NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 7,741 to 7,755 of 9,507 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lach, Tisa M.; Sakshaug, Lynae E. – Mathematics Teaching in the Middle School, 2005
This article describes the use of commercial games in mathematics to help teach algebraic reasoning, spatial sense, and multistep problem solving. It also provides a description of how one teacher implemented the use of games.
Descriptors: Algebra, Educational Games, Mathematics Instruction, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Buckleitner, Warren – Early Education and Development, 2006
This study was an attempt to measure the effects of praise and reinforcement on children in a computer learning setting. A sorting game was designed to simulate 2 interaction styles. One style, called high computer control, provided frequent praise and coaching. The other, called high child control, had narration and praise toggled off. A…
Descriptors: Computers, Positive Reinforcement, Nonverbal Communication, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
Peer reviewed Peer reviewed
Direct linkDirect link
Scholder, Amy; Zimmerman, Eric – E-Learning, 2005
This article is excerpted, with the permission of the editors and the publishers, from an edited book published by Peter Lang Publishing in conjunction with Eyebeam (www.eyebeam.org), a not-for-profit new media arts organization in New York City. It reproduces one of the book's four organizing "modules"--Games as Exchange--which focuses on new…
Descriptors: Interpersonal Relationship, Interaction, Learning Modules, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
de Freitas, Sara; Oliver, Martin – Computers and Education, 2006
There have been few attempts to introduce frameworks that can help support tutors evaluate educational games and simulations that can be most effective in their particular learning context and subject area. The lack of a dedicated framework has produced a significant impediment for the uptake of games and simulations particularly in formal…
Descriptors: Discovery Learning, Educational Games, Simulation, Educational Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Mukhamedyarova, Zhanna; Cotter, Mark S. – International Education, 2005
Today education is a key factor in developing an open society in Kazakhstan. Currently there are many discussions about how to make changes in the educational system in order to help learners become independent and interdependent, effective, and responsible citizens. The role of universities is to generate diverse opportunities for civic action,…
Descriptors: Independent Study, Citizenship Education, Foreign Countries, Democratic Values
Peer reviewed Peer reviewed
Direct linkDirect link
McGuinness, Michael J. – Journal of Teaching in International Business, 2004
An international business simulation game designed for an introductory International Business course. The simulation game allows for student decision making and allows for the ready introduction of many topics which are covered in an International Business course. The simulation game has continued to be improved with student suggestions and has…
Descriptors: Introductory Courses, Educational Games, International Trade, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Casile, Maureen; Wheeler, Jane V. – Journal of Management Education, 2005
The Magnetic Sentences Industry Game is a high-energy in-class exercise designed to help students gain hands-on experience with setting, implementing, evaluating, and revising business-level strategy. Students compete in teams to create and market sentences using Magnetic Poetry (a product of Magnetic Poetry, Inc.). Revenues earned are highly…
Descriptors: Sentences, Industry, Class Activities, Experiential Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Tzur, Ron; Clark, Matthew R. – Teaching Children Mathematics, 2006
This article presents playful activities for fostering students' conceptual understanding of angle--a root concept in mathematics--that revolve around the Mathematical Merry-Go-Round game. The authors focus on activities for two reasons. On one hand, NCTM's Principles and Standards for School Mathematics (2000) stresses the central role of student…
Descriptors: Constructivism (Learning), Discussion (Teaching Technique), Mathematics Instruction, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Goh, Tiong-Thye; Hooper, Val – Journal of Information Technology Education, 2007
This paper describes the potential use of a mobile phone Short Message Service (SMS) crossword puzzle system to promote interaction through learning activities in a large classroom environment. While personal response systems (PRS) have been used in the classroom environment to foster interaction, it is not an ideal tool with respect to cost and…
Descriptors: Educational Games, Puzzles, Motivation, Information Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Franklin, Teresa J. – Journal of Educational Technology, 2008
This paper presents the development of a 3-D virtual environment in Second Life for the delivery of standards-based science content for middle school students in the rural Appalachian region of Southeast Ohio. A mixed method approach in which quantitative results of improved student learning and qualitative observations of implementation within…
Descriptors: Middle School Students, Secondary School Science, Science Education, Computer Simulation
Arikan, Arda; Taser, Duygu; Sarac-Suzer, H. Sezgi – Online Submission, 2008
In this study, Turkish EFL students' conceptualization of an effective English language teacher is studied. A survey formerly developed by Yu-Hsin (1999) was adapted and administered to 100 foreign language learners studying at two state universities' English language preparatory schools. Also, participants' written responses were collected to…
Descriptors: Pronunciation, State Universities, Educational Games, Native Speakers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2012
For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Handheld Devices, Workplace Learning, Electronic Learning
Pages: 1  |  ...  |  513  |  514  |  515  |  516  |  517  |  518  |  519  |  520  |  521  |  ...  |  634