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Winkeljohn, Dorothy R.; Earl, Robert D. – Science Activities, 1982
Describes a game for grades three-six designed to demonstrate the interdependence between living things and the physical factors of their environment. Although instructions (including preparing game cards) are provided related to a pond, the game adapts to other environments such as a field, woodland, or desert. (Author/JN)
Descriptors: Biological Sciences, Ecology, Educational Games, Elementary Education
Tuning, William A. – Journal of Physical Education and Recreation, 1981
The 1980 Morley Olympics at May Morley Elementary School is an example of a successful special event in which sport served as the launching pad for an interdisciplinary educational experience. Teachers developed special classroom activities featuring the Olympic Games. Students registered as competitors from several countries. (JN)
Descriptors: Athletics, Competition, Creative Writing, Current Events
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Dickerson, Dolores Pawley – Reading Teacher, 1982
Reveals that games, especially active ones, can help teach sight vocabulary to Black first grade remedial readers. (FL)
Descriptors: Black Youth, Educational Games, Grade 1, Primary Education
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Richie, June Rose – Clearing House, 1979
This article presents a rationale for using newspaper comics and cartoons as instructional materials to foster language skills, career skills, values clarification, and critical thinking. It provides ideas for creating games and learning activity packages (LAPs) based on comic strips. (SJL)
Descriptors: Cartoons, Comics (Publications), Educational Games, Elementary Secondary Education
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Hossman, Curtis; Haley, David T. – Elementary School Guidance and Counseling, 1980
There is a growing interest in "game" approaches in elementary school guidance programs as a means of using experiential learning. Several game approaches, four in career education and one in parent education, are described. (Author/CC)
Descriptors: Career Awareness, Career Education, Educational Games, Elementary Education
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Ludeman, Clinton; Sevier, Bonnie – Arithmetic Teacher, 1982
Multivision is designed to practice simple multiplication and division with one-digit numbers, and is played similarly to Sorry. Fraction Monopoly was designed to assist in practicing addition and subtraction skills with fractions, along with recognizing basic parts and matching numerals with pictorial representations, and is similar to Monopoly.…
Descriptors: Drills (Practice), Educational Games, Elementary Education, Elementary School Mathematics
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Tucker, Benny F. – Arithmetic Teacher, 1981
Six versions of the card game "Concentration" are described using cards from a teacher-made deck. (MP)
Descriptors: Drills (Practice), Educational Games, Elementary Education, Elementary School Mathematics
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Mathematics Teacher, 1981
Two teaching ideas are shared. The first deals with a game called "Mathardy," which is similar to the old television show "Jeopardy," and which can be adapted to nearly any age and subject matter. The second idea deals with probability graphs of data from a basketball team. (MP)
Descriptors: Drills (Practice), Educational Games, Graphs, Mathematics Education
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Bredemeier, Mary E.; Greenblat, Cathy Stein – Simulation and Games, 1981
Concludes that, as yet, there is no theoretically based taxonomy of games with clear theory about what aspects of games are expected to have what sorts of distinct effects on what sorts of students, for what reasons. Forty-five references are listed. (Author/LLS)
Descriptors: Classroom Environment, Educational Games, Evaluation Criteria, Evaluation Needs
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Atman, Kathryn S.; Blais, Jeffrey – Social Studies Journal, 1981
Explores the relationship between current events instruction and economics education and explains how teachers can stress the relationship between these two areas of study and increase students' interest in and understanding of both areas. Suggests how to use a current events game ("The Interwoven Web") to provide important learning experiences…
Descriptors: Concept Teaching, Current Events, Economics Education, Educational Games
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Bright, George W.; And Others – Journal of Educational Research, 1981
The game "Order Out", which uses manipulative and pictorial aids, is effective in teaching the ordering of common fractions. The use of manipulative or pictorial aids during instruction did not significantly affect achievement. Gender-related achievement trends were observed. (CJ)
Descriptors: Academic Achievement, Educational Games, Elementary School Mathematics, Fractions
Rouquairol, Pierre – Francais dans le Monde, 1980
Reports on an experiment involving university level foreign students and using construction kits to test their ability to write technical instructions. Students worked in small groups at different kits, with the objective of producing verbalizations of assembly diagrams accurately enough to enable others to repeat the construction process without…
Descriptors: Educational Games, Foreign Students, French, Group Activities
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Giambrone, Tom – Mathematics Teacher, 1980
A card game designed to review and drill the translation of algebraic sentences into spoken sentences and vice versa is presented. The game was originally designed for low-ability ninth-grade algebra students. (MP)
Descriptors: Algebra, Basic Skills, Drills (Practice), Educational Games
Moss, R. James – Community College Social Science Journal, 1980
Describes the successful use of simulations of the Versailles Conference and the Congress of Vienna to encourage active student involvement in recreating the past. Examines student attitudes toward the simulation technique and provides a selected bibliography of items dealing with simulation and games. (JP)
Descriptors: Annotated Bibliographies, Class Activities, Community Colleges, Course Evaluation
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Weinstein, Pauline Smith – Arithmetic Teacher, 1980
Discussed is how to design and construct gameboards to reinforce the numerous but varied concepts and skills taught to students from kindergarten through eighth grade. Also discussed is how a game might be designed to reinforce a particular concept or skill such as telling time or addition facts. (Author/TG)
Descriptors: Class Activities, Construction (Process), Design, Educational Games
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