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Walbert, Mark S; Bierma, Thomas J. – Journal of Economic Education, 1988
Presents an interactive classroom technique to help students understand how the market can be used to arrive at a cost-effective method for pollution control. Emphasizes the understanding of the fundamental ideas that the optimal level of pollution is rarely zero and that marketable pollution permits are efficient means of control. (KO)
Descriptors: College Instruction, Economics, Economics Education, Educational Games
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Rickard, Kathryn M.; Titley, Robert W. – Teaching of Psychology, 1988
Describes a game used in a graduate course dealing with interviewing skills. When following game rules, students are required to generate hypotheses and to engage in decision making techniques. Indicates student reaction to this exercise is positive. Notes that the activity brings about disinhibition in students while providing them with pertinent…
Descriptors: College Instruction, Counseling Techniques, Educational Games, Graduate Study
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Kerewsky, Shoshana Daniel – English Journal, 1989
Describes in detail the author's experiences in turning E. D. Hirsch Jr.'s book "Cultural Literacy" into a game for high school students. Outlines an assignment for which students research terms from Hirsch's list, put them in context, and justify their presence on the list. (RS)
Descriptors: Class Activities, Core Curriculum, Cultural Awareness, Cultural Education
Delisle, Deb; And Others – Learning, 1994
Presents a group of 24 innovative mathematics activities from teachers nationwide designed to sharpen elementary students' math skills. The article is part of a package of 100 creative ideas for keeping elementary students enthused about learning in language arts, science, social studies, and math. (SM)
Descriptors: Class Activities, Creative Teaching, Educational Games, Elementary Education
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Petranek, Charles – Simulation & Gaming, 1994
Discusses experiential learning and the use of simulations and games. Topics addressed include teaching only with simulations; deception in simulations; ethical issues; benefits of student journals; learning processes; debriefing phases, both oral and written; the role of the teacher; political issues; and designing simulations, including…
Descriptors: Deception, Educational Games, Ethics, Experiential Learning
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Adair, Lila M.; Loveless, Garry C. – Physics Teacher, 1994
Provides a first-week activity in which student groups brainstorm and build cars to win a race. Includes rules, suggestions, time line, and evaluation methods. Notes that many misconceptions may arise from the activity but these are dealt with in the next few weeks of class. (MVL)
Descriptors: Acceleration (Physics), Educational Games, Group Activities, High Schools
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Oldfield, Bernard J. – Mathematics in School, 1991
A rationale is provided for the notion that mathematical games can be a valuable resource for the stimulation and support of student collaboration and cooperative classroom mathematical discussion. Included are examples of tangram games, people games, and board strategy games. (JJK)
Descriptors: Discovery Learning, Educational Games, Elementary School Mathematics, Elementary Secondary Education
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Lock, Roger – School Science Review, 1991
A collection of creative pupil activities in science lessons is presented, discussed, and illustrated. The activities include drawing, acting, gaming, and modeling. The relative merits of work of the types described are analyzed. (KR)
Descriptors: Bacteria, Biology, Creative Activities, DNA
VanSickle, Ronald L. – Georgia Social Science Journal, 1991
Describes a set of six instructional simulation games in economics. Identifies simulation goals as increasing students' understanding of economic variables and political policy issues and enabling students to question, express views, and hold decision makers accountable. Suggests that by increasing economic awareness, the games will promote the…
Descriptors: Citizen Role, Computer Simulation, Decision Making, Economics Education
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Glakas, Barbara A. – Journal of Physical Education, Recreation and Dance, 1991
Through cooperative games and play, children learn to share, empathize with others' feelings, and get along better. The article makes suggestions to physical educators on how to design games to teach students cooperative behaviors and how to incorporate them into class, noting four important game-design principles. (SM)
Descriptors: Childrens Games, Curriculum Development, Educational Games, Elementary Education
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Muller, Eric – Science Teacher, 1993
Describes the P- and S-waves associated with earthquakes and presents a game that is a seismic simulation. The object of the game is to locate the origin of an earthquake, which will be a student in the class. The game can be used for all age levels. (PR)
Descriptors: Earth Science, Earthquakes, Educational Games, Elementary Secondary Education
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Faria, A. J. – Simulation & Gaming, 1998
Updates a 1987 survey of business-school deans, business faculty, and training-and-development managers in industry that examined the extent to which simulation games were used in academia and business training programs. Findings show that simulation-game usage has grown over the past ten years with expectations for further growth. Contains 29…
Descriptors: Business Administration Education, Corporate Education, Educational Games, Educational Trends
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Yeo, Gee Kin; Tan, Seng Teen – Simulation & Gaming, 1999
Describes work at the National University of Singapore on the Internet in expanding a simulation game used in supporting a course in decision technology. Topics include decision support systems, multilingual support for cross-cultural decision studies, process support in a World Wide Web-enhanced multiuser domain (MUD) learning environment, and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cross Cultural Studies, Decision Making Skills
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Bracewell, Robert J. – Written Communication, 1999
Treats, in a systematic and principled manner, representations studied in situated literacy and an associated methodological approach based on semantic analysis that characterizes the representations. Illustrates application of the method for four situated-literacy examples: mother/child word-naming games; children's story writing; journalistic…
Descriptors: Childrens Writing, Cognitive Processes, Cultural Influences, Discourse Analysis
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Corbeil, Pierre – Simulation & Gaming, 1999
Suggests that adult games and children's games are not different entities but constitute a continuous spectrum, whether they are considered as play or learning. Illustrates how this continuity works with examples of real gaming activity observed during 30 years of teaching and experimentation. Concludes with practical considerations on the use of…
Descriptors: Adults, Childrens Games, Computer Games, Educational Games
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