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Vertes, Bob – Mathematics in School, 1988
Describes an enrichment activity based on the problem "Given a 2x2 square, and three colors, how many different ways can we shade the square?" (PK)
Descriptors: Educational Games, Games, Geometric Concepts, Geometry
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Saunders, Hal M. – Mathematics Teacher, 1987
This article describes "Geopardy," a geometry version of the television game show "Jeopardy." Rules, rewards, miscellaneous suggestions and sample questions are included. (PK)
Descriptors: Class Activities, Educational Games, Geometry, Mathematical Concepts
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Jones, Glyn – System, 1986
The claim that computer simulation exercises provide an excellent source of speaking practice is considered by examining the properties of computer simulations from a theoretical point of view and by describing the experience of using a particular simulation in a general English as a foreign language classroom. (Author/SED)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Courseware, Educational Games
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Hiatt, Arthur A. – Arithmetic Teacher, 1987
Ten activities that give learners in grades 5-8 a chance to explore mathematics with calculators are provided. The activity cards involve such topics as odd addends, magic squares, strange projects, and conjecturing rules. (MNS)
Descriptors: Calculators, Computation, Educational Games, Elementary School Mathematics
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Harvey, John G.; Bright, George W. – Arithmetic Teacher, 1985
After presenting the case for using games to teach higher-level skills, four mathematics instructional games are given. At the comprehension level are Average Hands and Polyhedron Rummy. Prime Plus is at the application level, while In Proportion is at the analysis level. (MNS)
Descriptors: Cognitive Processes, Educational Games, Elementary Education, Elementary School Mathematics
Naturescope, 1986
Examines the various adaptations, food-getting strategies, and defense mechanisms that mammals have employed in surviving from one season to the next. Contains exercises in simulating animal movements and in identifying animal tracks and habitats. (ML)
Descriptors: Animal Behavior, Ecology, Educational Games, Elementary Education
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Brown, John Seely – Journal of Educational Computing Research, 1985
Exploration of concepts crucial to development of new computer-based learning environments focuses on process rather than product and the computer's ability to record, represent, and communicate the underlying process. Cognitive, pedagogical, and sociological issues relevant to creation of learning environments in five domains (empowering…
Descriptors: Algebra, Communication (Thought Transfer), Computer Assisted Instruction, Computer Literacy
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Wolfe, Joseph – Simulation and Games, 1985
This 10-year literature update of Greenlaw and Wyman's review of teaching effectiveness of collegiate-level business games reviews research on top-management or functionally integrated games and functional games which emphasize specific business operations areas. Conclusions are drawn on business gaming's teaching effectiveness, and observations…
Descriptors: Academic Achievement, Business Administration Education, Collective Bargaining, Economics
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Evans, Peter; Rouse, Martyn – Studies in Educational Evaluation, 1985
Four males, aged 11-18, who had poor achievement in mathematics, used the Lasermaths software program for practice and drill in basic arithmetic problems. After exposure to this program, which resembles a video game, subjects' performance on paper and pencil arithmetic tests was significantly improved. (GDC)
Descriptors: Aptitude Treatment Interaction, Arithmetic, Computer Assisted Instruction, Courseware
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O'Connor, Bill – Science and Children, 1984
Describes an energy conservation game designed to familiarize students with the power consumption of common electrical appliances and to encourage them to become wise consumers of electrical energy. The game, which also sharpens addition and subtraction skills, is suitable for students in grades two through eight. (JN)
Descriptors: Conservation Education, Educational Games, Electrical Appliances, Elementary Education
Kam, Goh Ah – Journal of Science and Mathematics Education in Southeast Asia, 1984
Explains plausible strategies for introducing biotechnology into a science curricula through a microbiology course. Teaching strategies for large mixed-ability groups are presented. Concept maps, games, activities and materials references are included. (ML)
Descriptors: Biology, Educational Games, Elementary School Science, Intermediate Grades
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Magahay-Johnson, Wendy – TESL Canada Journal, 1985
Describes procedures for designing trivia games to be used in teaching English as a second language. The students participate in designing the games, thereby gaining practice in the four basic language skills and the formation of yes-no questions, information questions, and statements. Provides examples for young intermediate ESL students. (SED)
Descriptors: Class Activities, Educational Games, Elementary Education, English (Second Language)
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Journal of Reading, 1986
Explains how the SQ3R methods of reading textbooks was used to teach the writing of a research paper and tells of eighth grade remedial readers creating their own trivia game. (HOD)
Descriptors: Educational Games, Elementary Secondary Education, Reading Processes, Reading Writing Relationship
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Morrison, Donald W. – System, 1984
Describes a software package for computer-assisted language learning, designed to put the text handling and "number crunching" capabilities of the microcomputer to use in the foreign language classroom. Done in ways compatible with the learner's own natural needs and strategies, it also gives the classroom teacher a significant degree of control…
Descriptors: Cloze Procedure, Computer Assisted Instruction, Creative Activities, Educational Games
Futrell, Mynga; Geisert, Paul – Popular Computing, 1984
Discussion of science education in general and the possible role of microcomputers is followed by an evaluation of four software packages for seventh grade through college level. These packages are in the areas of genetics, prelab studies for chemistry, a science education game, and experiments in human physiology. (MBR)
Descriptors: Chemistry, Computer Programs, Educational Games, Educational Objectives
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