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Twelker, Paul A. – 1968
Simulation may be defined as (1) a technique of modeling (physically, iconically, verbally, or mathematically) some aspects of a real or proposed system, process, or environment or (2) the model (physical, iconic, verbal, or mathematical) of some aspects of a real or proposed system, process, or environment. Simulation may be used to generate…
Descriptors: Decision Making Skills, Educational Games, Instruction, Models
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Mollica, Anthony S. – 1977
An examination of various Italian textbooks shows that the element of fun is absent from the process of learning. There is too much emphasis on dull exercises emphasizing morphology and syntax. Textbooks can be improved through the imaginative intervention of the teacher. Games that will recall and/or expand the vocabulary of a given lesson and…
Descriptors: Class Activities, Curriculum Guides, Educational Games, Educational Media
Yeats, Alid – 1975
This is the third in a series of four reading books written in Spanish and designed for use in elementary bilingual education programs. The reader contains nine stories, most of which deal with some aspect of nature study, such as plants or insects. Each story is followed by a list of new vocabulary and enrichment exercises and activities in the…
Descriptors: Bilingual Education, Childrens Literature, Educational Games, Elementary Education
Smith, Thomas W.; Jenkins, John – 1974
The Household Energy Game has been developed to provide some indication of energy use and individual management. The game is divided into two sections. In the first section, one is to devise one's own energy budget. Energy use is calculated in the areas of transportation, heating, hot water, air conditioning, and appliances. In each of these major…
Descriptors: Conservation Education, Consumer Education, Depleted Resources, Ecological Factors
Kamii, Constance; DeVries, Rheta – 1976
This paper proposes a method for teaching number applying the conservation theory of Piaget in the classroom. It is suggested that number facts cannot be taught by social transmission, since there is a fundamental distinction between logico-mathematical and social knowledge. Conservation cannot be taught to non-conservers, but there are ways to…
Descriptors: Class Activities, Concept Formation, Conservation (Concept), Early Childhood Education
Sharan, Shlomo; Sharan, Yael – 1976
This text explores the organization, methodology, and effectiveness of small group instruction. The following topics are discussed in detail: 1) rationale and objectives for small group instruction; 2) group roles and interpersonal dynamics; 3) different types of groups and their instructional purpose; 4) group organization; 5) skills required in…
Descriptors: Communication Skills, Discussion Groups, Educational Games, Group Dynamics
Illinois State Office of the Superintendent of Public Instruction, Springfield. – 1974
In this collection, games and activities are included for each of the following areas of prereading skills: language development, articulation improvement, auditory discrimination, visual discrimination, and visual motor skills. A discussion of each activity and directions for its implementation are included as well. (LL)
Descriptors: Articulation (Speech), Auditory Discrimination, Beginning Reading, Class Activities
Quilitch, H. Robert – 1974
If a toy is classed as "educational," some demonstrable educational outcome ought to result from playing with it. Formerly, games and toys designated as "educational" were often strategies for painlessly imparting school subjects to children. Today, "developmental skills" or "readiness experiences" are typical objectives of many of the toys on the…
Descriptors: Child Development, Childrens Games, Educational Games, Evaluation
Abt, Clark C. – 1970
The author explores the ways in which games can be used to instruct, inform, and educate. The first chapter discusses games in a general manner. The next five chapters present the use of games for improving education, for guidance in occupational choice and training, and for solving problems and decision making in physical and social sciences,…
Descriptors: Career Choice, Cost Effectiveness, Disadvantaged, Educational Games
Education Development Center, Inc., Newton, MA. – 1971
This resource guide produced for the Follow Through Program, primarily lists instructional aids and supplies; it also suggests practical implications for provisioning the classroom environment, gives specific suggestions for Project Follow Through directors, and lists addresses of suppliers. The materials are divided into nine categories, which…
Descriptors: Art Materials, Dramatic Play, Educational Equipment, Educational Games
Greenfield, A. – 1974
A no-cost, easy to use technique for increasing the reading vocabulary of beginning readers is described in this report. A large number of common words can be elicited from children in a word-association game, to which children respond with words that are highly meaningful to them, and often to their culture. The children then use these words to…
Descriptors: Associative Learning, Beginning Reading, Educational Games, Elementary Education
Goettee, Margaret; Watts, Larry – 1973
This report presents a description of the instructional programs, funded in part under Title I of the 1965 Elementary Secondary Education Act, and the findings of a study which assessed pupil performance in reading and mathematics and related estimated costs to pupil performance. The following projects were utilized as resources: To better meet…
Descriptors: Class Activities, Compensatory Education, Educational Games, Elementary Schools
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game of an urban system involving player operation of and interaction with economic, social, and government components. The role of operator in the game is to take the handwritten inputs (decisions) from the CITY III participants, process them, and return output which initiates the next round of…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Guides
House, Peter W.; And Others – 1970
This publication describes thirty-three simulation games discussed at the 9th Symposium of the Council in April of 1970. Those articles related to the social sciences are: 1) Teaching Economics with Competitive Games; 2) An Economic Strategy Analysis Game; 3) A Social Simulation Strategy for Researching the Israeli Arab Conflict; 4) The Use of…
Descriptors: Community Development, Community Planning, Conference Reports, Design Requirements
Feldt, Allan G. – 1972
CLUG (Community Land Use Game) is designed to provide players with an understanding of several underlying factors affecting the growth of an urban region. It has been used with players from junior high to graduate school and also with non-students. It unites concepts from sociology, economics, and geography. Players invest in land, construct…
Descriptors: Economics, Educational Games, Environmental Education, Games
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