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Barton, Richard F. – 1970
In a primer intended for the administrative professions, for the behavioral sciences, and for education, simulation and its various aspects are defined, illustrated, and explained. Man-model simulation, man-computer simulation, all-computer simulation, and analysis are discussed as techniques for studying object systems (parts of the "real…
Descriptors: Class Activities, Computers, Educational Games, Game Theory
Stadsklev, Ronald, Comp. – 1970
Twenty-two games related to international affairs are described. The information given for each game includes: description, suggested grade levels for use, number of participants, playing time, cost, publication date, and publication source. Such topics as international conflict, cultural differences, past and present foreign policy, and…
Descriptors: Conflict, Cross Cultural Studies, Economics, Educational Games
Behrmann, Polly; Millman, Joan – 1968
The activities collected in this handbook are planned for parents to use with their children in a learning experience. They can also be used in the classroom. Sections contain games designed to develop visual discrimination, auditory discrimination, motor coordination and oral expression. An objective is given for each game, and directions for…
Descriptors: Activities, Auditory Discrimination, Developmental Tasks, Educational Games
Carleton, Thomas; Kolton, Russell – 1974
This newsletter, announced here on a one time basis, is published by Earthrise, a Corporation engaged in futures research, education, and design. Typical issues report on activities conducted by Earthrise and those of similar organizations to stimulate information exchange on futures. In this issue futures studies is defined and defended, and a…
Descriptors: Educational Games, Educational Innovation, Futures (of Society), Graduate Study
Rabiega, William A.
Introductory materials for an intraurban residential migration classroom game and appended game materials are designed for use as an introduction to an urban geography course or an illustration of social processes and methods in a behavioral geography course. The introduction explains the game organization and play, details the concepts it is…
Descriptors: Class Activities, Discussion (Teaching Technique), Educational Games, Geography
Meserve, Herbert – 1973
This occasional paper excerpts student reaction to the social studies simulation "Economic Systems," developed by Academic Games Associates. Introductory remarks by the series editor emphasize the importance of a debriefing session to allow the relationship of simulation and learning objectives to be assimilated. In this case study, the game is…
Descriptors: Class Activities, Economics, Economics Education, Educational Games
Chartier, Myron Raymond – 1974
In order for research on the educational utility of simultation games to advance, there must be some stipulation of a set of significant variables. This, in turn, requires the building of testable theoretical models and the formulation of strategic propositions to test their validity. An example of the process involved is as follows. Focusing upon…
Descriptors: Discussion, Discussion (Teaching Technique), Educational Games, Educational Research
Shelly, Ann – 1972
A game designed to introduce elementary and middle school students to the primary election process and its operational elements through simulation and role playing activities is presented in this document. A hypothetical town of Notae which has been controlled by one political party for years without resulting change is described. Issues in the…
Descriptors: Civics, Class Activities, Educational Games, Elections
Oregon Univ., Eugene. Oregon Elementary English Project. – 1972
Developed by the Oregon Elementary English Project, this curriculum unit on composition games and activities is intended for grades one and two. Each lesson contains a sequence of teacher-directed activities intended to arouse children's interests, help them discover things they wish to say, and then lead them to present their thoughts and…
Descriptors: Class Activities, Curriculum Guides, Educational Games, Elementary Education
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In one of its five city options (called Lothian) the CITY III simulation model focuses on a micro-view of an urban area by reducing the level of aggregation. The population is…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Educational Games
Livingston, Samuel A. – 1971
This report, prepared by the Academic Games program of the Center, investigates the effects of the game Democracy on the political attitudes of junior high school students through two studies. The game focuses on the process of log-rolling, which the players, assuming the role of congressmen, quickly discover to be the most effective way to…
Descriptors: Class Activities, Curriculum Research, Democracy, Educational Games
Social Science Education Consortium, Inc., Boulder, CO. – 1971
Consortium teacher associates interviewed individuals and groups involved in the production of social studies curriculum materials. Three basic trends were hypothesized and tested: 1) a pronounced movement away from materials based on single discipline structures and cognitive content, and toward multi- and cross disciplinary studies with emphasis…
Descriptors: Class Activities, Curriculum Development, Educational Games, Educational Trends
Stoltman, Joseph P.; Keach, Everett T., Jr. – 1970
This economics simulation game complements the third grade Gold Mining Unit developed by Project Social Studies at the University of Minnesota. The simulation is designed for three purposes: 1) to reinforce the prior learning which occurs in the gold mining camp unit; 2) to involve eight-year-olds in the process of solving simulated economic…
Descriptors: Class Activities, Consumer Economics, Economics Education, Educational Games
Snider, John C.; Schroeder, Wayne L. – 1972
Microville is a simulation-game device which has proven its usefulness as a functional instructional instrument in the field of adult education. This study of Microville is concerned with the effectiveness and efficiency with which such a device might instruct adult education to analyze the program concept and to make those decisions which would…
Descriptors: Adult Education, Adult Educators, Adult Programs, Community Programs
Thomson, Carole; And Others – 1972
In this working paper which is being revised as part of a curriculum manual for later publication, the prevention and treatment of some classroom problems are summarized. Some guidelines are provided for teachers of preschool classes, dealing with the importance of consistent routines, of allowing the child a choice in his classroom work, and of…
Descriptors: Behavior Development, Behavior Problems, Class Activities, Educational Games
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