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Rinvolucri, Mario – 1985
A collection of 56 classroom games to be used in grammar instruction in English as a second language includes five game categories: (1) traditional, competitive games modified to allow students to work in small groups and show themselves and the teacher how much or how little grammar they know; (2) Silent Way or Silent Way-inspired exercises in…
Descriptors: Class Activities, Difficulty Level, Dramatic Play, Educational Games
Vella, Jane – 1982
This teaching guide is based on Paulo Freire's "Pedagogy of the Oppressed" and is intended for use with Haitian migrant workers. The first chapter enunciates the general principles of foreign language teaching; chapters 2-5 illustrate actual use of the principles of control, sequence, reinforcement, and total physical response. Chapters…
Descriptors: Adults, Audiolingual Methods, Competency Based Education, Educational Games
Howard, Eugene; Jackson, David – 1983
As a means of dramatizing the interrelationships that determine the climate of a school, a simulation experience was created for participants in this workshop on school climate improvement. A discussion of the intent of the experience includes descriptions of "good" and "poor" school environments and their impact on the school community.…
Descriptors: Educational Environment, Educational Games, Elementary Secondary Education, Family School Relationship
Bertrand, Joanne – 1988
Social LIFE (Social Learning of Independence through Functional Experiences), a game used as a means of developing new social skills in a variety of settings and social situations and involving players and a mediator (instructor), is described. Appropriate responses to the game situations are rewarded by points or play money. Target behaviors or…
Descriptors: Basic Skills, Disabilities, Educational Games, Elementary Secondary Education
Allen, Nancy J. – 1985
This collection of 20 classroom activities, games, and problem sets has been revised over several years to fit the changing needs of students. They are designed to introduce students to world cultures through activity participation in the areas of science, reading, mathematics and art. The various cultures explored include: ancient Egypt, ancient…
Descriptors: Art, Class Activities, Cultural Activities, Cultural Education
Dunaway, Avtar; Klein, Marsha Dunn – 1988
In order to learn to write, physically disabled children often require special seating systems that align their bodies and improve their muscle tone. The writing paper must be placed in an appropriate position and must be stabilized. The writing tools should be as interesting as possible to keep the child's attention focused on writing, and can…
Descriptors: Assistive Devices (for Disabled), Communication Aids (for Disabled), Educational Games, Handwriting
Massachusetts State Dept. of Education, Boston. – 1987
The Lucretia Crocker Program recognizes the importance and potential impact of teacher-initiated innovation in public schools. The program is named for the woman who set up educational programs for emancipated blacks after the Civil War and promoted educational opportunity for blacks and women. Brief descriptions are given of the following…
Descriptors: Childrens Literature, Curriculum Development, Demonstration Programs, Educational Games
Brams, Steven J.; Kilgour, D. Marc – 1985
Based on the game "Prisoners' Dilemma," a game-theoretical model of the arms race suitable for postsecondary level mathematics and/or political science students is developed in which two players can initially choose any level of arms development. The purpose of the game is to show under what conditions deescalation rather than escalation…
Descriptors: Conflict, Conflict Resolution, Decision Making, Disarmament
Ellington, Henry – 1987
A sequel to the booklet "How Games and Simulations Can Be Used in Tertiary Education," this booklet begins by looking at ways in which participative exercises of the game/simulation/case study type can be used by teachers and trainers working in further and higher education. A process for the identification of a clearly-defined need for…
Descriptors: Computer Assisted Instruction, Educational Games, Foreign Countries, Higher Education
Maryland State Dept. of Education, Baltimore. Div. of Library Development and Services. – 1982
Intended to provide Maryland school districts with a bibliography of materials to support the Project Basic Instructional Guides, this paper lists elementary and secondary school materials according to the writing educational objectives determined by Project Basic educators. Listed under more than 40 objectives, the entries include books, films,…
Descriptors: Annotated Bibliographies, Audiovisual Aids, Educational Games, Educational Objectives
Caldwell, William; And Others – 1979
This guide is designed for leaders of the Nebraska 4-H Energy Project. The goals of the project are to: (1) help young people understand energy problems related to life styles; (2) use energy resources carefully; (3) guide members in choosing their own energy alternatives; and (4) enjoy together the challenges and creativity of finding energy…
Descriptors: Climate Control, Conservation Education, Educational Games, Elementary Education
Geller, Linda Gibson – 1985
The connections among language learning, language education, and children's wordplay are explored in this book. Each chapter examines some aspect of the interrelations between wordplay activities and the goals of language education. The book is divided into three sections, with the first section exploring wordplay and language learning in the…
Descriptors: Educational Games, Elementary Education, Expressive Language, Humor
Peer reviewedSanoff, Henry; Barbour, George – School Review, 1974
Authors presented a detailed example of users actively and successfully involved in the planning of an alternative school by means of a unique planning process. Their planning model is one which can be readily adapted to other settings and interest groups. (Editor/RK)
Descriptors: Community Problems, Cooperative Planning, Educational Facilities Design, Educational Games
Hofstetter, Fred T. – 1977
Begun on an experimental basis in March 1975, the ongoing PLATO project at the University of Delaware has become an established part of the University's academic program. This descriptive report is divided into three sections: (1) project history and development, including organization, utilization, instructor and author training, and projections…
Descriptors: Computer Assisted Instruction, Computer Graphics, Departments, Educational Development
Hicks, Bruce – 1976
Computer outreach refers to the application of local computer capability to the development of new or improved computer uses. This study describes three outreach areas. "Computer uses for elders," the first area, focuses on elders as a new group of computer users or clients. The second area, "computer use and abuse," aims at helping to insure the…
Descriptors: Computer Oriented Programs, Computers, Educational Games, Higher Education


