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Instructor, 1983
Students can become better listeners by learning to: (1) listen accurately; and (2) listen critically, when interpretation is required. Teachers can foster accurate listening through games demanding close attention to rhythm instruments and directions. They can encourage critical listening through music exercises and activities that involve…
Descriptors: Classroom Communication, Critical Thinking, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Marshall, Stewart – Physics Education, 1981
An engineering case study is used as the focal point of a communications course. Communications theory and practical exercises are structured around the case study described, an adaptation and extension of the power station game developed in the early 1970s. Includes outline of and sample student activities. (JN)
Descriptors: College Science, Communications, Decision Making, Educational Games
Weiss, Francois; And Others – Francais dans le Monde, 1982
Presents five instructional techniques: (1) Exercises based on ads for computerized marriage arrangements; (2) analysis of missing person ad, including comprehension and writing exercises; (3) construction of a labyrinth game in class; (4) classroom game requiring reconstruction of a text; and (5) use of comic strips to teach argumentation. (AMH)
Descriptors: Class Activities, Educational Games, French, Learning Activities
Peer reviewed Peer reviewed
Gesshel-Green, Herb – Mathematics Teacher, 1981
The experience of a mathematics teacher in a school system as it established a computer science course is reviewed. (MP)
Descriptors: Case Studies, Computer Programs, Computer Science, Computers
Peer reviewed Peer reviewed
Connelly, Ralph D.; Stygall, Peggy – Arithmetic Teacher, 1981
An educational game that effectively combines the excitement and strategy of a football game and mathematics is presented. (MP)
Descriptors: Drills (Practice), Educational Games, Elementary School Mathematics, Elementary Secondary Education
Peer reviewed Peer reviewed
Schoedler, James – School Science and Mathematics, 1981
Determines effectiveness of the active game medium compared with a conventional method of teaching mathematical concepts to second grade children. Two separate groups were taught 15 lessons by each method and were given pre, post, and interval tests. Results indicate no significant difference between the two teaching methods. (DS)
Descriptors: Comparative Analysis, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Franklin-Panek, C. E. – Education, 1980
By using a values clarification approach to teacher selection, college students can identify their own personal preferences and dispositions and compare them to those variables that are attractors to the teaching profession. (Author)
Descriptors: Career Choice, Educational Games, Elementary Secondary Education, Higher Education
Peer reviewed Peer reviewed
Madrazo, Gerry M., Jr.; Wood, Carol A. – American Biology Teacher, 1980
Discusses the use of games to facilitate learning scientific concepts and principles. Describes the Cell Game, which simulates plant and animal cells; the Energy Quest, which requires players to buy property that generates largest amounts of electricity; the Blood Flow Game, which illustrates circulation of blood through the human body. (CS)
Descriptors: Biology, Blood Circulation, Cytology, Educational Games
Peer reviewed Peer reviewed
Dickson, W. Patrick; Patterson, Janice H. – Communication Education, 1981
Discusses communication games and activities which can be used to teach speaking and listening skills. Proposes and applies a set of criteria for evaluating such curriculum materials. Examines communication games used in referential communication research and suggests their inclusion in the curriculum. (JMF)
Descriptors: Basic Skills, Communication Research, Communication Skills, Curriculum Development
Peer reviewed Peer reviewed
Scarbrough, D. R. – English Language Teaching Journal, 1981
Presents the idea that the teacher who constructs a learning program for a particular group of learners which is filled with materials and activities that stimulate deep personal feelings, making it possible for individuals to express personal reactions, achieves something close to true individualization. (Author)
Descriptors: Class Activities, Educational Games, Individualized Instruction, Instructional Materials
Peer reviewed Peer reviewed
Cruikshank, Douglas E.; Martin, John A., Jr. – Arithmetic Teacher, 1981
The use of a contest to have pupils construct games that teach specific mathematical skills and facts is promoted. Results of a contest and several pupil-developed games are presented. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Enrichment Activities
Geddes, Judith – Teacher, 1979
At the learning stations outlined in this article, children are taught to recognize biography as a literary form. The center is also intended to make history "come alive" for children and to reinforce their ability to distinguish between fact and fiction. (Author/SJL)
Descriptors: Biographies, Critical Reading, Educational Games, Elementary Education
Foreman, Jo Ann – Balance Sheet, 1978
Four exercises to help students get ready for class activities are presented. The exercises are designed to develop skills in listening and following directions, awareness and retention, giving directions, and office problem solving. The exercises involve paper and pencil, newspaper articles, and office problem situations. (MF)
Descriptors: Class Activities, Classroom Techniques, Discussion (Teaching Technique), Educational Games
Peer reviewed Peer reviewed
Arnold, Rosalind A. – English Language Teaching Journal, 1979
The role of instructional games in foreign language learning at the intermediate and advanced levels is discussed. Games can provide a framework for correct usage of language and can generate conversation. A classroom game involving conversation for shopping using the words "any" and "some" is described. (SW)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Higher Education
Gutenschwager, Gerald – Journal of Architectural Education, 1979
Discusses the problem of establishing gaming as a legitimate educational form by locating it within a larger theoretical scheme pertaining to what might be called the sociology of knowledge and by postulating how it ought to affect players as a learning experience. (MLW)
Descriptors: Adult Education, Architectural Education, Communication (Thought Transfer), Conflict Resolution
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