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Kasami, Naoko – Research-publishing.net, 2017
The purpose of this study was to explore how a Digital StoryTelling (DST) assignment affected and changed students' motivations for learning English as a Foreign Language (EFL) in comparison with a StoryTelling (ST) assignment. A course entitled "Information English" was held for Japanese university students at a faculty of information…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
DiGiacomo, Pat – ProQuest LLC, 2017
A recurring theme in the literature is that simulation is a positive teaching strategy when compared to other methods of instruction and produces positive student outcomes (Jefferies, 2016). Simulation provides educators a way to reproduce a clinical teaching experience in a safe, supportive learning environment. The purpose of this quantitative…
Descriptors: Teaching Methods, Undergraduate Students, Nursing Education, Case Studies
Impact of Jigsaw on the Achievement and Attitudes of Saudi Arabian Male High School Science Students
Alghamdi, Abdulmonem – ProQuest LLC, 2017
The aim of the study is to investigate the impact of cooperative learning instruction, specifically by using the Jigsaw instructional strategy on science achievement and attitudes towards science among 11th grade students. Based upon previous research literature, it was hypothesized that significant differences existed on gains between general…
Descriptors: Cooperative Learning, Foreign Countries, Males, High School Students
Mongkolrat, Raveema – ProQuest LLC, 2017
Thailand's education has not succeeded in meeting the Ministry of Education Thailand's goals for Thai language. The problem manifests in students' substandard Thai reading comprehension. Results of the Thailand's standardized national test showed that students, especially those with economical disadvantages, have performed poorly in Thai reading…
Descriptors: Reading Comprehension, Case Studies, Control Groups, Evidence Based Practice
Pozarski Connolly, Catherine J. – ProQuest LLC, 2017
This research evaluates the effectiveness of Project ReCharge, an energy efficiency, STEM curriculum designed for middle and high school students. The project includes a five-unit curriculum, and monthly professional development spanning a year. The project was implemented in ten schools over three years. Four areas were explored in the study…
Descriptors: STEM Education, Energy Conservation, Middle School Students, High School Students
Murray Finley, Philip R. – ProQuest LLC, 2017
This quantitative causal comparative ex post facto study compared the performance and persistence of undergraduate English Language Learners (ELL) in a private institution of higher education in Puerto Rico. The sample of convenience consisted of 1,281 freshmen students who were divided into two groups: (a) Group A (n = 339), students that…
Descriptors: Correlation, English (Second Language), Second Language Learning, Second Language Instruction
Espinoza Morales, Cecilia – ProQuest LLC, 2017
This research investigates students' learning about the electron transport chain (ETC) process in photosynthesis by watching a video followed by playing a serious board game-Electron Chute- that models the ETC process. To accomplish this goal, several learning outcomes regarding the misconceptions students' hold about photosynthesis and the ETC…
Descriptors: Teaching Methods, Video Technology, Games, Scientific Concepts
Romero, Thomas – ProQuest LLC, 2017
In the age of high stakes accountability, districts are being asked to provide and demonstrate academic achievement for all students including English Learners(ELs), who maybe also be identified as Emergent Bilinguals (EBs), or Culturally and Linguistically Diverse (CLD). This becomes increasingly challenging especially for small rural districts…
Descriptors: Ethnography, Interviews, Pretests Posttests, Observation
Liu, Ran; Koedinger, Kenneth R. K – International Educational Data Mining Society, 2017
Research in Educational Data Mining could benefit from greater efforts to ensure that models yield reliable, valid, and interpretable parameter estimates. These efforts have especially been lacking for individualized student-parameter models. We collected two datasets from a sizable student population with excellent "depth" -- that is,…
Descriptors: Data Analysis, Intelligent Tutoring Systems, Bayesian Statistics, Pretests Posttests
Pacheco, Beatriz – ProQuest LLC, 2017
Literacy rates among male adolescents continue to fall below those of female adolescents, and this trend shows no indication of improving (Cheung & Slavin, 2014; Gurian & Stevens, 2007; Weins, 2005; Clark, 2006; Cantrell & Carter, 2009). This study aims to examine this trend by measuring the effects of extended literacy learning…
Descriptors: Literacy, Adolescents, Gender Differences, Literacy Education
Lam, Yau Wai; Hew, Khe Foon; Chiu, Kin Fung – Language Learning & Technology, 2018
This study investigated the effectiveness of a blended learning approach--involving the thesis, analysis, and synthesis key (TASK) procedural strategy; online Edmodo discussions; online message labels; and writing models--on student argumentative writing in a Hong Kong secondary school. It also examined whether the application of digital game…
Descriptors: Foreign Countries, Writing Improvement, Persuasive Discourse, Blended Learning
Winograd, Greta; Verkuilen, Jay; Weingarten, Alison; Walker, Lucy – Learning Assistance Review, 2018
In this study, we examined academic outcomes among students from low-income and academically disadvantaged backgrounds who participated in the Educational Opportunity Program (EOP) at a selective four-year public comprehensive college in the Northeast. We found that provisionally admitted EOP students earned comparable first-semester grades and…
Descriptors: Educational Opportunities, Low Income Groups, Disadvantaged Youth, College Students
Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Rachels, Jason R.; Rockinson-Szapkiw, Amanda J. – Computer Assisted Language Learning, 2018
A quasi-experimental, pretest-posttest, non-equivalent control group design was used to examine the effect of a mobile gamification application on third and fourth grade students' Spanish language achievement and student academic self-efficacy. In this study, the treatment group's Spanish language instruction was through the use of…
Descriptors: Second Language Learning, Second Language Instruction, Spanish, Telecommunications
Krause, Tim – ORTESOL Journal, 2018
Vocabulary acquisition is central to language learning, and many instructors believe that technology can facilitate this core activity. While numerous websites and apps offer language-learning activities and games, not all provide evidence that their content and techniques are effective. VocabularySpellingCity (VSC), however, commissioned a study…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction

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