take part in gamified activities where reward systems were not directly tied to course grades. Participants enrolled in a technology integration course for preservice teachers, were…
Descriptors: Educational Games, Learner Engagement, Assignments, Rewards
Pavez, José M.; Vergara, Claudia A.; Santibañez, David; Cofré, Hernán – Science & Education, 2016
A number of authors have recognized the importance of understanding the nature of science (NOS) for scientific literacy. Different instructional strategies such as decontextualized, hands-on inquiry, and history of science (HOS) activities have been proposed for teaching NOS. This article seeks to understand the contribution of HOS in enhancing…
Descriptors: Foreign Countries, Professional Development, Science Teachers, Biology
Staecker, Emma; Puett, Eli; Afrassiab, Shayda; Ketcherside, Miranda; Azim, Sabiya; Rhodes, Darson; Wang, Anna – Professional School Counseling, 2016
A school-community partnership team implemented an aggression management curriculum in an afterschool program as an early-intervention strategy at the upper elementary level. Although statistically significant differences in physical or psychological aggression were not found, the partnership team gained a better understanding of evidence-based…
Descriptors: After School Programs, Aggression, Elementary School Students, Program Effectiveness
Yang, Jie Chi; Quadir, Benazir; Chen, Nian-Shing – Journal of Educational Computing Research, 2016
A growing number of studies have been conducted on digital game-based learning (DGBL). However, there has been a lack of attention paid to individuals' self-efficacy and learning performance in the implementation of DGBL. This study therefore investigated how the badge mechanism in DGBL enhanced users' self-efficacy in the subject domain of…
Descriptors: Self Efficacy, Second Language Learning, English (Second Language), Quasiexperimental Design
De Naeghel, Jessie; Van Keer, Hilde; Vansteenkiste, Maarten; Haerens, Leen; Aelterman, Nathalie – Journal of Educational Research, 2016
Responding to the declining trend in reading motivation in and beyond the elementary school years, the authors aimed to enhance late-elementary school students' autonomous reading motivation. Toward this end, the authors evaluated the influence of a teacher professional development grounded in self-determination theory on fifth-grade students' (n…
Descriptors: Elementary School Students, Faculty Development, Workshops, Reading Motivation
Foster, Matthew E.; Anthony, Jason L.; Clements, Doug H.; Sarama, Julie; Williams, Jeffrey M. – Journal for Research in Mathematics Education, 2016
This study evaluated the effects of a mathematics software program, the Building Blocks software suite, on young children's mathematics performance. Participants included 247 Kindergartners from 37 classrooms in 9 schools located in low-income communities. Children within classrooms were randomly assigned to receive 21 weeks of computer-assisted…
Descriptors: Mathematics Education, Arithmetic, Kindergarten, Computer Assisted Instruction
Muñoz, Karla; Noguez, Julieta; Neri, Luis; Mc Kevitt, Paul; Lunney, Tom – Educational Technology & Society, 2016
Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven…
Descriptors: Educational Games, Psychological Patterns, Models, Academic Achievement
Kontas, Hakki – Journal of Education and Learning, 2016
The purpose of this study is to investigate the effect of manipulatives (concrete learning materials) both on the academic achievement of secondary school students in mathematics and on their attitudes towards mathematics. Pretest-posttest control group experimental model, which is one of the quasi-experimental research designs, was used in the…
Descriptors: Mathematics Instruction, Manipulative Materials, Secondary School Mathematics, Secondary School Students
Chen, Howard Hao-Jan; Wu, Jian-Cheng; Yang, Christine Ting-Yu; Pan, Iting – Computer Assisted Language Learning, 2016
The development of collocational knowledge is important for foreign language learners; unfortunately, learners often have difficulties producing proper collocations in the target language. Among the various ways of collocation learning, the DDL (data-driven learning) approach encourages the independent learning of collocations and allows learners…
Descriptors: Chinese, Phrase Structure, Second Language Learning, Computational Linguistics
Using Positive Visual Stimuli to Lighten the Online Learning Experience through in Class Questioning
Lai, Chia-Hung; Liu, Ming-Chi; Liu, Chia-Ju; Huang, Yueh-Min – International Review of Research in Open and Distributed Learning, 2016
Using in-class questions is an efficient instructional strategy to keep abreast of the state of student learning in a class. Some studies have found that discussing in-class questions in synchronous learning is helpful. These studies demonstrated that synchronous questions not only provide students with timely feedback, but also allow teachers to…
Descriptors: Online Courses, Visual Stimuli, Diagnostic Tests, Anxiety
Istenic Starcic, Andreja; Cotic, Mara; Solomonides, Ian; Volk, Marina – British Journal of Educational Technology, 2016
A significant criticism made of preservice teacher education is that it fails to prepare teachers in such a way that they would feel confident in the use of information and communication technology (ICT) in teaching, despite the assumed digital literacy of student-teachers and the children they will eventually teach. New technologies have enabled…
Descriptors: Electronic Learning, Story Telling, Mathematics Education, Preservice Teachers

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