Publication Date
| In 2026 | 0 |
| Since 2025 | 217 |
| Since 2022 (last 5 years) | 1189 |
| Since 2017 (last 10 years) | 2911 |
| Since 2007 (last 20 years) | 5032 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 990 |
| Students | 129 |
| Researchers | 88 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 19 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 156 |
| Australia | 150 |
| Canada | 105 |
| Spain | 85 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 73 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
Peer reviewedGrieshop, James I.; Grajales-Hall, Myriam; Ortiz, Lupe – California Agriculture, 1998
A Spanish-language program was developed to educate California migrant farmworker families about motor vehicle safety using a bingo-like game similar to one popular in Mexico. The game disseminated safe-driving information in weekly bilingual newspapers and on Spanish radio and television. Assessments suggest that the media campaigns favorably…
Descriptors: Audience Response, Community Education, Driver Education, Educational Games
Peer reviewedWhite, Keith; Hohn, Robert; Tollefson, Nona – Journal of Research in Childhood Education, 1997
Studied goal setting by elementary students by utilizing a strategy of psychomotor and academic games. No grade level differences were observed; however, proportionally more second- through fourth-grade girls and fifth-grade boys were classified as realistic goal setters. Concludes elementary students can set realistic goals in academic and…
Descriptors: Academic Achievement, Childrens Games, Educational Games, Educational Objectives
Peer reviewedOwens, Katharine D.; And Others – Science Scope, 1997
Discusses the use of games in the science classroom as a productive, motivating tool. Presents games that require abstract thinking and that change potentially boring exercises into challenging competitions. (JRH)
Descriptors: Educational Games, Educational Strategies, Junior High Schools, Middle Schools
Peer reviewedLannen, Brian – Australian Mathematics Teacher, 1996
Describes a game originally published by the Australian Association of Mathematics Teachers (AAMT) as a chance and data activity. Includes a variety of modifications and extensions of the board game, and a discussion on the use of an empirical approach as an access issue. (DDR)
Descriptors: Arithmetic, Discovery Learning, Educational Games, Elementary Secondary Education
Peer reviewedNoone, Emeric T., Jr. – Mathematics Teacher, 2000
Proposes lotto games as a source of problems and exercises for classroom activities as well as applications of basic probability concepts in a practical setting which leads to a greater understanding of the remote chance anyone has of winning a lottery game. (KHR)
Descriptors: Calculators, Computer Uses in Education, Educational Games, Expectation
Peer reviewedAppelbaum, Elizabeth Berman – Mathematics Teacher, 2000
Describes a simulation using dice-tossing students in a population cluster to model the growth of cancer cells. This growth is recorded in a scatterplot and compared to an exponential function graph. (KHR)
Descriptors: Educational Games, Graphs, Interdisciplinary Approach, Mathematical Concepts
Peer reviewedO'Toole, Mitch – Australian Science Teachers Journal, 1993
Addresses the use of computer simulation games and how they can be tailored to fit particular units of study in secondary science education. Focuses on scripted role play simulations and specific purpose simulations. (DDR)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games
Peer reviewedStanley, Denise L. – Journal of Economic Education, 2001
Presents a simple exercise to demonstrate how initial property distribution can affect final wealth patterns in developing areas of the world. Employs a variant of the Monopoly board game. Engages students in role playing different members of a market where each faces different rules of credit access and salary patterns. (RLH)
Descriptors: College Curriculum, Developing Nations, Economics Education, Educational Games
Peer reviewedHansen, Martin – Mathematics in School, 1991
Presented is a game using different types of dominoes that represents growth of seeds from the beginning of the universe. Included are diagrams of the types of seeds, instructions, and examples of the game play. (KR)
Descriptors: Biology, Educational Games, Geometry, Instructional Materials
Armstrong, Bev – KIND Teacher, 1990
Presented are the instructions and suggested variations on a card game designed to help children learn to match shapes. A set of cards which may be photocopied for use are included. (CW)
Descriptors: Animals, Cognitive Development, Educational Games, Elementary Education
Peer reviewedGotsch, Margaret; Harris, Shannon – Science and Children, 1990
Described is a backyard activity that can be used to introduce children to the divisions of the plant and animal kingdoms in their local environment. Preparation, procedures and followup are discussed. Background information on taxonomy and two activity cards are provided. (CW)
Descriptors: Animals, Botany, Classification, Educational Games
Peer reviewedSundar, Viji K. – Mathematics Teacher, 1989
Illustrates an activity used in the classroom to reteach previously learned concepts, to review a unit, to introduce a vocabulary, to practice estimation, or to improve number sense. Provides three sets of game cards and explains how to use them. (YP)
Descriptors: Educational Games, Mathematical Concepts, Mathematical Vocabulary, Mathematics
Peer reviewedShubik, Martin – Simulation and Games, 1989
Discusses the history and development of gaming and suggests possible future developments. Highlights include models, simulations, and games; the use of games in the military, in social sciences, in business, and in education; the impact of computers on gaming; and the relationship among gaming, game theory, and social psychology. (LRW)
Descriptors: Computer Games, Educational Games, Futures (of Society), Game Theory
Peer reviewedButler, J. Thomas – TechTrends, 1988
Discusses the effectiveness of the use of simulations and games as alternative approaches to learning. Criteria for evaluating games and simulations for use in the classroom are given, and steps involved in the design of simulations and nonsimulation games are described. (LRW)
Descriptors: Educational Games, Evaluation Criteria, Instructional Design, Instructional Effectiveness
Peer reviewedWhite, Jane J.; Bennett, Sari J. – Social Education, 1988
Illustrates how teachers can use holidays to construct lessons that are academically substantial, interesting, and meaningful. Model lessons are organized around asking exploratory questions and the ensuing process scholars use to unravel an academic mystery. Designed for use in elementary or middle school during Christmas season. (KO)
Descriptors: Class Activities, Cultural Context, Educational Games, Educational Improvement


