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Learning, 1983
Thirty-five outstanding educational programs were identified by a panel composed of educators, parents, and students. Computer programs are listed in the areas of reading and language arts, mathematics, general problem solving, science, social studies, creative arts, foreign languages, and computer literacy. (PP)
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Literacy, Computer Programs
Peer reviewedOgnibene, Richard; Winter, Cynthia – Social Studies, 1976
After completing personal identification forms consisting only of numbers (phone number, Social Security number, etc.), students discuss the need for more personal means of identification within society in order for people to feel a useful sense of identity. (AV)
Descriptors: Class Activities, Educational Games, Educational Media, Elementary Secondary Education
Peer reviewedConklin, Mildred; Murphy, Stephen – Foreign Language Annals, 1976
Describes the immersion experiences developed by one high school to involve foreign language students in speaking the target language over a period of hours or days. Experiences ranged from an afternoon of language games and a party for first-level students to a weekend involving 165 people from 13 schools. (KM)
Descriptors: Educational Games, Field Trips, Language Instruction, Language Programs
Smith, Nancy L. – Jossey-Bass, An Imprint of Wiley, 2006
This book is a hands-on field manual for elementary school teachers. It features a range of activities that offer opportunities for reflection while enhancing student field experiences, through observation and practicum. The first section of the book provides activities that focus on collecting information about the school and its resources, and…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Field Experience Programs, Observation
Haas, Mary E.; Laughlin, Margaret A. – 2002
Games are motivating instructional resources that provide opportunities to learn and practice map, group work, and communication skills. Using the designs of popular commercial, folk, or media games, teachers can create games for their classroom that support geographic education. Many games can be used by students on their own before and during…
Descriptors: Classroom Techniques, Educational Games, Elementary Secondary Education, Geographic Concepts
Carraher, David W.; Earnest, Darrell – International Group for the Psychology of Mathematics Education, 2003
We present classroom research on a variant of the guess-my-rule game, in which nine-year-old students make up linear functions and challenge classmates to determine their secret rule. We focus on issues students and their teacher confronted in inferring underlying rules and in deciding whether the conjectured rule matched the rule of the creators.…
Descriptors: Classroom Research, Algebra, Mathematics, Mathematics Instruction
Hostrop, Richard W. – 1995
This book presents simulation activities for the eight profiles of U.S. Senators presented in John F. Kennedy's "Profiles in Courage." Intended for student involvement, the simulations require student research and practice in order to carry out the designated roles. The simulations and role play are designed to actively involve the…
Descriptors: Conflict Resolution, Educational Games, History Instruction, Learning Strategies
Atake, Kazuko – 2003
This paper discuses how to integrate games into junior high school English classes in Japan. The first section, "The Present Situation," explains both external and internal influences on the current situation of English education in Japanese junior high schools, proposing solutions and introducing the advantages of using games to teach English as…
Descriptors: Educational Games, English (Second Language), Foreign Countries, Grammar
Singer, Jerome; Singer, Dorothy – 1999
This video-based program trains parents and other child caregivers to engage 3- to 5-year-olds in simple, motivating learning games to strengthen cognitive, social, and motor school-readiness skills. The training materials consist of a manual for training facilitators and a training video demonstrating how to play each learning game with preschool…
Descriptors: Educational Games, Instructional Films, Instructional Materials, Leaders Guides
Van Eck, Richard – 2000
This study looks at the roles that competition and context of advisement play in transfer, advisor use, attitude toward mathematics, and attitude toward instruction in a computer-based simulation game that required the use of mathematics skills. It is concluded that for transfer training, non-competitive simulation games might be the best choice,…
Descriptors: Competition, Computer Uses in Education, Educational Games, Grade 7
Bureau of Reclamation (Dept. of Interior), Denver, CO. – 1999
This document features descriptions of interactive learning models and presentations in environmental education concerning groundwater, geology, the environment, weather, water activities, and interactive games. Activities include: (1) GW-Standard; (2) GW-w/no Leaky Underground Storage Tank (No UST); (3) GW-Karst; (4) GW-Landfill Models--Standard…
Descriptors: Demonstrations (Science), Educational Games, Environmental Education, Groundwater
Barringer, Betty; Ferguson, Sharon; Haynes, Beverly; Jacobs, Margaret; Jameson, Eugenia E.; Massey, Linda; Moran, Rebecca; Wilson, Ann – 2001
This interdisciplinary guide utilizes the subject matter in the 2002-2003 "Texas Almanac" to help classroom educators teach students in grades three to eight about the social, economic, cultural, and historical background of Texas. The guide has questions, puzzles, and activities that teachers can use to inform their students about the…
Descriptors: Census Figures, Cultural Context, Curriculum Enrichment, Demography
Birnbaum, Ricki Korey – 1997
This 15-minute videotape describes the NewPhonics program, a developmentally appropriate program specifically for kindergarten and pre-first grade that fosters the skills necessary for early literacy learning. The video addresses the two necessary skills that children must possess to experience success in the early stages of literacy learning:…
Descriptors: Beginning Reading, Educational Games, Instructional Effectiveness, Kindergarten
Schottman, Elly – 1997
Many experts agree that high-quality television can be an excellent supplement to active learning in the classroom and at home. This guide contains activities for children ages 3 to 6, each activity incorporating a theme or topic related to an episode of "Arthur," a Public Broadcasting System program for young children. Many of the…
Descriptors: Childrens Television, Class Activities, Early Childhood Education, Educational Games
1998
This teaching guide/student activities booklet, for grades 6-9 and 7-11, outlines an Internet-based stock exchange simulation that allows students to learn about the stock market in a fun format. The simulation (the "MainXchange") described in the booklet offers students the opportunity to engage in "real-life" investing, while…
Descriptors: Class Activities, Economics Education, Educational Games, Educational Objectives

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