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Compulearn, Inc., Pittsburgh, PA. – 1972
The Compulearn system was developed for use in general education, special training, and business and industry to provide individualized instruction for all age groups in a wide range of career areas and occupational fields. The system apparatus consists of a battery-operated "console" box with two plugs, one for questions and one for…
Descriptors: Autoinstructional Aids, Career Education, Educational Equipment, Educational Games
Keach, Everett T., Jr.; Pierfy, David A. – 1972
The research in this report was conducted to assess the cognitive impact of a simulation game designed to teach selected geographic data about wind and ocean currents to fifth graders. A two-group, post-test research design was used. A random procedure was used to assign 185 students to two treatment groups. The sample was divided by sex, ranked…
Descriptors: Educational Games, Educational Media, Elementary School Curriculum, Games
Cox, Diane; Peck, Cynthia V.N. – 1977
Games and self-checking devices created by teachers to meet the immediate needs of their students can become part of the continuing program of informal diagnosis, small-group remediation, and individual instruction. The reading games outlined in this document have been divided into three basic formats--card games, board games, and self-checking…
Descriptors: Class Activities, Educational Games, Elementary Education, Phonics
Sauer, Helmut – Praxis des Neusprachlichen Unterrichts, 1975
The acquisition of a correct pronunciation should be attempted at the earliest possible age. At the primary level, songs, rhymes and games are useful for teaching pronunciation. (Text is in German.) (IFS/WGA)
Descriptors: Auditory Discrimination, Educational Games, English (Second Language), Language Instruction
Peer reviewedCruikshank, Douglas E. – Language Arts, 1975
Language arts games are described that combine mathematical experiences and language development.
Descriptors: Educational Games, Elementary Education, Integrated Activities, Language Arts
Peer reviewedCooper, Charles; Cooper, Diane – English Journal, 1975
Instruction can be fitted to the needs of individual students without great cost.
Descriptors: Classroom Environment, Contracts, Educational Games, Educational Objectives
Peer reviewedDe Vries, David L.; Slavin, Robert E. – Journal of Research and Development in Education, 1978
Teams-Games-Tournaments (TGT) is a classroom program which addresses the problems of student values, student diversity, and basic skills. This article describes: how TGT works, its origins, research to date, implications for teachers and researchers, how TGT is used in the classroom, and new directions for TGT. (Author/SJL)
Descriptors: Academic Achievement, Class Activities, Classroom Research, Competition
Hoban, J. Dennis – Audiovisual Instruction, 1978
Describes the use of simulation to improve the effectiveness of health education. The types of simulation described include written simulations, simulated patients, audiovisual simulations, computer simulations, and mannequins. (CMV)
Descriptors: Computer Assisted Instruction, Curriculum Development, Educational Games, Educational Media
De Koven, Bernard – Teacher, 1977
There's more than winning at stake. Consider children's attitudes and help them make their own decisions about games. (Editor)
Descriptors: Decision Making, Educational Environment, Educational Games, Elementary Education
Peer reviewedCortez, Emilio G. – English Language Teaching Journal, 1978
A brief discussion of language-teaching games is provided that includes suggestions for further research and a description of the game "Happy Face." (HP)
Descriptors: Class Activities, Educational Games, Educational Media, Elementary Education
Peer reviewedEwbank, W. A. – Mathematics in School, 1977
Support of the need for more emphasis on mental arithmetic in the classroom is given. Classroom methods and activities for developing skill in mental arithmetic are included. (MN)
Descriptors: Activity Units, Class Activities, Computation, Educational Games
Peer reviewedMiller, Larry D. – Simulation and Games, 1978
Describes a modified values auction simulation game, reports on three levels of analysis employing actual classroom data (group, subgroup, and individual), and offers suggestions for utilizing values data in social research. (CMV)
Descriptors: Class Activities, Data Analysis, Decision Making, Educational Games
Peer reviewedKimball, Margot C.; Palmer, Adrian S. – TESOL Quarterly, 1978
This paper describes a formal communication game which requires the students to process other players' utterances for implicit meaning before responding. The game can be adapted for content and difficulty level. Students choose between two alternatives on dimensions such as structure and style. Sample games are included. (SW)
Descriptors: Communication Skills, Communicative Competence (Languages), Conversational Language Courses, Educational Games
Kann, Hans-Joachim – Neusprachliche Mitteilungen, 1976
Suggests various language-game techniques for use at the upper level in the study of poetry. The aim is to stimulate creative language work as against purely receptive learning. Title reconstruction, translation techniques, and fill-in exercises on a sonnet are described. (Text is in German.) (IFS/WGA)
Descriptors: Class Activities, Creative Activities, Educational Games, English (Second Language)
Peer reviewedRowell, C. Glennon – Social Education, 1978
Stresses the importance of vocabulary development in the social studies and identifies strategies a teacher can use to improve students' reading skills. Strategies and classroom activities include classification and association exercises, wide reading, dictionary and resource book use, and educational games. (Author/DB)
Descriptors: Concept Formation, Educational Games, Educational Needs, Educational Objectives


