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Miller, Margaret B., Comp. – 1996
This bibliography presents annotations of 50 books; 6 kits, games, and software; and 8 videos that deal with multiculturalism. Many of the items in the annotated bibliography present class activities, offer selections of multicultural literature, or discuss other cultures. Most of the books in the annotated bibliography were published between 1991…
Descriptors: Adolescent Literature, Annotated Bibliographies, Books, Childrens Literature
Richardson, Helen W., Ed. – 1995
This yearbook provides teaching strategy topics of general interest to social studies teachers of all grade levels. This first annual yearbook focuses on using social studies to bring the world closer to home. There are 17 papers, including: (1) "Getting Ready for the World" (Angene H. Wilson); (2) "Making Cultural Connections: A…
Descriptors: Cross Cultural Studies, Culture, Educational Games, Elementary Secondary Education
Developmental Studies Center, Oakland, CA. – 1995
Providing a low-key, nonthreatening way for teachers and parents to build partnerships for kids, this book presents short, concrete activities in English and Spanish to foster communication between teachers and parents and between parents and children. While the activities in the book are designed for grade 1, none of the activities have…
Descriptors: Class Activities, Educational Games, Grade 1, Language Arts
Rubin, Janet; Merrion, Margaret – 1995
This book presents sequentially ordered activities designed to foster young children's native creativity. The book is organized in three parts. Part 1: "Unleashing Your Creative Potential," introduces the types of activities found in the body of the book and provides teaching suggestions. Part 2: "Activities, Activities, Activities," gives a…
Descriptors: Creative Activities, Creative Dramatics, Creative Expression, Dramatic Play
Strang, Craig; And Others – 1996
The activities in this guide (for grades 2-4) transport students to the sandy shore, one of the most fascinating ecosystems on the planet. At this ecological juncture a multiplicity of life forms find ways to survive, thrive, and interact with each other. Using a wide variety of learning formats, students explore and deepen their understanding of…
Descriptors: Cooperative Learning, Demonstrations (Science), Ecology, Educational Games
Coatney, Louis R. – 1993
This military history board game can be used as an extracurricular, extra credit, or classroom incentive project. The game serves to quantify an historical event so that it enriches the study of history for both verbally and mathematically inclined students. Although most suitable for eighth grade and above, the game may be played by some younger…
Descriptors: Curriculum Enrichment, Decision Making, Educational Games, European History
Johnson, Craig W. – 1993
This paper reports on a study of the effectiveness of BlockAIDS, a computer-based AIDS (Acquired Immune Deficiency Syndrome) education game that communicates information from the U.S. Surgeon General's reports on AIDS to adolescents, preadolescents, and young adults. Game response protocols were obtained from 3,000 BlockAIDS players at the Houston…
Descriptors: Acquired Immune Deficiency Syndrome, Adolescents, Computer Assisted Instruction, Computer Games
Owens, Vivian – 1998
Chemistry Quickies is not a textbook, but it can be used as a supplement to chemistry textbooks because it presents a questioning approach to critical thinking and critical reading. Since the book was arranged for daily sequence without dependence on topic grouping, students acquaint themselves with their textbooks through deliberate exploration…
Descriptors: Chemistry, Cognitive Processes, Educational Change, Educational Games
Baggett, Patricia; Ehrenfeucht, Andrzej – 1998
The National Council of Teachers of Mathematics (NCTM) recommended the use of calculators in the classroom in 1989. While calculators are more readily available in classrooms today than they were a few years ago, the recommendation is rarely followed in elementary grades. One of the reasons for this is a lack of appropriate classroom materials.…
Descriptors: Calculators, Educational Games, Educational Technology, Elementary Education
Kreps, Gary L. – 1998
A professor finds the use of stories and storytelling, whether first-hand stories or second-hand stories, whether oral stories or stories provided through media or mediated channels, to be invaluable instructional tools in his communication classes. They personalize his classes, encourage a sense of camaraderie among class members, help illustrate…
Descriptors: Classroom Environment, Computer Mediated Communication, Discussion (Teaching Technique), Educational Games
Baker, Robert N. – 1999
This report researches the use of a standard deck of playing cards in entry-level college mathematics classrooms. The study looks at published research on the use of cards, and reviews pedagogic concerns directly related to the implementation of playing cards in the classroom--including the appropriateness of manipulatives, the link to cooperative…
Descriptors: Class Activities, Classroom Techniques, College Mathematics, Educational Games
Torbert, Marianne; Schneider, Lynne B. – 1993
This teacher resource book features 49 organized games that involve active movement and that provide positive play experiences for 3- to 5-year-old children. The games in the book encourage cooperative learning and teamwork, and help children develop important social, emotional, physical, and cognitive skills. In addition to detailed descriptions…
Descriptors: Class Activities, Cooperative Learning, Educational Games, Emotional Development
New Technology Research Center, Menlo Park, CA. – 1991
Building on the visual orientation of individuals with deafness, and employing such techniques as visualization and directionality, a computer-based method of communicating syntactic knowledge to deaf students was designed. "The Question Game" was designed to model and help students build yes-no questions and WH questions (who, what,…
Descriptors: Communication Skills, Computer Assisted Instruction, Deafness, Educational Games
Bilan, Bohdan J. – 1992
This introduction to computer simulations as an integrated learning experience reports on their use with students in grades 5 through 10 using commercial software packages such as SimCity, SimAnt, SimEarth, and Civilization. Students spent an average of 60 hours with the simulation games and reported their experiences each week in a personal log.…
Descriptors: Classroom Techniques, Computer Software, Educational Games, Elementary Secondary Education
Wiscont, Jeanne Mull – 1977
This paper explores the concept of toy lending libraries. The first six chapters discuss: (1) the history of toy lending libraries; (2) the values and purposes of using games and toys with children; (2) the contribution of games and toys to the goals of a children's services library division; (3) examples of toy lending service in public…
Descriptors: Childhood Needs, Childrens Libraries, Educational Games, Games

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